Why the Hate on RPG Maker
A lot of people from the RPG communities wonder "Why the hate?".
So I'm here to ask you after letting you know what it is to us.

To us the RPG Maker is a tool, It lets us make games quickly while we know not everything in our game is our work.
To us RPG Maker is a Beginning. Everyone, no matter what carreer, has to start somewhere. It is hard to get a game development job without something to put in your portfolio. So RPGMaker gives you a chance to fill a space in there telling people what you did for future job refferences.
To us RPG Maker is a school. A lot of writers and graphics artists actually use it to help them refine their art skills and how they work with/in games and what they need to change to help make them progress further.
To us RPG Maker is a community. RPG Maker has brought thousands of people together. Some are of the non-intelegent sort who thing any game they make is worth $50, but a lot are trying to build a career. And where better to start learning about that career than with a tool made for that career? We can't all just hop on unity and make a perfect 3D game, There has to be a practice somewhere right?

So why do you hate it? If you do hate it. Or what is your issues with it?
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wuddih eredeti hozzászólása:
Some Genric MLG Guy eredeti hozzászólása:
so platformers sidescrollers and shmups all of which I can make in unity at the low low price of free then add first FPS and TPS games to the list and everything else I could dream of.
wait a second. are you just bashing on RPGmaker because you think unity is free?

because unity is not free

For Unity 5 Personal Edition
May not be licensed or used by a commercial entity with annual gross revenues (based on prior fiscal year) in excess of US$100,000.

it is only free for one year if you made a successful game. well, it might be not successfull if you made a generic looking unity game. unity also has this special reputation that people use it to make easy money while making generic looking garbage games with it.
sorry I forgot to point out that if you make over 100 grand its not free *which is stated in my above comments*
But my point being is that unlike RPG maker I can do every and anything with unity for free unless I make over 100 grand where as RPG maker if you make a penny you still payed money for it.

Furthermore again from the viewing point that your starting out as a programmer is your first game going to make 100 grand.

"To us RPG Maker is a Beginning"
How is it a Beginning if I'm paying a flat fee even if I don't make a penny.

"To us RPG Maker is a community"
Unity has an amazing community even though I've gotten a few wrong answers here and there I can almost always find something online and also there's an index of what every command does and how it functions.
wuddih eredeti hozzászólása:
RPG maker is a tool, yes. But that doesn't mean you should create generic RPG games with it and that is why there is a hate for such games, not the tool itself.
Problem is that "uniqueness" is pretty much just judged on the art assets in the game's trailer.



wuddih eredeti hozzászólása:
Some Genric MLG Guy eredeti hozzászólása:
ok that makes me question what "unique" games can you even make with it.
also why would a tool that's limited to only RPG games should cost this much it's not even a tool belt. I could understand paying money for GM at least there's more you can do with it but why pay so much and do so little.
RPGmaker is not that limited, Crypt of the Necrodancer is made with another tool but also possible to do with RPGmaker, just as an example how you can make a unique rpg game. RPGmaker is not limited to RPGs also, you can make platformers, sidescrollers and shmups with it.
You should have cited an actual RPGM thing instead, such as Cherry Tree High Comedy Club.

That said, one can make pretty much anything in any engine, just a matter of how much scripting one wants to do.



Some Genric MLG Guy eredeti hozzászólása:
But my point being is that unlike RPG maker I can do every and anything with unity for free unless I make over 100 grand where as RPG maker if you make a penny you still payed money for it.

Furthermore again from the viewing point that your starting out as a programmer is your first game going to make 100 grand.

"To us RPG Maker is a Beginning"
How is it a Beginning if I'm paying a flat fee even if I don't make a penny.

"To us RPG Maker is a community"
Unity has an amazing community even though I've gotten a few wrong answers here and there I can almost always find something online and also there's an index of what every command does and how it functions.

RPG Maker is also seen by some people as sort of a sandbox thing. Something for them to indulge their creativity and tinker around in.

Also, piracy.

Also, yes, Unity may be free, but you're comparing two different experiences, fundamentally.

