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翻訳の問題を報告
Explanation above.
Some examples of DRM:
* key code to unlock full version of software
* must have disc in drive to play game
* activation needed
* activation/install limit (can only install up to X times)
* must be online to play
* "wrapper" DRM (must run accompanying program)
Not all games have DRM. Some games have no such restrictions, and can theoretically be copied infinitely many times and still be perfectly playable.
DRM is controversial because in many circumstances it may reduce/deter piracy but may also put burdens on good consumers. For example, a game that requires being online could be hard to play if people have spotty internet connections.
Steam, the software that you are using now is an example of this kind of technology. Steam can limit the use of the games on your account.
Yes, there are DRM free games. An example I can think of is Good Old Games[www.gog.com], a website where you can purchase and download PC games of the past, all Digital Rights Management free.
Note though taht some of the above is really a tad out of date. DRM of the old days were more or less predicated around "Preventing Piracy". SecuRom/Starforce were all modelled around this concern. Most people who are anti-DRM mostly remember things like Starforce destroying your cd-roms, or Sony's DRM root-kit doing terrible things.
HOwever DRM today is entirely different because it now about 'authorizing users'. While this SOUNDS the same, it's actually very different in the way you approach DRM. The game-changer here was the ubiquity of the Internet. Essentially all users now have SOME form of internet. Which means yuou can take advantage of this to control users access. Because you can use the Internet to authorize users, the need for things like SecuRom/Starforce are now extinct.
The other side of things is that DRM is now using a much more carrot/stick model. The old days DRM was "YOU SHALL NOT PASS" stuff. Now it's, authenticate online and you get to hav online save or uPlay will give you some custom avatars, or Steam will give you achievements, etc. The idea being is that the DRM is now actually giving users VALUE, rather than simply being incredibly annoying to users. DRM is now essentially so 'invisible' because it basically something you barely notice, and the DRM platform itself igvesyou access to so many benefits.
Gabe always said that to compete with pirates you have to give them something they can't have. DRM has now evolved to mimmic this philosopy
Also why some vendors have chosen to go DRM-free -- such as GOG.
That is correct and what I am referring to.
Ask and ye shall RECEIVE!
http://steam.wikia.com/wiki/List_of_DRM-free_games
As you can see the list is quite large, though yes it's full of games that maybe you're not exactly goign to get super-excited about :P
While I do agree that it had changed for better you forget to mention that the "YOU SHALL NOT PASS" stuff is still alive and well, it is just called Region locking now which is a huge annoyance to the users who would want to have a legitimate copy (which either never becomes available or takes 2-3 years like skyrim).