Ren 14 MAY 2024 a las 4:43 a. m.
Isn't pretty much every Roguelike actually a Roguelite?
I know there's a different set of definitions but they're less popular and are not the focus of my question.

Most commonly, a roguelike is a game with perma-death and procedurally generated levels. And a roguelite is that but has some sort of progression.

Isn't this every roguelike ever? I'm not sure if I can think of any roguelikes without progression.

Binding of Isaac has unlockable characters. Dead Cells (rip upcoming update) has boss cells.
Vampire Survivors has weapons/characters and a skill tree. Barony has a hidden progression where if you beat the game with a DLC class you can play it with any race you want. And so on.

The only game I can maybe think of is Strafe: Gold Edition. Which from what I remember doesn't have progression but maybe I'm misremembering.

Isn't this just a ♥♥♥♥♥♥ distinction?
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Mostrando 16-30 de 42 comentarios
Rin 17 MAY 2024 a las 9:03 a. m. 
Publicado originalmente por Eagle_of_Fire:
Iron man mode in normal games has absolutely nothing to do with perma death, as it is usually simply locking you out of save scumming. The perma death is simply one of the defining features of a roguelike and the whole genre is built around it. You haven't read half my post, and that's my whole point; you can't just pick a single sentence and call it a day.
For the games I've played: HC wipes your save/char on death and IM only lets you have 1 save, often with or without certain modifiers. Nowadays people might call it Survival mode.

The most recent game I can think of is Age of Darkness but there are other games out that escapes my memory where you only really have that save function because no one is dumb enough being forced to play a game in one sitting if it's absurdly long.

You also have other games like Ys, Fire Emblem, and DMC which puts its own spin on the idea. Are they roguelites? No? Maybe? Perhaps even? The lines blurred together decades ago. Even (actual) dungeon crawlers aren't really a thing anymore except in very niche situations namely the cost cutting solution.
Ren 17 MAY 2024 a las 9:41 a. m. 
Publicado originalmente por Zarineth:
Just keep in mind that for 100% Orange Juice it's a free weekend, not free to keep.
Wrong. From their blogpost:
That's right, the juice is free for everyone this weekend! Just add 100% Orange Juice to your library by the 19th, and you can keep it forever!
Maybe you're thinking of Killing Floor 2.
For free weekends afaik it doesn't say "add to account" like it does here.
Última edición por Ren; 17 MAY 2024 a las 9:42 a. m.
Zarineth 17 MAY 2024 a las 9:47 a. m. 
Publicado originalmente por Ren:
Publicado originalmente por Zarineth:
Just keep in mind that for 100% Orange Juice it's a free weekend, not free to keep.
Wrong. From their blogpost:
That's right, the juice is free for everyone this weekend! Just add 100% Orange Juice to your library by the 19th, and you can keep it forever!
Maybe you're thinking of Killing Floor 2.
For free weekends afaik it doesn't say "add to account" like it does here.
My bad, I misunderstood the post. Thanks for clarification.:SlimyThumbsup:
D. Flame 17 MAY 2024 a las 11:32 a. m. 
Publicado originalmente por Ren:
Publicado originalmente por D. Flame:
Rogue-LIKE: You keep nothing between runs.
(aka you start fresh every time)

Rogue-LITE: You keep a little progress between runs.
(aka you will be a little stronger on your 200th run vs your 1st run)

Rogue-Likes are basically like arcade games, where every new run is a new game. Rogue-Lites have progression, so they tend to be more popular on home consoles. They are related but distinct from one another.
Sorry for the late reply but as I mentioned in the OP it feels like most roguelikes are actually roguelites, no?
No. Rogue-lites are just more popular on home consoles and PCs. You see more of them, and a lot of people don't know what the terms mean so they simply misuse the terms.

If a toddler points at a cat and goes, "puppy," it does NOT mean that most puppies are cats. It simply means that the kid used the word wrong.

