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It looks lazy and effortless.
If you're going to be using RPG maker, prepare yourself to get flamed if it's just another turn based RPG. If you can use RPG maker to produce a riveting masterpiece like To The Moon, prepare yourself to make bank.
This applies to pretty much all games, in all genres. A sea of crap with a handful of gems.
Also, keep in mind that many of those crappy RPG Maker games are actually free, and not commercially sold. Sure, some crappy ones are, but many are just people throwing something together for fun and putting it on the internet.
I have both Game Maker and RPG Maker and when all the Flappy Bird imitators started sprouting up on the Workshop, I felt it devalued the whole process of making games.
People start thinking that they're simple programs not to be taken seriously.
But it's really the same difference as a cheap Garage Sale Sign and a Picasso. Same tools can be used but one takes more time and talent.
Granted, they may need to make some Garage Sale Signs before they can learn to make a Picasso... but it's the ones that just do the Garage Sale Signs and scream, "look at me!" that brings the image of the art down.
That is a fantastic analogy, and I totally agree. There are some things that are terribly made with these engines, and then there are gems made with these titles.
Sadly, everyone knows about the terrible ones, and don't care to look at the gems, because they think that "Oh hey, it was used with a simple program, its gonna suck" When really, the engine doesn't even want you to use just the engine. They support external scripts fully, allow complete customization, and all that good stuff.
Well, here's a question, though...how do you help people get through the Garage Sale Signs phase in order to get them into the phase of making Picassos?
wow all that work that was put into using crappy pre-made graphics.