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holy moly no wonder i blocked you before, you just ignore context and shape it around your own bubble, i'm just gonna report you for starting useless arguments.
oh their prices were not freaking 40 either, this was all bumped up.
So, still not sure what you're trying to claim.
maybe go to sub reddit for a bit of history, they must explain you better
That's not correct.
While a lot of publishers do indeed keep the base price "forever", they generally increase their sale discount over tim. Although some franchises have a "hard" limit on that -- I've seen franchises that never go beyond -50%, or even -40%.
Going with a lot of these "games are too expensive"-style posts, it appears that publishers are quite successful with this kind of strategy: people ignore sale prices because they want the game "now" and only look at Steam, so they pay the full base price. At the same time, they also get some sales from people like me by putting up a good sale every now and then.
Also, I'm sure that Steam would consider adding an "auto decaying prices" feature if enough publishers asked for it. Which, apparently, hasn't happened. I don't know how many price changes can be queued ahead, though -- maybe the feature is already there.
You mean amazon.pk (or whatever their domain is) is actually a huge chat platform?
hmmm varies depends upon the publisher though they are simply called greedy by the general social media communuty, so they are only profitable if all their games are a guaranteed sure fire hit that is meant to be readily consumed day one
sure they have very good market share but they can't really do anything about it. go back to when epic store used fortnite to expand it's store. So many stupid main demographic people flocked to the 30 percent cut like it effects them in any way and start talking about devs like they actually own or give a rat's ass on what happens to projects when they are done. In a free market valve would kill itself sooner then it needs to if it start taking advantage of it's monopoly. And for what really, the consumers?
Most publishers dislike having to pay ANY cut, what your sadly mistaken over is that most realize the benefit the cut provides. If they didn't feel steam was worth the cut then they would be free to release it on other stores instead such as EPIC which only charges them a 12% cut.
Hence why even games like Diablo 4 and Ubisoft games are being sold on Steam despite the fact that they could sell it on their own store and pay no cut.
You get what you pay for, and often the 20-30% cut steam charges is worth it due to the service steam built up, hence why people keep using it despite their being "cheaper" alternatives.
Valve is only a monopoly because they have a superior product that people want. There is nothing wrong with a company being dominant due to the superior service they offer. EPIC is free to improve their service and try to compete, but even with a lower cut they have to bribe dev's to be exclusive to their store because the dev's know they will sell far more on steam.
70-80% of 10,000,000 sales is far more then 88% of 1,000,000 sales.
Good luck!
Although it kinda just seems like you don't like what I said and are throwing spaghetti at the wall and hope something sticks. I think you're gonna need more spaghetti though.
It's not. It's fairly dominant, but you can hardly go ten feet without someone mentioning numerous competitors. Repeating bad claims over and over doesn't make them true.
Valve can dictate the terms they want because it's their business and publishers are free to avoid Steam, or agree to exclusivity contracts on other platforms. Publishers not having the power to twist Valve's arm for terms more favorable to them doesn't make Valve a monopoly.
There's plenty of choices out there for publishers and consumers. Steam being the #1 option doesn't make them a monopoly.