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回報翻譯問題
Aaah, Okay then, thought it would be a good idea to clear that up.
If your brother got banned on your account its a bit of tough luck really, when you sign up to steam you agree that you will keep your login details secure and that if you share them willingly and someone else causes a issue its still the account holders fault.
I bet VAC have heard every excuse under the sun, when mistakes have been made (just a few days ago in fact) VAC knew what had happened and reinstated all the accounts, that was a server error their end not false positives from the anti cheat.
Cafe accounts have different rules to personal accounts, but that does not mean that they have also agreed to do their best to prevent cheating.
Unlike other anticheats VAC do not run instant bans, they are checked over time, I believe that this is to give time to check for new coding bugs from updates etc that could cause the flag. So you may be cheating today but not recieve the ban until 2 weeks time. This is more than fair considering they are giving the player the benifit of the doubt over buggy code.
The idea with the "ghost" player I had and just thinking about it a little more could work, imagine having a "twin" that it attached to you, you dont know it is there, and it has unlimited HP, the twin would be 1.2 the size of yourself, so no matter what angle you look at it the "ghost" would always bit that little bit closer to the enemy, this would then be point 1 for the aimbot to lock onto.
As far as the ghost effect, this means that more code would have to be added to such games and may lead to more false coding events, so the concept maded, may be sound does not mean it is a good thing to do and use as a VAC ban tool. (AS stated cheat dev would notice this backdoor and try to utlize it too).
Thanks for atleast trying to help with the problem of cheating anyways and any ideas should be considered, but not neccessaryly incorporated.
1) Unique
2) Uniquely identify something
3) Are not circumventable
Which isn't true. All anti-cheat mechanisms are based on SERVER SIDE authentication targets. The server can uniquely identify accounts in some way and then use a blacklist to remove them from the system.
HWID/GUID are CLIENT SIDE systems. The client has to generate some ID locally and then servers that tot the system. This means that these IDs are not unique and cannot be counted on to be verified. They are mainly used to prevent collisions.
Note do not mistake HWID/GUID bans as being equivalent to 'console bans' issues on Xbox live or PSN. These are again server controlled because the serial # of the console CANNOT BE ALTERED since it's fused into the system. Thus ensuring that you have an absolute 1:1 correlation between a piece of hardware and your blacklist.
You are right Satoru !
But even a console which has been given away and or sold to someone else, may in affect cause what is known as a false positive, and should not be use as absolute 1.1 correlation. This is one of the problems with that type of banning system too.
Back in my home town, every other street corner had someone doing console mods. The guys at Gamestop always knew when an Xbox Live ban wave happened. Because mysteriously overnight EVERYONE would be coming in to 'trade in' their xbox console. A used xbox console was basically a banned one.
But the above aside, xbox only banned modded consoles, so there wasn't really any false positives there. The console is modded, and therefore is banned. Being sold to someone else isn't relevant from their perspective.
I was agreeing with you and just added the statement that using (whether console or not) machine and or hardware is not the way to go for a VAC ban. lolo ("A false positive" used in my statement was referring to a ban, not the reason per say of the ban.)
Your computer, it's security and what's on it is also your responsibility.