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Seriously, they are. It takes much more effort to code a system that's deliberately going to screw you over and refuse to give you that one single card you're missing from a set than it does to code a random system. A true random system will always seem to give you recognisable patterns when there actually aren't any... observe:
http://www.dailymail.co.uk/sciencetech/article-2960934/Is-music-player-really-random-Spotify-says-users-convinced-strange-patterns-shuffle-playlists.html
So they're not screwing you over... it's your mind playing tricks on you... and the fact that your luck just sucks at the moment.
Look, this is Valve we're talking about here. In recent times, they've released a short-lived glitch that allowed hackers to bypass Steam Guard when hacking accounts, they've borked their own Support servers and there are long standing problems with their payment systems and other server-side bugs that go away for a while but just keep popping back up again.
Their programmers aren't up to scratch and they're certainly not high calibre enough to code a system that screws just a few individuals without completely screwing everyone and making it blindingly obvious too.
What you've got there is a long streak of poor luck combined with a bad case of Gambler's Fallacy.
So, what you're saying is that when you have no cards in a set and you get a booster pack then you're practically guaranteed to get one card and two dupes? Over and over again... for months?
Wow. OK, humour me for a second... this may not seem relevant but it is.
Hypothetical situation. You're in a Casino and you're at a Roulette table where, incredibly, the ball has landed on black 21 times in a row. The odds of this happening are astronomical. You feel like a bet. What colour do you bet on for the next 5 spins and why?
There's no need to game the system when the system itself is made to force users to trade or use the market. Repeats are irrelevant when you can't get a full set for free.
The world isn't there to get you. Bad luck is a more plausible explanation than a rigged system none of the tens of millions of users getting card drops daily have uncovered yet.
Wow. Sounds about right actually - that's what happens with a random system. And here's reality for you.
I expected you to answer that you'd bet on red all 5 times as the odds of hitting black again are incredibly remote. I owe you an apology too as I lied. That wasn't a hypothetical situation - it was reality. Monte Carlo, 1913 - a Roulette wheel hit black 26 times in a row. People lost millions betting on red over and over again during this streak as they believed the 'natural order of randomness' meant it was bound to hit red as the streak couldn't possibly continue. Why didn't it hit red? Because their luck sucked.
Want another dose of reality? I used to play World of Warcraft and I just needed the breastplate to complete my first armour set. It dropped from a boss that dropped 2 breastplates each kill with a 12.5% chance to drop the one for my class. Killed that little f***er once a day for months - must have been around 200 kills. Saw my loot drop once, lost out on a loot roll, never saw it drop again... ever. Why? Because my luck sucked.
Now you're complaining that you're dropping far too many dupes when the only way to cut the chance of that happening to people is to have a system that is NOT RANDOM. S*** like this happens in a random system. It happened to the folks in Monte Carlo, it happened to me and it's happening to you.
I'd suggest that you quit your bellyaching and make your mind up. Either you shrug your shoulders, say 'S*** happens' and carry on with badges or start selling the ludicrous number of boosters you get in order to subsidise your gaming.
If it's getting you this wound up; you should really stop crafting badges and avoid gambling also as that is luck-based too. I get my fair share of duplicates but it's nothing to get paranoid or enraged about.
Of course, you have no proof that he hasn't crafted thousands of badges.
I haven't posted anything hypothetical in this thread.
You can always trade cards anyway to avoid losses. I'm level 68, seen my fair share of duplicates but it's no big deal. If you can't take the hit; stop crafting badges altogether. It's already making you angry it seems. Buy some videogames instead or spend money productively elsewhere. You already know duplicates are a strong possibility especially if you have half a set earned by in-game drops.
If you get a dupe you can trade it for a card you don't have, you have lost no extra money. If you sell it on the market then buy one you are missing then in the majority of cases you only lost a few extra cents from Valve taking their cut.
In both cases you wind up with the same number of cards for the game as you got from drops and in both cases you are in pretty much the exact same position as if you had gotten no dupes. You still need the remaining cards for the badge either way and since dupes can easily be turned into cards you actually need there is no problem.
Also you can use dupes to put another level on a badge. If you're only making level 1/2 badges you're doing it wrong as anyone who wants a decent Steam level the easy way has lvl 5 versions of CSGO, Chivalry and all the other super cheap badges regardless of whether they even own those games.
Oh and before you start complaining again about level 0's telling you what's what you should know that private profiles always show level 0 regardless of the actual level.
https://en.wikipedia.org/wiki/Confirmation_bias
Is really easy to fall on it. Specially when hipotesizing on reduced, non significative or incomplete sets of data. (Which 'my drops' apply for all three)