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And even if VAC fails:
Overwatch checks about the players who get reported too often. They are experienced and know what is / isnt possible.
That is a lot! A lot more than most other games have....
But by the way:
How would you know somebody is wallhacking? You dont seem to be an extremely experienced Counterstrike player, coming back after 10 years.... having played like 40 hours so far in the new part.
If a pro gamer fires through crates or walls, he might have heard an enemy there or just guessed, because it is a common spot or something.
id say i played thousands of hours of counterstrike, from latest betas, til 1.5. i dont know where does it put me - average player hopefully, and thats not the point, what is - i consider wallhack a far worse problem than aimbots - back then, and present day. and, before I start thinking of investing my time into some solution whole community would benefit, id like to see what valve engineers have to say about this; thats why Loud Topic Naming.
then, what im talking about, is more of a redesign of protocol than some anticheat - if valve does it, ofcourse. this broken protocol needed changes years ago, looks like.
also, since you brought it up - judging from posted overwatch videos on youtube, to get away with wallhack, all you need, is to randomly turn them on/off. say, one or two times per round. sometimes your player will get killed and that will confuse elite minds overwatching, and they will vote for insufficient evidence on visual assist.
overall, looks like posting something that could be really useful here, was waste of my time.
You can get a sound hack for any game.
http://rog.asus.com/technology/rog-sound-innovations/sonic-radar/
I understand your frustrations but something I have come to realize is that when they will always find a way to cheat. Always.
We both think that any cheater should be found and banned by Valve.
If you have got a nice idea, how to track a wallhacker any better then before, I hope Valve reads it and builds it into the game.
But on the other hand....
Somehow you seem to believe that this game has got an extremely huge problem with cheaters.
And thats exactly what I dont understand.
I play this a lot and sometimes I meet people, who I think could be cheating, but that doesnt happen very often. Even if I do, theres almost nowhere the 100% cheater, who I am absolutely sure about.
Playing almost everyday, I report about 1 - 2 players a month in competetive, so overwatch can have a look.
High skill, experience or just luck can make people look like cheaters.
Sometimes, when youre on a very good team and everything is working well, the enemy team starts shouting "cheaters! cheaters!"
Why? Just because we are better in this certain match and they dont get it. They think that they should be winning and dont understand how we made a shot, got them from a difficult position, keep killing faster, fire through walls, because we know from sounds or just experience theyd be coming there at that time.
I was called a Wallhacker in competetive mode, too, and honestly.. Im just an average but experienced player. If somebody moves back from one point, hed most probably come back at another. If Im already waiting there, he starts complaining about cheats.
Sorry, but maybe thats exactly what youre doing too? Complaining, because you think that your very own skill is the main criteria to compare the gameplay of others. They cant do soooo much better, you think.
You can "read" an enemy without the ability to actually look through walls (by cheat).
That was my point and I didnt want to criticize you at all for making a good addition to the game.
Your idea about additional anti-cheat software is very welcome here.
unable to perform like i `should`, is a part of my own problem, ill give you that :)
but, the thing is, just knowing that there still is ... an easy way for hackers (basically the same root as ten years ago) to exploit the game, is ... ruining the game for me i guess. if valve did try to redesign this server-client sync protocol seriously and in a context that COVERS cheating, ffs, we would be in a much more better place, where whacks would be very close to useless.
If preventing cheats was as easy as you make it out to be, then you wouldn't need to suggest it, as Valve would have already added it.