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报告翻译问题
NOOOOOOOOOOOO.......OOOOOOOO LOL will i hope the software beta comes asap
Again, look at the numbers in context. What do those people actually play...what do they buy.
Steams install base sounds impressive until you realize what it is. Steams free, so it gets installed on all sorts of old and back to school computers. The steam hardware survey tells the truth, either these are not hardcore gamers or are just not willing/able to spend to upgrade to a decent level. So the games they play are old and f2p. It doesn't matter if steam sales are growing, its a secondary market that is basically parasitic off the normal console market. Someone that will wait for a year or two so they can get 75% off a game isn't going to entice many developers to look in their direction. As I said, just look at the top 10 steam games in steam stats, its dota2 by a mile, then its old/f2p topping the rest of the list. Games like cod ghosts outsell pc by a ratio of 40:1 and growing. So if only 12.2~ console copies of cod ghosts were sold, and only 300k on pc were sold, what good is that giant 65 million user number;) It shows exactly the problem I'm talking about.
Yes, but what happens every console cycle, the old consoles get shoved into the bottom of the closet, new game development ends and Sony and Microsoft start from scratch again.
Release a title right now for an Xbox one or PS4 and you only have a potential 2 million customers. It will take years for both of the new consoles to rebuild their customer bases. The PC platform and steam just keep chugging along and growing year after year.
You seem to like to insult steam users like their some kind of low life sub culture of PC users but by a quick survey of Steam users system spec’s I’d say over half have made a considerable investment in their PC’s. Of the 65 million of them at least 65 to 70 percent of them have no problem running current triple A game titles.
Note: 92% of Steam users are running a 64 bit OS (Windows 7 or Newer), 39% have more than 8 GB of system ram or better, 64% have Video cards DirectX 11 capable 92% are DirectX 10 or better, 32% primary resolution is 1920x1080 with another 22% running a multi monitor set-up, 44% are running quad core CPU’s, will 52% of those clocking at 2.69 Ghz or higher.
Don’t get too caught up with sold to retail sales figure spin, COD Ghost sold 1 Billion dollars to retail outlets but that’s not the same as sold to end users, and there is no complete reporting for PC sales of digital download sales.
That said, Forbes reported that Steam sales constituted 50–70% of the $4 billion market for downloaded PC games and that Steam offered game producers gross margins of 70% of purchase price, compared with 30% at retail. So developers simply get to keep a far bigger chunk of the pie when selling on steam.
In the first few months after launch it was revealed by the developer of The Witcher 2 that Steam was responsible for 200,000 of the 250,000 (80%) total online sales of the game. Terraria, an independently developed game, sold over one million copies in less than 1 year. In 2011, Steam served over 780 petabytes of information, double what it had delivered in 2010.
And frankly some of the older FPS games and the community mods for them are simply some of the best games ever made on any platform the fact that their still selling 5 to 8 years after their release is a testament to the value of the Steam platform, COD Ghost in another 30 days will be collecting dust at your local Wal-Mart.
Its not an insult, its an acknowledgement of reality. Steam is a business model that has very little to do with consoles. You say the new consoles are rebuilding the market from scratch, yea, and so what? Again that makes the numbers so much more impressive. Again, the numbers for cod sold for just the new consoles is over 2 million at this point, pc with steams 65+ million user base can't muster up more than 300k sales. Thats the reality of the situation, and if you add previous gen consoles again..its a sales difference of 40:1.
I'm not sure why you think you can deny COD sales figures by claiming those are just the retail shipment figures. I really doubt they shipped 40x more units to stores and they are just rotting there. The fact that they judge the market to be that much bigger that they would ship 40 times more units out should tell you something about the market by itself. It doesn't matter if half never sold, the ratio would still be 20:1 advantage. By any standard that is a gap that is simply undeniable.
I don't get what your problem is with not being able to acknowledge there are different markets and demographics, and that pointing out the fact that an iphone user that plays only games like candy crush or angry brids and doesn't really like to spend much on games and as a result is not in any way the same type of person that would spend 500 dollars on a console is not an insult. Its an acknowledgement of reality. You are making the mistake of assuming way too much, like if apple came out with a console running ios, and then some blind cheerleaders for the system would claim that the giant install base of ios mobile devices means that an ios console is a garranteed success, it just doesn't follow...too many unfound assumptions are made.
