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DJ 8 Man 26 MAR 2024 a las 12:25
So, Steam Points are pretty much stupid and worthless
At the very least, they should be able to be used to buy games or DLC. By doing this, it may drive incentive for more purchases on Steam since there is actually a reward for doing so. Right now they're just pointless and dumb.
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Mostrando 61-75 de 85 comentarios
Tito Shivan 2 JUN 2024 a las 10:16 
Publicado originalmente por Swarmfly:
We used to be able to buy coupons with the sale-based predecessors of Steam Points on occasion, but the practice quietly died away without anyone noticing.
It didn't quietly died. It was active until the points shop opened. And in the former big Steam sale the voucher was automatically applied once you could use it. You didn't even have to check it during checkout.
Aachen 2 JUN 2024 a las 10:19 
“Quietly?!”
Wyatt Booper 2 JUN 2024 a las 13:48 
nuh uh
Ben Lubar 2 JUN 2024 a las 18:50 
Publicado originalmente por 💖💜 💙 💚 💛🧡:
Publicado originalmente por Kargor:
There is a reason why you can't buy with points: the money that gave you these points is already used, so anything that you buy with points would be using money from Steam's own pockets.

They have enough customers that actually pay them for games, so there's no need to give them away for free.

incentive to spend more is always nice.
at a coffee shop, you buy 5 coffees , you get one free .
air miles/reward miles, you buy stuff and get rewarded to buy something else with points.
buy 2 get 1 free .

sure companies lose a bit of money but the incentive to buy more usually far outweighs the loss.

People are already buying games they want on Steam. Why should Valve cut into their profits to encourage people to do a thing they are already doing?
Dutchgamer1982 2 JUN 2024 a las 21:55 
Publicado originalmente por d3str0y3r:
Valve would have to fork out the money to pay the developers. If each of the 36 million active Steam users used their points to get one $60 game for free, that's $2 billion lost.

That's just factoring in giving away ONE game for each active user. Which, let's be real, would not be the case. If each user claimed 5 free games at $60 each, the loss would be almost $11 billion. At 10 games, Valve is giving away more money than they are making.


Simple math will tell you way this will never be a thing.

nah.

if a game of 100 euro is sold.calce takes 30 euro.. and the dev gets 70 euro.
you as customet also reciece 10000 steam pointss.

so basicly every steampoint can only excist cause steam already made profit.
0.3 dollarcent per point created.

well now say steam did a 1% cashback program.
than the rate would be like 150000 steampoints to buy 5 dollar steam credit

to get that many points the user will havr had yo have spend 1500 euro to get 5 euro cashback to spend.

when that 5 euro is spend on a game it means stram owns tbe dev 70% of that or 3.50 ..

which would lower steams profit.. they made 450 euro profit (30% of 1500 eurp) on the initial purchase and than have to give up 3.5 euro leaving them still with 446.5 euro in profit over the whole thing.

but the customer might increse apending much more than that amount making it worth it.

you could even tie it to a spending tear unlocking better exchange rates od points for credit for those who spend 100, 1000, or 10000 on their steam accounts
Última edición por Dutchgamer1982; 2 JUN 2024 a las 21:57
Ben Lubar 2 JUN 2024 a las 21:58 
Publicado originalmente por Dutchgamer1982:
Publicado originalmente por d3str0y3r:
Valve would have to fork out the money to pay the developers. If each of the 36 million active Steam users used their points to get one $60 game for free, that's $2 billion lost.

That's just factoring in giving away ONE game for each active user. Which, let's be real, would not be the case. If each user claimed 5 free games at $60 each, the loss would be almost $11 billion. At 10 games, Valve is giving away more money than they are making.


Simple math will tell you way this will never be a thing.

nah.

if a game of 100 euro is sold.calce takes 30 euro.. and the dev gets 70 euro.
you as customet also reciece 10000 steam pointss.

so basicly every steampoint can only excist cause steam already made profit.
0.3 dollarcent per point created.

well now say steam did a 1% cashback program.
than the rate would be like 150000 steampoints to buy 5 dollar steam credit

to get that many points the user will havr had yo have spend 1500 euro to get 5 euro cashback to spend.

when that 5 euro is spend on a game it means stram owns tbe dev 70% of that or 3.50 ..

which would lower steams profit.. they made 450 euro profit (30% of 1500 eurp) on the initial purchase and than have to give up 3.5 euro leaving them still with 446.5 euro in profit over the whole thing.

but the customer might increse apending much more than that amount making it worth it.

A "buy 300 get one free" system is not particularly appealing, and it wouldn't really attract any extra customers (but it would cost engineer time to implement and maintain.)
Tito Shivan 2 JUN 2024 a las 23:33 
Publicado originalmente por 💖💜 💙 💚 💛🧡:
at a coffee shop, you buy 5 coffees , you get one free .
air miles/reward miles, you buy stuff and get rewarded to buy something else with points.
buy 2 get 1 free .
And that's done to retain customers in businesses where competition is tight (You can take a coffee elsewhwere, fly with the company offering the flight for cheaper...)

Steam isn't really in that situation. Most of its own 'competition' still keeps their customers within their service (You buy a game key elsewhere? You still are in Steam) And for the cases it doesn't they can't really make a thing about (When the game isn't in Steam well, they're not going to buy it here anyway)

That's why the points shop mostly suffices to them. Because all they have to achieve is an incentive for people buying on key shops to buy here, while not really competing against key sites.

