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Godot, I know nothing of other than what I've heard from other people. It's some sort of Unity for people who don't want to use Unity after what I said in the first paragraph.
In short, I'd recommend, not based on anything other than pure "this is better, in my opinion" scale of:
1. Unreal Engine for everything that's not a "2D game."
2. Godot for everything that's not a "3D game."
You're aware that Unreal engine has royalty fees like Unity too right?
Godot can be used for 3D games.
I'm sure it does. But I will always recommend Unreal Engine for 3D type of games because of their Blueprint system. Also bias. :P
I'd only recommend Unreal Engine if it wasn't that it's very bad at 2D stuff, in my opinion that is, that's why I recommended to the OP Game Engines based on 3D or 2D styles.
In short, yes.
But it's 'free' until you reach certain milestones, or fulfil certain requirements.
https://www.unrealengine.com/en-US/faq
Just to be clear; you don't pay to use it, you pay them money based on sales from your game after the above post's milestones.