Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
And just for the note this is a user forum!
So I can get ban while I am have discuss about cheaters... Nice logic.
You'd get a ban for posting a link to a cheat website.
You can get a ban for bypassing the filter and to link a known cheater wep page, thats the logic, but it seems you are lacking just the base rules.
With an automated system it is necessary to be absolutely certain that what is detected as a cheat fulfills the definition that was agreed to under contract between the subscriber and Valve. Arbitrarily indiscriminate detections could therefore detect aspects of an operating system or hardware drivers resulting in an extremely unfavourable reputation the videogame media are certain to publicise greatly) and ultimately a distrust of the platform for which both subscribers and partners will instead seek competitors solutions instead.
-
It is unreasonable to expect any cnati-cheat solution will be perfect or that there might be no risk of cheats impacting gameplay.
There is no reliable means to effectively remove cheats from games without either benefitting the devleopment of cheats or further affecting the 'innocent' playerbase in either short or long term scenarios.
Cheating is a societal issue, so long as it exists and remains such, there will be cheats within videoagames.
-
Cheat development industru allows for a single, lone coder with no overheads other than access to computer, power and network connectivity to collect (untaxed and even in addition to full time employment) payments of hundreds of thousands of dollars per annum with minimal resource.
There are significantly large support for demand within society, therefore, plenty more incentive for such industry.
This demand is furthered by the legitimate interests of the vbideogame industry in creating a popular product with a substantial playerbase.
The videgoame industry itself cannot exist without supproting the cheat industry due to societal values. The videogame indusry must invest from returrns into development of anti-cheat technologies. Even if it were possible to match the multimillion dolalr cheat industry efforts with the same resources devoted to anti-cheat technologies, cheat developemnt is always advancing, these advancements must be countered, it is not necessrily possible to take preventative or proactive measures in this arena.
Just out of curiosity, can you give some examples.
-edit There are some games where everything is validated server side which makes it impossible (or impractical) to cheat. However, that isn't possible in CS:GO.
Hmm, for example. Blizzard, I am playing their games for 5 years and I did'nt see any cheater. Never. In any game. Yes, there some addons that looks like cheats, but Blizzard allowed them. But like WoW - no flay hack, no speed hack or like that. HotS - no map hack, no others cheats that have influence on game. Hearthstone, I give u 100% that ppl were trying to make cheat that allows u see oppontent's hand, but they didn't make it.
As to your comment about Hearthstone, that's because the players hand is never sent to the client. There are still plenty of hacks in HS though (all bots or helpers).