Unity is probably the better and more powerful tool, but people don't look to buy raw ground beef if all they want is frozen microwaveable burgers.
Quint the Coffin Princess eredeti hozzászólása:
wuddih eredeti hozzászólása:
RPG maker is a tool, yes. But that doesn't mean you should create generic RPG games with it and that is why there is a hate for such games, not the tool itself.
Problem is that "uniqueness" is pretty much just judged on the art assets in the game's trailer.



wuddih eredeti hozzászólása:
RPGmaker is not that limited, Crypt of the Necrodancer is made with another tool but also possible to do with RPGmaker, just as an example how you can make a unique rpg game. RPGmaker is not limited to RPGs also, you can make platformers, sidescrollers and shmups with it.
You should have cited an actual RPGM thing instead, such as Cherry Tree High Comedy Club.

That said, one can make pretty much anything in any engine, just a matter of how much scripting one wants to do.



Some Genric MLG Guy eredeti hozzászólása:
But my point being is that unlike RPG maker I can do every and anything with unity for free unless I make over 100 grand where as RPG maker if you make a penny you still payed money for it.

Furthermore again from the viewing point that your starting out as a programmer is your first game going to make 100 grand.

"To us RPG Maker is a Beginning"
How is it a Beginning if I'm paying a flat fee even if I don't make a penny.

"To us RPG Maker is a community"
Unity has an amazing community even though I've gotten a few wrong answers here and there I can almost always find something online and also there's an index of what every command does and how it functions.

RPG Maker is also seen by some people as sort of a sandbox thing. Something for them to indulge their creativity and tinker around in.

Also, piracy.

Also, yes, Unity may be free, but you're comparing two different experiences, fundamentally.

Unity is probably the better and more powerful tool, but people don't look to buy raw ground beef if all they want is frozen microwaveable burgers.
Well then it doesn't seem like you disagree with me saying that it's not a tool for beginners in any sort of way.

Also a programmer in terms of this metaphor is a chef a beginner chef at that would't he rather want to buy raw ground beef and learn how to cook it himself and know that what he made was his own creation

Because I don't think a chef learns how to become a chef by making burgers in the microwave
Well there are certainly a lot of interesting and practical uses for a microwave, and I don't think that skilled chefs would say it's useless either. :P

So basically, it's just a tool, specifically one with a relatively low bar to entry, but that doesn't mean it deserves the bad rap it gets.
Quint the Coffin Princess eredeti hozzászólása:
Well there are certainly a lot of interesting and practical uses for a microwave, and I don't think that skilled chefs would say it's useless either. :P

So basically, it's just a tool, specifically one with a relatively low bar to entry, but that doesn't mean it deserves the bad rap it gets.
but the problem being the price once again sure it's a good tool if you make games that make over 100 grand and you only pay once but the main problem being that it has limits for such a pricey tool.

Also one major point I could bring up is the fact that unless I'm wrong you can't use custom assets made from a much more advanced tool like blender to make your artwork which limits the skill you can use and learn.

Furthermore if you learned how to use a more advanced tool like blender for your artwork you could do so much more then limiting yourself to a program like RPG maker.

Again blender is also free allowing you to even be able to learn the basics of art and game making with no programming required
Doesn't Blender do 3D modeling while RPG Maker uses pixel artwork for sprites? Though I don't see why results from Blender could be used to make custom sprites in RPGM. Wouldn't be the first time 3D modeling has been used to make sprites.

And FWIW I'm not saying that people should pay even $35 for RPGM. Never really got why software tools were so much more expensive than games, though I chalked that up to amount and elasticity of demand. As I noted, it has been bundled before, as well as on sale for -75% its Steam base price of $69.99, and it's almost certainly frequently pirated. Of course, some people are gonna throw money at it, but then again people throw money at a large assortment of odd things...(including, hilariously, a thing called You Need A Budget, which costs $59.99.)