Hope this helps.
Lumios 19 MAY 2024 a las 7:55 a. m. 
Based thread.

I discovered recently that the real roguelikes were filed under the "traditional roguelike" tag, so if you're looking for an authentic roguelike, try this tag pal. :p03:

Publicado originalmente por D. Flame:
Rogue-LIKE: You keep nothing between runs.
(aka you start fresh every time)

Rogue-LITE: You keep a little progress between runs.
(aka you will be a little stronger on your 200th run vs your 1st run)

Rogue-Likes are basically like arcade games, where every new run is a new game. Rogue-Lites have progression, so they tend to be more popular on home consoles. They are related but distinct from one another.
Excuse me, but that's wrong.

That's the definition zoomers decided upon in recent years, but when the term roguelite was invented, it was a general term for games that played differently from a regular roguelike.

And by differently, I mean any of the following:
1. The lack of permadeath or procedural generation.
2. The lack of top-down grid-based movement gameplay.
3. The lack of dungeons to explore.
4. Having progression, permanent upgrades and savestates.
5. And more.

So, essentially point 1 is not pertinent if point 2, 3 and 4 are missing and would still qualify the game as a roguelite.

And diminishing the definition of roguelike down to "Rogue-Likes are basically like arcade games" is cringeworthy. I can't recount how often I've seen this hot take, but you might as well give it a funky name of its own like arcadecore or arcadelike if you like games like that because most of the games people attribute the "roguelike" moniker to are not arcade games, far from it.
Slay The Spire and Vampire Survivors (two completely different games of completely different genres by the way) do track your score, but Dead Cells, Hades, TBoI and Terraria do not. Yes, Terraria is a roguelike if the only criterion for a game to get the label are "permadeath" and "procedural generation" because Terraria has both of these things, so does Minecraft, Minesweeper and several actual arcade games.

The TC is right to call this term meaningless with this definition in mind.

See this https://roguebasin.com/index.php/What_a_roguelike_is and read about the Berlin interpretation.
Última edición por Lumios; 19 MAY 2024 a las 9:02 a. m.
Lumios 19 MAY 2024 a las 8:02 a. m. 
Publicado originalmente por D. Flame:
Publicado originalmente por Ren:
Sorry for the late reply but as I mentioned in the OP it feels like most roguelikes are actually roguelites, no?
No. Rogue-lites are just more popular on home consoles and PCs. You see more of them, and a lot of people don't know what the terms mean so they simply misuse the terms.

If a toddler points at a cat and goes, "puppy," it does NOT mean that most puppies are cats. It simply means that the kid used the word wrong.

Hope this helps.
I like this analogy, here's mine: but instead of getting the species wrong, the kid who thought he was smart for calling out the other kid when he called the cat a puppy turns out to get the breed of the cat wrong because he only has a vague idea what the differences between a tabby cat and a turtleshell cat.

This is what every discussion on roguelikes comes down to because the term has no widely accepted definition to it other than the most diminutive pErMuDaEth/proc gEnErAtIon that gets folks extremely confused and others like me absolutely livid.
Última edición por Lumios; 19 MAY 2024 a las 8:08 a. m.
D. Flame 19 MAY 2024 a las 8:12 a. m. 
Publicado originalmente por Lumios:
-snip-
Show me where this president of roguelikes election took place, and when and where they signed the bill declaring this into law.

Also, the source you linked is a wiki page that was edited as recently as 6 months ago, only references 1 source, that source is a blog, and that blog opens with, "(...) where I explored some of the interpretations on the Roguelike term."
Última edición por D. Flame; 19 MAY 2024 a las 8:13 a. m.
Lumios 19 MAY 2024 a las 8:24 a. m. 
Publicado originalmente por Rin:
Publicado originalmente por Eagle_of_Fire:
Iron man mode in normal games has absolutely nothing to do with perma death, as it is usually simply locking you out of save scumming. The perma death is simply one of the defining features of a roguelike and the whole genre is built around it. You haven't read half my post, and that's my whole point; you can't just pick a single sentence and call it a day.
For the games I've played: HC wipes your save/char on death and IM only lets you have 1 save, often with or without certain modifiers. Nowadays people might call it Survival mode.

