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报告翻译问题
Don't mistake me, I don't really mind, but if people are trying to get their money's worth. They'd be looking for the best deal. And greenlight may defer the task of making Indie developers sink to their knees to give the dedicated supporters opportunity to grab an experience with their game with the loyalty of say... Minecraft. Who offered the game and all future content to pioneer supporters for very little. So what we see is Indie games at commercial prices, and I cannot blame anyone for being upset as they are sometimes also incomplete.
You don't have steam to blame. You have people who know how hard it is to create these things to. People having different expectations to Indie games vs commercial games though the price is comparable. I'd say separate them, but I think people will miss chances and the Indie games will be locked to bundles and probably make little money. Though people who are trying to get their money's worth already do this.
There's certainly some statistical data points to indicate they are not wroth the trouble.
http://www.puppygames.net/blog/?p=1394
By and large the conversion rates for demos, even in the hey day, was total and utter garbage. Its certainly even worse now and by and large not worth the dev cycles. Demos generally only have ubiquity if your gameplay is so uttelry esoteric that you need one (Stanley Parable) but this is by and large the exception, not the rule. as you stated LP videos have by and large replaced the need for demos.
Because app stores are judged by the number of apps?
It would be nice to have filtering options.
That's the truth !!
***** out of *****