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回報翻譯問題
Anyway, all signs indicate that Valve plans to remove Greenlight in favour of a more open Steam, so it's largely a moot discussion I think - I wouldn't expect to see significant changes to something if they plan on getting rid of it, would be a waste of resources ultimately.
Wasn't the whole point of it to give players more power over what games they wanted on Steam and to reduce the work load on Valve?
Thank you.
The first problem is a "Yes" vote counts towards making it get greenlit. A "No" vote is not actually a not a no, "-1" vote. It is actually "0" However, every yes vote is +1.
My second problem is that it is not easy to judge how good a game is from the info given.
My third problem is there are too many devs with honest and good games that cannot get through because it is drowned by tons of fail games.
My 4th problem is this. It used to be where anyone could contact Valve and say "Hey, I have a game, may I show it to you? I would like it to be put on steam." Then, if Valve accepted it, anyone using steam could buy it and see it. This is great for indie devs that want to get exposure for their game. Most of the time, and indie dev cannot advertise. However, with greenlight, advertsing is back. The more advertised games are noticed and get voted up, while the other non advertised games are stuck hidden under all the other games.
I am glad greenlight is going away, but I am afraid the new system is going to be worse.
If an item on Greenlight is actually doing something wrong in some way, if it's breaking the rules, you can flag it as such. If it isn't doing anything wrong, then it has every right to be on the store, and you can just not play it if you don't want to.
Not really sure what you're saying here. I mean, Greenlight certainly doesn't replace advertising - a game that has been advertising itself well and building a community outside Greenlight will shoot up the ranks infinitely faster than one that just makes a Greenlight post. So how is this any different to indie advertising pre-Greenlight? Yes, it's one more way for people to randomly stumble on the game, and that isn't a bad thing, but it's not exactly a revolution either. Greenlight still by nature favours developers who can afford to advertise over ones who can't.
I see what you mean. However, with the first point you made, what I mean is every game on greenlight pretty much will get onto steam, it will just take a long time. So, Valve might as well just let any submission on steam instantly.
Let me clarify about the other thing. What I mean is back when a dev would call up Valve practically and say "Hey, look at this" they could get a product on steam and available to anyone to find and buy easily with much less work put into advertising. That is the beauty of Steam. However, with Greenlight, a dev can no longer call up Valve and say "Can you check out my game, I would like it on steam". Now it is who gets the most clicks first. The fact that Greenlight favors devs that can advertise by nature kind of defeats one of the purposes of steam, (Getting games seen and selling, which indie devs may not be able to do themselves) at least I feel.
I think Greenlight does not need to go, it just needs many changes. I hate seeing a great looking project that I entirey support and are great, such as the Krita painting software or Portal: Before (I am not sure that is the exact name.) Both of these are perfectly deserving to be on steam; Portal: Whatever the name is will be free and a prequel to portal 2, and Krita is a good quality open source painting program (I use it) that deserves a larger user base. However, both of these cannot advertise, they will be buried by piles of "MineZ" or "ZombieCraft" or some other project that is either spammy and unoriginal or a project that is like "Free cookies to anyone who votes up my game". Back in the old way I guarantee that both of these would be accepted by Valve and would be in Steam.
However, I appreciate your reply :) I am glad you are participating, and I want to see different opinions. I think I did not write it well, and I think you misunderstood. I am sorry, and I hope this post makes more sense. (I do not use communities very much, I am quite introvert)
Thank you, Minimuffin
From what I've read, I think they'd like to let things onto Steam instantly (or close enough to it), but just haven't been able to do it on a practical, perhaps technical level. I don't know exactly what that means; they haven't given any detailed explanations of it that I'm aware of, but I'm sure they're working on it.
The old way just doesn't work anymore, there is too much stuff out there for Valve to personally approve everything. From the way they've been talking, I expect that when they move on from Greenlight, their expressions about wanting a more open system should mean far less problems with people not being able to get their games onto Steam. I look forward to that :)
Yeah kind of repeating what minimuffin was saying, I think that there should be an additional option to vote games into Early Access or implement a kind of Phase/Stage voting. This may act as a way to filter Greenlight submissions to produce more games people want to see on Steam. And I understand if this idea is seen as excessive, but I think having your game on Steam should be a priviledge.