ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
If a game only has permadeath, that wouldn't be enough because that is not necessarily an element unique to roguelikes, arcade games usually have permadeath. Hence, it still needs to tick multiple boxes.
Of course, if you go by the definition every zoomer use, yes most games are roguelites and yes the distinction is pointless.
"Roguelite" is meant for games like Slay the Spire that are primarily a deckbuilder first and with the rogue mechanics coming second as an afterthought.
"Roguelike" is meant for games that play mostly like rogue such as Pixel Dungeon or Crypt of the Necrodancer.
They are both already meaningless by virtue of having a definition so broad by the wider public that you could slip Minecraft, Terraria and Minesweeper into the category.
It's the fault of scrawny youtubers and some game developers who use the term to promote their games. There was that Pokemon rom going around lately and advertising itself as a roguelike.
Consequently, those youtubers, the ones who typically have a sub count over 100 millions, call it a roguelike perpetuating the cycle. Even youtubers I watch regularly and whom I respect do that.
It's so obnoxious you can't imagine how I feel right now.
I have quite a few friends who abide by the more traditional definition of the genre, but my question is about what normies use (not just zoomers)
My issue is that one of these definitions encompasses very few games.
But are they that interchangeable when you do know the genres? Not really.
It's like saying there orientalism and oriental music are interchangeable. It would be only for those who do not know.
But let's assume here non of us are normies, why is these type of discussion unproductive?
They always begins with only listing few define features and calling it a day.
Like what he says here is not wrong, but that is like starting a discussion on FPS and only defining them by the shooting part and ignoring the FP in FPS. You see the problem?
It started with a flaw of the definition by only doing a partial definition, so the qeustion becomes "Partial rougelike are pretty much rougelites", which is true, most rougelites are partial rougelikes.
But that was not the question asked. Since we only viewing few building blocks of a house and not the full house.
It would be more productive by arguing games by showcasing the games.
Like say you mention rougelike game and you link:
https://store.steampowered.com/app/333640/Caves_of_Qud/
Now people have a game reference to go off, by instead we only list few things from the genre and that locks us in the semantics of partial lists fitting everything instead a full list that only fits certain games.
Like talking about 2D hack and slash games, no one is gonna drop Dynasty Warriors 7 to the conversation, most would limit to the scope of games like Golden Axe.
Since it's very hard to define a genre because it got so many systems that you might forget what systems or how it's even built with the selective mechanism.
https://store.steampowered.com/app/259680/Tales_of_MajEyal/
Like no one mentions the equipment tab in rougelikes. I never seen a conversation where they mention the DnD way of having slots for equipment like boots, helmet, clock or what not. It's always most versed tags like permadeth and meta progression. Which skips over some minor elements or big elements.
It might work for normies but at the same time, it also does not take that much time to learn what a rougelike is.
Well, I did in fact give examples though to ponder upon the distinction. And I thought it's obvious from my tone it's not "calling it a day". It wouldn't be much of a discussion then would it.
You just when around a circle.
I view some aspects on rougelike not as important, but grid-based turn-based is definitely one of the higher ones.
But if we are going to use rougelike and rougelites interchangeably, it doesn't help at all.
We have twin-stick, FPS. 3rd person shooter, metroidvania, deck building, and many other types. Some use many aspects and other use very little aspects. Lite term is useless, it doesn't define anything about the game. Since most use meta-progression the only aspect that most always think of is randomly generated.
So even most games have little to do with lite as much with like.
Sorry.