Publicado originalmente por Ben Lubar:
A "buy 300 get one free" system is not particularly appealing, and it wouldn't really attract any extra customers (but it would cost engineer time to implement and maintain.)
Most loyalty point systems have atrocious rates of exchange once you try exchange them for actual money. The '$5 voucher for 5000 Steam points' situation only happened because points had a very short expiration date (they basically lasted the Steam sale).
Now we have a large amount of people hoarding tens or hundreds of thousands points. Points that will all go towards vouchers the moment that's possible.
That's an avalanche of 'free money' waiting to happen. That's why if it ever happened it'd have a ridiculous exchange rate.
D. Flame 3 JUN 2024 a las 0:12 
Publicado originalmente por Ben Lubar:
Publicado originalmente por 💖💜 💙 💚 💛🧡:

incentive to spend more is always nice.
at a coffee shop, you buy 5 coffees , you get one free .
air miles/reward miles, you buy stuff and get rewarded to buy something else with points.
buy 2 get 1 free .

sure companies lose a bit of money but the incentive to buy more usually far outweighs the loss.

People are already buying games they want on Steam. Why should Valve cut into their profits to encourage people to do a thing they are already doing?
People are waiting for massive sales. Like 50, 75, or 90 percent off before they make a purchase. A loyalty program would encourage people to buy more games sooner and at a higher price since they get more back too.
Tito Shivan 3 JUN 2024 a las 1:17 
Publicado originalmente por D. Flame:
People are waiting for massive sales. Like 50, 75, or 90 percent off before they make a purchase.
People are waiting for a lot of things. It's a really bad baseline to focus on what you do.
Steam and the developers have the actual sales figures, so they know how many people wait for sales and who doesn't. How many people buy their games elsewhere and who doesn't.
Última edición por Tito Shivan; 3 JUN 2024 a las 3:13
Kargor 3 JUN 2024 a las 3:00 
Publicado originalmente por Ben Lubar:
People are already buying games they want on Steam. Why should Valve cut into their profits to encourage people to do a thing they are already doing?

Of course, there's always the individual vs. the average.

For myself, it might work to some extent: I buy a lot of games from other shops because Steam does not give me the best price. Think about it this way: Steam takes 30%; other shops cannot afford that so they take less. If the publisher puts a discount somewhere "in the middle", they can get more out of the purchase than they would on the Steam store, while still giving people an incentive to go to that other store because of a lower price. Customer pays less, publisher gets more: win-win. Not sure about the store, though, but they have been around for a while so it can't be that bad.

However, I'm also an extremely bad customer because I only buy games that are on an exceptionally good discount. So, I actually try to keep my business on the very low end.

As such, I'd really have ask myself: why would Steam give benefits to millions of people that would buy the game in their store anyway, often at what I'd consider a horrible price point, just so that a handful of people such as myself buy some massively discounted game in their store that only leaves them with pennies anyway? Especially if it's tied to points: that massively discounted game isn't going to give me a lot of points, so I'll run out soon enough and whatever "business" my tiny purchases provide will still go elsewhere.

And sometimes, publishers only sell on Steam -- in those cases, I don't need an "incentive" to buy the game in the Steam store. Steam even has an additional thing going for them already: for some publishers such as Ubisoft, better prices elsewhere don't matter since I want my stuff on Steam, and every other shop sells UPlay-keys, not Steam-keys.

Regardless, Steam does not have this kind of customer-loyalty program -- so, whatever arguments we can come up with one way or the other, I'm sure their marketing experts have discussed them. And they decided to not have a customer-loyalty program.
I would like some profile awards :mimpitired:
D. Flame 6 JUN 2024 a las 22:00 
Publicado originalmente por TheMrChill - Trading Cards:
Publicado originalmente por D. Flame:
https://i.imgur.com/4AjyOVM.png
Let me Spend. LET ME SPEND!
Could I get some profile rewards?! Holy amount!!
No, I don't respond to begging.

Buy a couple steam decks.
Pierce Dalton 6 JUN 2024 a las 22:20 
Publicado originalmente por DJ 8 Man:
At the very least, they should be able to be used to buy games or DLC. By doing this, it may drive incentive for more purchases on Steam since there is actually a reward for doing so. Right now they're just pointless and dumb.

Just buy your games elsewhere, problem solved. Many key stores have a cashback program.
Pierce Dalton 6 JUN 2024 a las 22:23 
Publicado originalmente por d3str0y3r:
Valve would have to fork out the money to pay the developers. If each of the 36 million active Steam users used their points to get one $60 game for free, that's $2 billion lost.

That's just factoring in giving away ONE game for each active user. Which, let's be real, would not be the case. If each user claimed 5 free games at $60 each, the loss would be almost $11 billion. At 10 games, Valve is giving away more money than they are making.


Simple math will tell you way this will never be a thing.

Yes, it'll never be a thing because Steam already has a legion of fans that don't mind getting zero benefits from hundreds, sometimes thousands of purchases. Otherwise, they would have to do something to look more attractive.
Última edición por Pierce Dalton; 6 JUN 2024 a las 22:24
ProjectEve 7 JUN 2024 a las 0:05 
Publicado originalmente por DJ 8 Man:
At the very least, they should be able to be used to buy games or DLC. By doing this, it may drive incentive for more purchases on Steam since there is actually a reward for doing so. Right now they're just pointless and dumb.
Pointless for you, great for me. I get animated busty women for profile pictures and backgrounds, this ain't Nintendo Switch Online bud.
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Publicado el: 26 MAR 2024 a las 12:25
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