The most recent game I can think of is Age of Darkness but there are other games out that escapes my memory where you only really have that save function because no one is dumb enough being forced to play a game in one sitting if it's absurdly long.

You also have other games like Ys, Fire Emblem, and DMC which puts its own spin on the idea. Are they roguelites? No? Maybe? Perhaps even? The lines blurred together decades ago. Even (actual) dungeon crawlers aren't really a thing anymore except in very niche situations namely the cost cutting solution.
One Shot does something like that where whichever ending you get is whichever ending you get stuck with. So, you only have one chance at the game. The game was also designed in a way you can't just save scum.


Publicado originalmente por D. Flame:
Publicado originalmente por Lumios:
-snip-
Show me where this president of roguelikes election took place, and when and where they signed the bill declaring this into law.

Also, the source you linked is a wiki page that was edited as recently as 6 months ago, only references 1 source, that source is a blog, and that blog opens with, "(...) where I explored some of the interpretations on the Roguelike term."

I posted the link, so you can check the external links and the berlin interpretation article.
https://www.roguebasin.com/index.php/Berlin_Interpretation

And sure nobody agreed that this definition was the right definitiopn, even the article points that there are multiple definitions out there, but then you also said your definition was the right definition and then rambled about kids calling cats puppies or whatever when nobody who has played roguelikes for many years would agree with you.

As far as I care, while language is a social construct, I still want the term "roguelike" to be meaningful if 95% of all games are roguelikes because the term is too broad, then I would rather have the definition from the Berlin interpretation used.
D. Flame 19 MAY 2024 a las 8:29 a. m. 
Publicado originalmente por Lumios:
Publicado originalmente por D. Flame:
Show me where this president of roguelikes election took place, and when and where they signed the bill declaring this into law.

Also, the source you linked is a wiki page that was edited as recently as 6 months ago, only references 1 source, that source is a blog, and that blog opens with, "(...) where I explored some of the interpretations on the Roguelike term."

I posted the link, so you can check the external links and the berlin interpretation article.
https://www.roguebasin.com/index.php/Berlin_Interpretation

And sure nobody agreed that this definition was the right definitiopn, even the article points that there are multiple definitions out there, but then you also said your definition was the right definition and then rambled about kids calling cats puppies or whatever when nobody who has played roguelikes for many years would agree with you.

As far as I care, while language is a social construct, I still want the term "roguelike" to be meaningful if 95% of all games are roguelikes because the term is too broad, then I would rather have the definition from the Berlin interpretation used.


See:

Publicado originalmente por Lumios:
That's the definition zoomers decided upon in recent years, but when the term roguelite was invented, it was a general term for games that played differently from a regular roguelike.
So by your own admission, you are wrong.

1.) You tried to claim that there was a set definition previously, which you now admit as being false.
2.) You, in your own words, admitted that a definition has been agreed upon in recent years.

You lose sir, good day.
Última edición por D. Flame; 19 MAY 2024 a las 8:30 a. m.
Lumios 19 MAY 2024 a las 8:49 a. m. 
Publicado originalmente por D. Flame:
Publicado originalmente por Lumios:

I posted the link, so you can check the external links and the berlin interpretation article.
https://www.roguebasin.com/index.php/Berlin_Interpretation

And sure nobody agreed that this definition was the right definitiopn, even the article points that there are multiple definitions out there, but then you also said your definition was the right definition and then rambled about kids calling cats puppies or whatever when nobody who has played roguelikes for many years would agree with you.

As far as I care, while language is a social construct, I still want the term "roguelike" to be meaningful if 95% of all games are roguelikes because the term is too broad, then I would rather have the definition from the Berlin interpretation used.


