全スレッド > Steam 掲示板 > Steam Community > トピックの詳細
< >
16-24 / 24 のコメントを表示
Dr.Shadowds 🐉 の投稿を引用:
Yeah i rather take grain of salt on the remaster for oblivion & fallout 3, feel like they're just gonna do update to it just make a ps5 and Xbox series version.

If they make it 64bit version that be actually good thing, but meh.
New Vegas mods any day. Nuff said. Fallout 4 mods that have a new vegas remasterd mod intrest me. And I would like to see the mods pass over from new vegas to the fallout 4 new vegas mod. It's really better than getting shafted from bathesda.
ReBoot 2023年9月19日 22時19分 
Aluvard の投稿を引用:
Shrek の投稿を引用:
They are making The Outer Worlds 2, no way it's New Vegas.
He probably meant Avowed.
Yup, that's what I mean. Not exactly a new Fallout, still a first-person RPG from Obsidian which most likely gonna be awesome.
Shrek の投稿を引用:
Dr.Shadowds 🐉 の投稿を引用:
Yeah i rather take grain of salt on the remaster for oblivion & fallout 3, feel like they're just gonna do update to it just make a ps5 and Xbox series version.

If they make it 64bit version that be actually good thing, but meh.
Don't really understand why they remake Fallout 3, dont remember anyone asking, Fallout 1 and 2 in 3D would have been fire though.
Not really. Fallout 1 & 2 were fundamentally different games, byuilt around a fundamentally different playstyle and experience.

I mean it'd be like remaking Xcom as a a mobility FPS Arena Shooter.. I mean you could, but then you lose what people actually liked about the original
Dishonored 3 would've held immense appeal a year and a half ago but after Deathloop and Redfall, I can't see how Arkane can ever reach those heights ever again especially with so many bad design decisions. I'll be surprised if the project is actually in development currently.
Start_Running の投稿を引用:
Shrek の投稿を引用:
Don't really understand why they remake Fallout 3, dont remember anyone asking, Fallout 1 and 2 in 3D would have been fire though.
Not really. Fallout 1 & 2 were fundamentally different games, byuilt around a fundamentally different playstyle and experience.

I mean it'd be like remaking Xcom as a a mobility FPS Arena Shooter.. I mean you could, but then you lose what people actually liked about the original
Oh it wouldn't feel that weird, I know the wasteland isn't working like the 3D Fallout but it's not day and night.
J4MESOX4D の投稿を引用:
Dishonored 3 would've held immense appeal a year and a half ago but after Deathloop and Redfall, I can't see how Arkane can ever reach those heights ever again especially with so many bad design decisions. I'll be surprised if the project is actually in development currently.
Deathloop was decent, Redfall is made by Arkane Austin, a completly different team, Dishonored is made by the OG Arkane France (Lyon I think), a team that knows how to make games.
Shrek の投稿を引用:
J4MESOX4D の投稿を引用:
Dishonored 3 would've held immense appeal a year and a half ago but after Deathloop and Redfall, I can't see how Arkane can ever reach those heights ever again especially with so many bad design decisions. I'll be surprised if the project is actually in development currently.
Deathloop was decent, Redfall is made by Arkane Austin, a completly different team, Dishonored is made by the OG Arkane France (Lyon I think), a team that knows how to make games.
Both studios are depleted and unreognisable now. Arkane Austin went from Prey 2017 to Redfall which was probably the biggest demise in their collective history. They also made the OG Dishonored plus some excellent titles prior. The Lyon Studio came many years later and some of the Austin team relocated to France including Harvey Smith before some returned back home.

Neither studio is in a good place now.
J4MESOX4D の投稿を引用:
Shrek の投稿を引用:
Deathloop was decent, Redfall is made by Arkane Austin, a completly different team, Dishonored is made by the OG Arkane France (Lyon I think), a team that knows how to make games.
Both studios are depleted and unreognisable now. Arkane Austin went from Prey 2017 to Redfall which was probably the biggest demise in their collective history. They also made the OG Dishonored plus some excellent titles prior. The Lyon Studio came many years later and some of the Austin team relocated to France including Harvey Smith before some returned back home.

Neither studio is in a good place now.
No DIshonored was co developped by Lyon and Austin I believe most of the heavy lifting was made in France considering the ones that created the world come from Lyon. Lyon studio is the first Arkane studio (1999), Arkane is French. Austin came in 2006.
最近の変更はkolumuani12が行いました; 2023年9月20日 9時52分
Unicorn - Rainbow Unit の投稿を引用:
bethesda needs to reinvent itself , starfield was not reinventive but rather just a skin over of already popular games.

bethesda should deep dive back into dungeon realms of games like skyrim, that made the mark on the players

something new not elder scrolls not fallout , but a whole new take on massive combo of dishonored fallout and elder scrolls.

with so many popular gaming companies inventing battle match games, bethesda sorta needs one.

bethesda has a whole arsenal of game chars. to fill the game with. it would be kinda fun to see a battle arena co lab of all the bethesda games most famous npc's in a hack / slash / shooter

Considering Starfield broke Bethesda's pervious records for sales it seems like their formula is working. Especially as the game was also available on gamepass and they STILL sold as many copies as they did.

Also a hack and slash game of random NPC's thrown together from different games they made sounds utterly horrible.
< >
16-24 / 24 のコメントを表示
ページ毎: 1530 50

全スレッド > Steam 掲示板 > Steam Community > トピックの詳細
投稿日: 2023年9月19日 7時21分
投稿数: 24