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It's totally possible to emulate windows games on an android phone. The most convenient option is Winlator: https://github.com/brunodev85/winlator
It let me play games up to 2010 release date on my snapdragon 888 SoC at like 20-30fps. Some games work better, some worse.
But: it does not support Steam. I started to buy my older games in GOG in order to run them in Winlator.
Here is a subreddit where this topic is discussed: https://www.reddit.com/r/EmulationOnAndroid/s/Hzexss6QeO
Still no activity from Valve here, from what I heard. For me it's a missed opportunity. Winlator shows it's definitely possible to let Windows games run on Android. Including the Steam Deck, this would result in already 3 platforms where Valve could distribute games for. But I don't know how Google would react if Valve would try do get involved here. Steam is a bigger player than some solo dev and a niche subreddit.
Ya, no. I already own a switch, no need for another 1. Im talking about pc gaming on cell through streaming services. There is, at this time, 0 reason that steam hasnt. As other services link with steam for remote play, why is there no Steam (itself) remote play app? I spend $10 a month for a handfull of my games on GForce, Id GLADLY pay$15 to steam for the whole thing.
Valve isn't interested offering subscription service but is welcoming anyone else offering such services on Steam like EA already does. They are also not interested in investing Cloud Gaming and happy to let Nvidia provide the service with GeForce NOW as the games will still need to be bought from Steam.
Valve's next project will probably be Steam Deck 2 as they have zero interest in mobile market.
Steam does not even patch any of its (non-valve) games on store because it did not make them, it does not maintain them. You see entire developer entities working for months to maintain one game each? That is the level of effort it takes for one game.
It is not 'natively' but steam would have to make something like proton. Now let's be honest here, steam didn't create proton from scratch, they adopted an existing software (wine) which was made on a fully open operating system (linux) as free software (as in free to modify and distribute). You state one of these 3 and apple and google will laugh their asses off because they've spent years destroying and limiting what has been available to the general userbase on their platforms intentionally and have nurtured bases of fanatics who will defend them to the end of the world. The moment someone tries to do something like proton, there will be legal trouble like nothing else to, if they cannot manage to shut it down, hinder and obstruct completely.
It is impossible on all fronts. A better understanding of technology would help in this regard (I was bad too but one can always learn and I did). On phone emulation may very well be the best solution and that is not legally intended. The second option is streaming like steam link, which is inefficient (more so than emulation). Other than this, there's the app store and the apps which developers have natively made for android—many of which are pc games on steam the same makers have remade for android.
The investment will be very high. Nvidia will use its own GPUs and steam will have to buy theirs. You can be sure steam will not be able to procure them at cost price
Get enough people to such a 'cause' and valve will probably, indeed, put time in such an effort. Because right now there's every reason not to do it.
Deck is not a major money grab. It is a lot more effort and lot less profitable than anything google craps out. Wine, the basis for steam deck, is also made by people who do not get paid for the job and rely on donations mostly (and, again, have managed to make something far more practical than anything google or its competitor craps out).