See:

Publicado originalmente por Lumios:
That's the definition zoomers decided upon in recent years, but when the term roguelite was invented, it was a general term for games that played differently from a regular roguelike.
So by your own admission, you are wrong.

1.) You tried to claim that there was a set definition, previously, which you now admit as being false.
2.) You, in your own words, admitted that a definition has been agreed upon in recent years.

You lose sir, good day.

1. How does "when the term roguelite was invented, it was a general term for games that played differently from a regular roguelike." indicate I was stating there is a set definition for roguelike, let alone the fact I was speaking of roguelites in that paragraph?
2. And like I said and which you quoted: "I still want the term "roguelike" to be meaningful if 95% of all games are roguelikes because the term is too broad, then I would rather have the definition from the Berlin interpretation used." In short; zoomer opinions don't matter.
3. Appeal to the majority is a fallacy. If everyone started saying the grass is red would you believe them?

Listen, we could do this all day, but the point I was trying to get across is that you show up to a thread and then start ranting about the definition. I called you out over the fact that definition isn't right at all and that's it. It isn't consistent with the Berlin Interpretation nor any definition of the word before 2010.
Take a look at the external links on the roguebasin page.
D. Flame 19 MAY 2024 a las 9:26 a. m. 
I said, "Good day!"
Start_Running 20 MAY 2024 a las 10:45 a. m. 
It's a clade thing. All Roguelites are Roguelikes, but not all ROguelikes are Roguelite.
All Grizzlies are bears, but not all bears are grizzlies.

Why? Because straight rogue games are.. actually kind of boring. They are not unlike a game of solitaire. You never feel like you lose/win. You just feel lucky/unlucky. The progression systems usually function to add some depth and strategy to the game withiout inherently removing the rogue inspired elements.

The distinction between ROguelite and ROguelike has been accurately summed up as just whether or not you carry anything over from run to run in game. You always carry something from run to run...your experience.

Or you could consider Roguelites as an evolution of Roguelike. Call it Rogue+. Since in general the elements that make it Lite also add to the depth and complexity of the game. I mean seriously. Go play ROgue sometime. The game is boring as are many games that try to strictly copy the formula
Tonepoet 20 MAY 2024 a las 1:05 p. m. 
Rougelike was supposed to describe a game genre that's specifically like Rouge[www.mobygames.com]. People started playing a bit too hard and fast with that, by describing any game with proceedural generation and permanent death as roguelikes.

Imagine calling The Legend of Zelda a Pacman Clone 'cause they're both top-down view games with progression through labrithine structures. That's sort of the level of ridiculousness we reached with the rouge-like label. Heck, we've even surpassed it. Zelda and Pacman share more in common with each-other than Rogue and Rouge Legacy or The Binding of Isaac.

I don't want to get into all of the nitty gritty details, but rougelikes feature tile based movement and turn based combat as primary gameplay elements. Isaac is more of a twin stick shooter, and Rogue Legacy is a sort of platformer. Neither of them count as roguelikes.

Rouge-like is supposed to describe a game very much like rogue, whereas roguelite is supposed to describe a game that is considerably less like rogue. Thing is, not everybody agreed to the distinction, so now you have a subset of people who will call every game with those two features roguelike because it shares those couple of elements in common with rogue, and a subset of people who make a distinction between roguelikes and roguelites.
Ren 20 MAY 2024 a las 1:31 p. m. 
Publicado originalmente por Start_Running:
It's a clade thing. All Roguelites are Roguelikes, but not all ROguelikes are Roguelite.
All Grizzlies are bears, but not all bears are grizzlies.
I understand this. I described it as such in my post. It's just that there's an anaemic number of "roguelikes" by this definition as most games are roguelites.

Seems like a useless distinction then no?
Última edición por Ren; 20 MAY 2024 a las 1:32 p. m.
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