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回報翻譯問題
find the person who make hack and hire him to prevent it. he knows how to hack, he knows how to block too.
1) Not all individuals worldwide have any form of 'social security number'.
2) There are legal ramifications for any private party collecting and storing and/or using such numbers especialyl for identification of individuals.
3) Whilst of courrse one must take responsibility for security of ones' account / credentials - to be removed from ever purchasign any more products via Steam due to account hijack or using a compromised computer will be toxic for Valve's business model.
4) Publishers losing market potential due to actions of others in completely unrelated context is toxic to the business model and will see said publishers move to competitors.
5) Currently, there is potential for new accounts, new license activation and a reformed, cheat-free, more responsible alternative following a ban on account(s). This not only secures the player numbers and enjoymernt for all, but also encourages the cheat-free gaming.
6) With less content and fewer player numbers resulting from the proposed changes, there will be less incentive for existing customers to remain with a 'dead' platform. No players at all is possibly less preferable to 'few cheats'.
lol
I'm pretty sure that unlike certain cybercriminal activity involving network, OS and such vulnerability exploitation and evasion of detection by the methods of Anti-Malware software solutions, in the world of VAC and videogame cheats, the general 'challenge' faced by the VAC maintenance staff isn't s much in identifying how certain cheats operate, ultimately the core workings of say, an aimbot are identical amongst aimbots etc.
What is difficult is being able to ensure the detection methods are reliably unambiguous and actually legally/privileged to access the necessary places to look.
Unfortunately, cheat developers use tricks not sure if it ought be mentioned here or not, so I'll err on the side of caution and not describe any further than to say they disguise the cheats as well as placing them in out-of-reach areas of the computer.
It's a sad state of affairs, but cheats typically lacking morals and common sense will have no qualms about installing and running their malicious products with administrator privileges and simply allow them to access whatever system level operation they desire.
The same is not said with regards to legitimate business (especially large companies under much scrutiny). The legitimate user may question why would a games platform ever need to scan driver-level functions or why should it be analysing the activty of reserved memory space ...
Finally, a cheat developer with about 1000 subs charging around $20per month may therefore be making almost $250 000pa for what is essentially a hobby. Valve are in no position to offer competitive rates to hire such, especially when the coding expertise is not necessarily any improvement on those already employed.
How is Valve to authenticate such?
You still fail to address all the otehr points from reply #5
Cheats can disrupt gameplay and destroy the enjoyment, this is true. However, most sensible people appreciate that there will always be cheats in competitive games.
I fail to see the relevance of preventing anyone from registering a Steam account. (see #5 on reply #5) which again, the points made have been completely ignored despite your insistence on "it's done in a proper way"
Not only that but there are certain things a SSN should and shouldn't be used for. Verifying a bank account? Sure. Playing a video game? Definitely not.
Also, according to the Social Security service website, SSN verification service is only available for verifying employees and wage reporting. For example, once you reach a certain threshold on the Steam Market, Steam requires your SSN for...wage reporting.
He only has roughly 1100 hours of actual gameplay time. (The API reports this data) The other 17,000 hours have been spent literally idling in the menu, presumably to look cool.
It may work there because their games usually have servers locked to that specific region but not here.
Even that is being bypassed by foreigners getting korean SSN