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回報翻譯問題
I hear the complaint man, you LITERALLY LITERALLY (2x for effect) cannot play without coming across a cheater in competitive mode. It's a waste of time and money at this point to buy CSGO. Why bother playing if it's like 90% chance the game will have a cheater in it.
Do something and fast!!
WOW. Do you seriously think that Valve, with all of their experience and resources, would not have thought of that, like, on Day 1? Most hacks would edit the game once it is loaded into memory, so (I speculate) that VAC scans memory for the programs that access and change the game in memory. It apparently works of known signatures.
The big issue I have with VAC is the delayed ban. It really is a double edged sword, as any anticheat system is always one step behind the hacks:
Ban immediately, and the hack writers can keep changing the hack until it no longer triggers VAC. They could even, if they are smart enough, reverse engineer how VAC works and detects and thus come up with new ways to circumvent. This would lead to a lot of work of constantly keeping up with ever changing hacks.
Ban with a delay, and allow players to play when the anticheat knows that they are hacking, thus ruining the game experience of others
The major issue is that anticheat software are punishment tools. We need something that changes behaviours. But the current trends in game designs encourage hacking...leaderboards, admin-less peer hosting (as opposed to no dedicated servers), ranks...etc. Basically all of the console inspired stuff.
There is only one reason why companies are moving away from dedicated servers...they want to be able to kill off a game's population when a sequel is released. If you rely on your peers to play, in order for you to play...then, as numbers dwindle, you are "forced" to buy the sequel. Meanwhile, the lack of dedicated servers(and therefore admin) encourages hacking, and other unwelcome behaviours.
That sounds live a viable reason to slow the bans. But working off of those guidelines is losing the battle. It is causing the legit gamer who wants to play competitive gaming on a level playing field to the point of quitting CS. I have been playing CS since CAL was big in 2004 and I have never seen it this bad. The competitive play is a magnet for hackers, they need to fix that.
P2P multiplayer, or Publisher-hosted servers cuts that totally. And no ACS can beat that.
Even one of the latest AAA games, like Black Ops 2, which includes TWO Anti-Cheat Engines can't win against hackers. Since all the servers are hosted Publisher-side and can't be administered. BO2 is just MW2 and MW3 all over again.
And then there's the part of the Matchmaking systems killing community servers. People just 'Clicks and Play' not giving a flying donkey about the server they are playing in. Playing in whatever random server the system puts them in....
And i find sad Valve following the same trend with CS:GO.
Sincerely, I prefer gamers taking the control of gaming, and having to suffer an ocassional stupid admin banning me from a server, than having to put up with a cheater as long as he pleases because no one can do anything about it.
Eventually, this would divide the game population into 4 groups...
1) The legit players
2) Hackers - will only be able to play with each other as everyone else would blacklist them
3) Raging kids - will be separated from everyone else, as they blacklist everyone who is better than them.
4) Above average players that get accused of hacks, but don't - these may finish up only playing against each other...but thats not really a bad thing.
Yes. But they would also be limiting how many games they get into as well. Because they wouldn't be able to join in the games where they have blacklisted people. So, the trolls would be excluding themselves from you...which is an anti-trolling system as well. Win-win.
Hang on, are you not saying that YOU are the reason the OP is complaining....? The people cheating..?