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回報翻譯問題
Then why don't you explain what monopoly is?
If there are 5 restaurants in a row, and one restaurant has more customers than others, it's not monopoly. It's just reflection of public opinion that they prefer one over others. Because their service is better and has more food items, simple. (also read comment #46).
Not necessarily. It's important to keep in mind that many games are available only on Steam, so you can't buy them elsewhere even if you prefer to.
https://i.imgur.com/fGInm0e.png
Steam has nothing to do with it if some games are exclusive to Steam (except for Valve's own games like Half life or Portal).
It's the developers decision that they put their games on steam and not other platforms.
Partly because steam has no censorship, and cheap and easy accessible for all kinds of developers, especially indie or small developers. ( I have covered it in comment # 46.)
It has nothing to do with monopoly.
It's like equality measures taken in the book "Fahrenheit 451". If someone is too smart, they are made to wear an ear piece that blasts random noises to disrupt their thought processes. A very skilled dancer is forced to wear weights so she doesn't have an unfair advantage over the less skilled dancers. She was too attractive, so she was made to wear an ugly mask.
What if we applied this to games, or anything else? If a game is "too good" and selling better than other games, should it be made worse just so that it's more fair to those lesser games? If a student scores better on tests than the other students, should he be docked points just so the other, dumber students don't feel bad?
We shouldn't be dragging everything down to the lowest common denominator out of "fairness". Instead, we should celebrate Steam's success and view it as the benchmark that all other competing services should measure against. We should encourage other services to match or exceed Steam's functionality and features, rather than call for Steam to be dumbed down out of "fairness".
Precisely. Also, them being completely unbiased -- there was no way some publisher could just give them money for a better shelf-space. All games were treated fairly and equally, whether it was a big blockbuster or a tiny indie game.