Все обсуждения > Форумы Steam > VAC Discussion > Подробности темы
AHK scripts
Basically this thing will imitate mouse movement and key presing. Problem is - it's not injecting in CS:GO, and there's really no way to get VACed for it. I saw that FACEIT and some other leagues have anti scripts stuff, but never noticed anything like this in VAC. I know that you can be OW banned for that, but from my personal experience, some scripts are nearly impossible to detect even in OW, as the demo quality isn't the best. So my question is, is there anything we can do to detect them? I heard that you can get a full uncut demo if you did some tricks with, but i don't really know where to look for info on that.
Автор сообщения: Gekkibi:
Автор сообщения: 「𝓡²」卄山丂
Автор сообщения: Gekkibi
If the script makes the same pattern over and over again, that's a pattern that can be recognized. If the pattern is being randomized as an attempt to fool anti-cheat systems then it's following a certain algorithm, and that algorithm (with enough data and cross-examination) can be recognized.
That's kinda true, but scaning every high level player for something like this would take a ridicoulous amount of power, and i doubt that VACnet will have enough. And will it be sure enough that it's not just mussle memory? After all, randomizing spray pattern can come not only from an algorithm, but from delay's, mouse and all the other stuff. I just doubt that it would be sure enough to give bans for that
Is 3456 processors enough? That's what's in VACnet at the moment.

Our future-selves will know if VACnet will work. If it won't then it's probably because the training-data was too contradictory (i.e. humans weren't able to identify the cheaters reliably either).
< >
Сообщения 17 из 7
VAC isn't designed to detect anything like this, and in my opinion client-side anti-cheat shouldn't because it's a whole new can of worms false-positives.

You'll have to wait for VACnet to be improved, there's the solution to this kind of cheating.
Отредактировано Gekkibi; 3 мая. 2018 г. в 2:56
If only it will be able to determine which one is real or not. I tried a NoRecoil script and it looks stupidly real. Always a little bit randomness, but i do believe a real well-experienced player can determine that if the demo quailty is high. But tbh i don't see VACnet being able to see that
With enough data and cross-examination it can learn anything. Nothing looks "stupidly real" when put under a very powerful microscope. How would mere mortals be able to differentiate between "stupidly real" and "godlike player", no matter what the quality of the demo is?
Gotta disagree here. People with a lot of experience, can replicate same spray patterns with no difficulty, just as an AHK script does. For example an AHK NoRecoil script would make the same pattern over and over again, and they look "stupidly real" as they're far from being perfect, and finding an AHK scripters will be hard both for VACnet and human as they behave just as regular players with no real difference. I think unless VALVE will steal some anti script stuff from FACEIT and other leagues, AHK sripts will be unbanable. Combining VACnet with other types of anti cheats should be an ultimate solution, but seeing VALVE's progress through the whole existence of CS:GO, i think we will be far from that even when VACnet will hit CS
If the script makes the same pattern over and over again, that's a pattern that can be recognized. If the pattern is being randomized as an attempt to fool anti-cheat systems then it's following a certain algorithm, and that algorithm (with enough data and cross-examination) can be recognized.
Автор сообщения: Gekkibi
If the script makes the same pattern over and over again, that's a pattern that can be recognized. If the pattern is being randomized as an attempt to fool anti-cheat systems then it's following a certain algorithm, and that algorithm (with enough data and cross-examination) can be recognized.
That's kinda true, but scaning every high level player for something like this would take a ridicoulous amount of power, and i doubt that VACnet will have enough. And will it be sure enough that it's not just mussle memory? After all, randomizing spray pattern can come not only from an algorithm, but from delay's, mouse and all the other stuff. I just doubt that it would be sure enough to give bans for that
Автор темы посчитал это сообщение ответом на свой вопрос.
Автор сообщения: 「𝓡²」卄山丂
Автор сообщения: Gekkibi
If the script makes the same pattern over and over again, that's a pattern that can be recognized. If the pattern is being randomized as an attempt to fool anti-cheat systems then it's following a certain algorithm, and that algorithm (with enough data and cross-examination) can be recognized.
That's kinda true, but scaning every high level player for something like this would take a ridicoulous amount of power, and i doubt that VACnet will have enough. And will it be sure enough that it's not just mussle memory? After all, randomizing spray pattern can come not only from an algorithm, but from delay's, mouse and all the other stuff. I just doubt that it would be sure enough to give bans for that
Is 3456 processors enough? That's what's in VACnet at the moment.

Our future-selves will know if VACnet will work. If it won't then it's probably because the training-data was too contradictory (i.e. humans weren't able to identify the cheaters reliably either).
< >
Сообщения 17 из 7
Показывать на странице: 1530 50

Все обсуждения > Форумы Steam > VAC Discussion > Подробности темы
Дата создания: 3 мая. 2018 г. в 2:41
Сообщений: 7