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Vattenskalle 2016 年 5 月 16 日 上午 7:42
Tie the game to social security number!
A Way to get rid of all theese cheaters is almost easy! But u can do like this, tie for example csgo to your social security number. And if u cheat u get banned and cant buy a new game in that number! Thats one way to do it, and raise the price on the game..

Yesterday i Deranked from Global playing against Russians, the were payed 10 dollars of each player to get boosted 20 games... Easy math, 10 times 4 equals 40 dollars, and how much is the game...?? Less than that, STEAM u have to do something or u will loose alot of people playing!
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Cathulhu 2016 年 5 月 16 日 上午 8:05 
SSNs are a USA thing, other countries usually don't have those. Your idea does not work.
最後修改者:Cathulhu; 2016 年 5 月 16 日 上午 8:05
Kauldwin 2016 年 5 月 16 日 上午 8:16 
Also, have you seen the fury going around over having to input a mobile number? People would be having a meltdown if they had to put in such a secure and personal piece of information as an SSN just to play CS:GO. That would be major overkill as far as security goes.
Nezvo <|°_°|> 2016 年 5 月 16 日 上午 8:26 
But then Valve does not make extra money, also people change.
That's my wondering too.. VAC? delay ban? overwatch? wtf is that?
find the person who make hack and hire him to prevent it. he knows how to hack, he knows how to block too.
Commander Makara 2016 年 5 月 16 日 上午 8:41 
This idea is bad on so many levels.

1) Not all individuals worldwide have any form of 'social security number'.
2) There are legal ramifications for any private party collecting and storing and/or using such numbers especialyl for identification of individuals.
3) Whilst of courrse one must take responsibility for security of ones' account / credentials - to be removed from ever purchasign any more products via Steam due to account hijack or using a compromised computer will be toxic for Valve's business model.
4) Publishers losing market potential due to actions of others in completely unrelated context is toxic to the business model and will see said publishers move to competitors.
5) Currently, there is potential for new accounts, new license activation and a reformed, cheat-free, more responsible alternative following a ban on account(s). This not only secures the player numbers and enjoymernt for all, but also encourages the cheat-free gaming.
6) With less content and fewer player numbers resulting from the proposed changes, there will be less incentive for existing customers to remain with a 'dead' platform. No players at all is possibly less preferable to 'few cheats'.
skovtrolden 2016 年 5 月 16 日 上午 9:57 
Dude. You have 18k hours... WTF
❤ Naraldor ❤ 2016 年 5 月 16 日 上午 10:17 
引用自 h0tto
Dude. You have 18k hours... WTF
he leaves game running 24/7
That's my wondering too.. VAC? delay ban? overwatch? wtf is that?
find the person who make hack and hire him to prevent it. he knows how to hack, he knows how to block too.
lol
最後修改者:❤ Naraldor ❤; 2016 年 5 月 16 日 上午 10:18
Vattenskalle 2016 年 5 月 16 日 上午 10:35 
引用自 Cathulhu
SSNs are a USA thing, other countries usually don't have those. Your idea does not work.
It will work, we got other numbers in diffrent countrys.. Birthnumbers
Commander Makara 2016 年 5 月 16 日 上午 10:35 
find the person who make hack and hire him to prevent it. he knows how to hack, he knows how to block too.

I'm pretty sure that unlike certain cybercriminal activity involving network, OS and such vulnerability exploitation and evasion of detection by the methods of Anti-Malware software solutions, in the world of VAC and videogame cheats, the general 'challenge' faced by the VAC maintenance staff isn't s much in identifying how certain cheats operate, ultimately the core workings of say, an aimbot are identical amongst aimbots etc.
What is difficult is being able to ensure the detection methods are reliably unambiguous and actually legally/privileged to access the necessary places to look.


Unfortunately, cheat developers use tricks not sure if it ought be mentioned here or not, so I'll err on the side of caution and not describe any further than to say they disguise the cheats as well as placing them in out-of-reach areas of the computer.

It's a sad state of affairs, but cheats typically lacking morals and common sense will have no qualms about installing and running their malicious products with administrator privileges and simply allow them to access whatever system level operation they desire.

The same is not said with regards to legitimate business (especially large companies under much scrutiny). The legitimate user may question why would a games platform ever need to scan driver-level functions or why should it be analysing the activty of reserved memory space ...
Finally, a cheat developer with about 1000 subs charging around $20per month may therefore be making almost $250 000pa for what is essentially a hobby. Valve are in no position to offer competitive rates to hire such, especially when the coding expertise is not necessarily any improvement on those already employed.
Commander Makara 2016 年 5 月 16 日 上午 10:37 
引用自 Kalle Kula
引用自 Cathulhu
SSNs are a USA thing, other countries usually don't have those. Your idea does not work.
It will work, we got other numbers in diffrent countrys.. Birthnumbers
Some countries have no such numbers whatsoever. Some nations use identical systems therefore there is potential for duplication.
How is Valve to authenticate such?

You still fail to address all the otehr points from reply #5
Vattenskalle 2016 年 5 月 16 日 上午 10:39 
Aren´t you all FED UP with all the cheaters? Ifits´s done in a proper way they cant open a new account... All people have not the brains to play fair and think Global will make them gods. The morrons who get boosted can´t keep their ranks anyway!
Commander Makara 2016 年 5 月 16 日 上午 10:50 
引用自 Kalle Kula
Aren´t you all FED UP with all the cheaters? Ifits´s done in a proper way they cant open a new account... All people have not the brains to play fair and think Global will make them gods. The morrons who get boosted can´t keep their ranks anyway!

Cheats can disrupt gameplay and destroy the enjoyment, this is true. However, most sensible people appreciate that there will always be cheats in competitive games.

I fail to see the relevance of preventing anyone from registering a Steam account. (see #5 on reply #5) which again, the points made have been completely ignored despite your insistence on "it's done in a proper way"
BossGalaga 2016 年 5 月 16 日 上午 11:38 
引用自 Cathulhu
SSNs are a USA thing, other countries usually don't have those. Your idea does not work.

Not only that but there are certain things a SSN should and shouldn't be used for. Verifying a bank account? Sure. Playing a video game? Definitely not.

Also, according to the Social Security service website, SSN verification service is only available for verifying employees and wage reporting. For example, once you reach a certain threshold on the Steam Market, Steam requires your SSN for...wage reporting.

引用自 h0tto
Dude. You have 18k hours... WTF

He only has roughly 1100 hours of actual gameplay time. (The API reports this data) The other 17,000 hours have been spent literally idling in the menu, presumably to look cool.
76561198001062896 2016 年 5 月 16 日 下午 8:20 
This isnt South Korea here

It may work there because their games usually have servers locked to that specific region but not here.

Even that is being bypassed by foreigners getting korean SSN
Commander Makara 2016 年 5 月 16 日 下午 10:48 
引用自 BossGalaga
Also, according to the Social Security service website, SSN verification service is only available for verifying employees and wage reporting
There's more too, dependent on nation. This was referenced briefly in my point #2 which (along with othe other points made) the OP still attempts to evade responding to.
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張貼日期: 2016 年 5 月 16 日 上午 7:42
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