Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
I can't even by games cause of this, thanks you so ♥♥♥♥♥♥♥ much. Plus all cards are now expensive cause they have a expire date
Wow giving out a few cards must be too much value right?
I imagine that part is to stop people from mass pre-ordering MGR then refunding the preoder once they get their 3 cards
Oh well. xD
Brilliant.
The problem here is that they have a bunch of worthless crud to games no one plays mixed in to bolster the nice rewards available.
Make awesome rewards/dlc like summer camp had, make them non-sellable to prevent abusive farming and you have a win. - This system is only half way there. Maybe they will get it right next year.
Funny that they got it right the first time, and then immediately broke it trying to improve it.
Matt has the right idea. It is now impossible to pinpoint when you can determine how much grinding cards will return profit, making any autobots or people in it just for the money to come crying about how it sucks. This will also make the lucky few find something quite valuable, rather than everyone having what they want.