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Fordítási probléma jelentése
But my point being is that unlike RPG maker I can do every and anything with unity for free unless I make over 100 grand where as RPG maker if you make a penny you still payed money for it.
Furthermore again from the viewing point that your starting out as a programmer is your first game going to make 100 grand.
"To us RPG Maker is a Beginning"
How is it a Beginning if I'm paying a flat fee even if I don't make a penny.
"To us RPG Maker is a community"
Unity has an amazing community even though I've gotten a few wrong answers here and there I can almost always find something online and also there's an index of what every command does and how it functions.
You should have cited an actual RPGM thing instead, such as Cherry Tree High Comedy Club.
That said, one can make pretty much anything in any engine, just a matter of how much scripting one wants to do.
RPG Maker is also seen by some people as sort of a sandbox thing. Something for them to indulge their creativity and tinker around in.
Also, piracy.
Also, yes, Unity may be free, but you're comparing two different experiences, fundamentally.
Unity is probably the better and more powerful tool, but people don't look to buy raw ground beef if all they want is frozen microwaveable burgers.
Also a programmer in terms of this metaphor is a chef a beginner chef at that would't he rather want to buy raw ground beef and learn how to cook it himself and know that what he made was his own creation
Because I don't think a chef learns how to become a chef by making burgers in the microwave
So basically, it's just a tool, specifically one with a relatively low bar to entry, but that doesn't mean it deserves the bad rap it gets.
Also one major point I could bring up is the fact that unless I'm wrong you can't use custom assets made from a much more advanced tool like blender to make your artwork which limits the skill you can use and learn.
Furthermore if you learned how to use a more advanced tool like blender for your artwork you could do so much more then limiting yourself to a program like RPG maker.
Again blender is also free allowing you to even be able to learn the basics of art and game making with no programming required
And FWIW I'm not saying that people should pay even $35 for RPGM. Never really got why software tools were so much more expensive than games, though I chalked that up to amount and elasticity of demand. As I noted, it has been bundled before, as well as on sale for -75% its Steam base price of $69.99, and it's almost certainly frequently pirated. Of course, some people are gonna throw money at it, but then again people throw money at a large assortment of odd things...(including, hilariously, a thing called You Need A Budget, which costs $59.99.)
And for anyone who wants to seriously get into game development, it's certainly true that they ought to familiarize themselves with Unity and Blender, along with a number of other tools. Just that there isn't much reason to rag on RPG Maker itself. Though for what it's worth, you're criticizing it for reasons different from why other people usually rag on it, so I guess there's that. But I say, tools are tools; it's all about how people use them.
So its "real" price, at least for people with an ounce of patience, is nowhere near the full price.
The RPG Maker community is split in 2, you have the fore half which attempts to sell every little thing they get their hands on, and the latter half who just wants to share in the development experience and learn a few skills than dwell 600 hours into unity and come out with a house and an interactive toilet.
time to learn the makers is great in distance. But ultimately RPGmaker is a piece of Japanese software where enterbrain controls the overall price margins.
It is a bit unfair to say that every game made with RPG maker is only worth $.99 at most, when the reality is you can do practically anything in it if your willing to spend the time trying. it gives young programmers the chance to view scripts and pre-built coding in its eventing system. it allows artists to restrict themselves and learn to cope with new visuals and 2D restricted environments. it gives writers a chance to build a small game with little effort and no art skills to make something of their works and see how it goes rather than scrapping another script they can't find anyone to build into a game for them on unity.
Unity and Unreal have advantages, but those advantages aren't for a writer who cant find a development team, or an artist who doesn't understand programming.
RPGmaker is there to simplify game creation into a 2d process where they can express themselves without spending hours refining skills they don't know if they want yet.
It is naive to think that everyone should just use the biggest and possibly most difficult tools out front just because it's "3D" or "superb graphics" even though it takes twice as long to tell their story with it.
We are a community for creation and expression, not "the biggest best 3D RPG game you'll ever see". It saddens me to see that people believe we are all halfwits for wanting to grasp the game development concept better through a prebuilt single genre tool.
I thank everyone for giving their input, but I'm done with this hate now.