And for anyone who wants to seriously get into game development, it's certainly true that they ought to familiarize themselves with Unity and Blender, along with a number of other tools. Just that there isn't much reason to rag on RPG Maker itself. Though for what it's worth, you're criticizing it for reasons different from why other people usually rag on it, so I guess there's that. But I say, tools are tools; it's all about how people use them.
Legutóbb szerkesztette: Quint the Alligator Snapper; 2015. máj. 6., 12:35
FYI, RPG Maker VX Ace is on sale at the Humble Store now for about US$11.

So its "real" price, at least for people with an ounce of patience, is nowhere near the full price.
wuddih eredeti hozzászólása:
RPG maker is a tool, yes. But that doesn't mean you should create generic RPG games with it and that is why there is a hate for such games, not the tool itself.
It just seems a bit much to ask 10 dollars ( some slightly cheaper ) for what was done in an editor program ( technically an engine but who do you think your fooling ) when professionally done games that have far more quality and use entirely unique assets like the zeboyd games are going for 3 dollars or less. I understand their is work put into them, I understand there is some ( lets be honest very lite ) coding and custom assets, but I feel this kind of game should be either free or priced at .99 cents. Honestly there is a reason they use RPGMAKER and that is they dont have the knowledge or skill to use an engine like unity or unreal, etc. and be able to come up with something anywhere near what they accomplish with the pre-built assets that make up 99% of these "products". I would say that these games fall into the same category as a mod but most mods take far more skill and knowledge to produce and 99% of mods are free.
markgriffn eredeti hozzászólása:
wuddih eredeti hozzászólása:
RPG maker is a tool, yes. But that doesn't mean you should create generic RPG games with it and that is why there is a hate for such games, not the tool itself.
It just seems a bit much to ask 10 dollars ( some slightly cheaper ) for what was done in an editor program ( technically an engine but who do you think your fooling ) when professionally done games that have far more quality and use entirely unique assets like the zeboyd games are going for 3 dollars or less. I understand their is work put into them, I understand there is some ( lets be honest very lite ) coding and custom assets, but I feel this kind of game should be either free or priced at .99 cents. Honestly there is a reason they use RPGMAKER and that is they dont have the knowledge or skill to use an engine like unity or unreal, etc. and be able to come up with something anywhere near what they accomplish with the pre-built assets that make up 99% of these "products". I would say that these games fall into the same category as a mod but most mods take far more skill and knowledge to produce and 99% of mods are free.

The RPG Maker community is split in 2, you have the fore half which attempts to sell every little thing they get their hands on, and the latter half who just wants to share in the development experience and learn a few skills than dwell 600 hours into unity and come out with a house and an interactive toilet.

time to learn the makers is great in distance. But ultimately RPGmaker is a piece of Japanese software where enterbrain controls the overall price margins.

It is a bit unfair to say that every game made with RPG maker is only worth $.99 at most, when the reality is you can do practically anything in it if your willing to spend the time trying. it gives young programmers the chance to view scripts and pre-built coding in its eventing system. it allows artists to restrict themselves and learn to cope with new visuals and 2D restricted environments. it gives writers a chance to build a small game with little effort and no art skills to make something of their works and see how it goes rather than scrapping another script they can't find anyone to build into a game for them on unity.

Unity and Unreal have advantages, but those advantages aren't for a writer who cant find a development team, or an artist who doesn't understand programming.

RPGmaker is there to simplify game creation into a 2d process where they can express themselves without spending hours refining skills they don't know if they want yet.

It is naive to think that everyone should just use the biggest and possibly most difficult tools out front just because it's "3D" or "superb graphics" even though it takes twice as long to tell their story with it.

We are a community for creation and expression, not "the biggest best 3D RPG game you'll ever see". It saddens me to see that people believe we are all halfwits for wanting to grasp the game development concept better through a prebuilt single genre tool.

I thank everyone for giving their input, but I'm done with this hate now.
I only hate games that are generic and dont have anything to go for but thats mostly true for all games regardless of the engine
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Közzétéve: 2015. máj. 5., 9:34
Hozzászólások: 25