It doesn't matter if steam gives the devs more in % of retail price profit. The units sold does matter, and the fact of the matter is that steam is reliant on deep discount sales. You might have a higher cut, but the price is lower.
I don't care about "online sales" of a game, thats a way of rigging the argument. Its like saying steam has 100% of the online sales of COD ghost, therefore steam is better. But it ignores the ugly fact of being outsold 40:1 by consoles.
Direct x 11 support has not had meaning for years now, its entirely unrelated to whether your system can game because even the lowest end cards/igp have been gimped dx11 parts for a long time now, direct x 11 is a 2009 technology. Plus you have to realize the survey is already slanted towards those who agree to it, which is more likely if you don't have a really lousy machine. Figures like mhz have very little meaning, old processors had higher clocks for quite a while which makes for distortion. But its very telling that intel hd 4000 is actually the most popular dx11 gpu. The list is well populated with cards that almost have no business gaming in 2014.
It doesn't matter that some of the older games are best. It simply shows what people actually play on steam. And what the 65million accounts actually results in...people playing old and f2p games. Value in the steam platform for users is a separate issue from value to developers. Just as a second hand store for books can be valuable for readers, but has no meaning to a book publisher or author. I've already said that steam works well for the long tail of selling old games, but thats not the argument. The problem is when people claim that steams current success on selling old or discounted games is evidence that they can succeed in building a console/os. Its just a leap in logic that isn't based on anything but wishful thinking.
Its like saying facebook has 1.11 billion users, many of them play games on the platform. Therefore any facebook console would be an inevitable success!
Have you ever stopped to consider that Valve and many Steam users don't care that Steam OS is not a perfect solution (yet) to the problems with PC and console gaming? Maybe it is just the first step towards realizing their dream? Also, people who use Steam know it's DRM, know it's proprietary, and know that Valve is a for-profit company. They (including I) feel that what they get for their money is good and thus patronize the company. If don't like it feel free to support something else. You're not entirely wrong; you're just kind of an ♥♥♥♥♥♥♥.
So what exactly is your argument? Are you trying to tell me that the PC is not a profitable platform for developers and that Steam is a poor business model? ....lol
Look at the overall PC game sales, for years forum dwellers have foretold the death of PC gaming. And they continue to be wrong. The size of the PC gaming market is actually growing. The PC Gaming Alliance reported the market was worth $20 billion in 2012, an increase of 8% over the previous year and a whopping 90% over the past five years, with 2013 sales figures toping 27.6 Billion. Steam themselves have reported a 76% uplift in sales this year.
The PC market is much more diversified, from Simulations, MMOs, MOBA’s, Click to play, you name it you can play it on a PC. I think Valve realizes that the living room market is a vastly different seen and that’s the reason for the Steam Machine.
According to a new free 24-page PC Gaming Trend Report by research firm Newzoo, by 2016, PC gaming will make up 35.8 percent of the global market share and generate $30.9 billion. Of the 900 million PC gamers around the world, Newzoo found that 227 million are considered core PC gamers that play at least once a week and spend at least $5 per month on games. North America has the highest number of core gamers at almost 40 million, followed by China with 37 million. In relative terms, this means 32% of North American and 24% of Chinese PC gamers can be defined as core. Latin America boasts the highest percentage of core PC gamers (35%) of all regions. In comparison, there are 137 million core console gamers. Globally, 25 percent of all PC gamers can be considered core, while 18 percent of console gamers are core.
So basically what we’ve seen is a steady up-tick in PC gaming with a steady decline in consoles since 2008 with the market shrinking again this year for consoles by 12%.
And Since Microsoft has just announce that “Project Spark” is only available for 8.1 Windows users I’ll take that as a hint that the Walled Garden has begun, or there just pathetically desperate to try and get people off of Windows 7.
Valve, SteamOS couldn’t come soon enough.