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The 80s? Most people did not have computers in their homes in the 80s
I got my first pc in the early 90s. It had 4 megs of ram and struggled to play doom. Nothing has changed.
You can apply cell shading to pretty much any game, but if the underlying artwork is old looking the game is going to look dated. Just like all those so called 'boomer' shooters that follow the old pixelated style of art that we all had to put up with in the past.
And as for Rockstar have you played the original San Andreas or Vice City recently? Don't tell me their engines haven't aged. Certainly the machines we all played those on would not be capable of playing GTA 5 and you don't think 6 is going to have some hefty requirements?
Favorite mechanics can be classified, perhaps they are taken into consideration for some titles.
Big groups are involved with mmo, it's fine for the most part you enter the world and accept things as they are, for fashion, until you get bored, then maybe you realize that I don't know about a ultima online you spent your life there and when you think of a crowfall, oh well, maybe we can start with what we would like to see in a world and create our own monsters to face tomorrow. The how, in what times, if like a multi-day hunt making him accumulate wounds perhaps, for the most part you head to point a and then to point b, you don't need a monster hunter clone, but if the enemy flees, put in mechanics to go look for him.
What I want in games nobody else wants or desires. I want full, intelligent simulations working in the background. I want AI quests taken from the latest datasets. I want economic systems. I want a system for almost everything. I would take 10 year old graphics for that.
Starfield is the latest of games you hope would get this right but didn't. Shame though.
At first it starts as an excuse because you can't find anyone you know online, then you hear of people getting lost with virtual companions already now.
It's not that we want to limit progress, but to give it a sense, as for the reviews, I think we're getting tired of playing empty titles, what do you do with a 4090 when most of the studios are indie, I've seen some videos of the modern mmo, I can't see a knight in armor using a magic wand like a musician to cast spells, a punch in the eye, as much as seeing ballets instead of using this damn sword. But you might like it...
Now they lead you to consume, due to the fact that the title doesn't have a compass, throwing random things into a cauldron, hoping that expensive and consuming hardware will be able to make it run.
I'm stuck with the 2070 super waiting for some title to push me to change it, but I'm not even of the idea of using a video card bigger than the PC, waiting for decent optimizations, we know that you don't need all this power to appreciate a well-made title.
Aquaria, quiet at the beginning, challenging towards the end.
System requirements
OS: Windows 2000/XP/Vista
Processor: 1.8 GHz
Memory: 256MB
Graphics: OpenGL Compatible Graphics Card
Hard Drive: 225MB
Kena: Bridge of Spirits, the gameplay can be boring.
RECOMMENDED:
Requires a 64-bit processor and operating system
Operating system: 64-bit Windows 7/8.1/10
Processor: AMD Ryzen 5 2600X/Intel i7-6700K or Equivalent
Memory: 16GB RAM
Video card: AMD Radeon RX Vega 56 8GB/ Nvidia GeForce GTX 1070 8GB or Equivalent
DirectX: Version 12
Memory: 25 GB of available space
Magicka 2, unfortunately without quantum internet the co-op is not convincing.
Recommended:
Operating system: Windows 7, 8 or 10
Processor: 2.8GHz Quad Core (Intel Core i5-2300 or higher / AMD A8-3850 or higher)
Memory: 4 GB RAM
Video card: Nvidia GeForce 640 or better / ATI Radeon HD 6670 or better
Memory: 3 GB of available space
Sound Card: DirectX Compatible Sound Card
Deep Rock Galactic.
Recommended:
Requires a 64-bit processor and operating system
Operating system: Windows 10 64 Bit
Processor: Intel i5, 7th gen (or equivalent)
Memory: 8 GB RAM
Video card: NVIDIA 970 / AMD Radeon 290
DirectX: Version 11
Network: Broadband internet connection
Memory: 3 GB of available space
They have the right engine, these are the requirements.
The one to creraer is the title, we must understand that we have too much power.
my 8 bit C64 struggled with nothing because the programmers knew what they were doing.
We still had first person shooters for the 8 bits and on the megadrive too.
The megadrive did not struggle either.
Your pc proved to be inferior even with its excessive luxury of 4 meg ram.
2.) No one likes short games with no replay value coupled with raising game prices
3.) The global economy is in shambles so a lot of people don't want to keep chasing the newest tech
four cats still work with the atari st 1040.
1) Yes, we know there are many problems, maybe we'll try to give suggestions, I'm not necessarily saying surveys, just a simple matter, but if I play a shooter I'm fine with the choice of a maximum of two weapons, or I prefer since I have to do something , shoot, have an arsenal behind you?
2) the trouble is, like many things seen, players don't complete the game, it's true that as titles we have a lot of variety, but we continue like this, at random, we don't collect the mechanics that are most convincing, or we try to understand what we want so that can be resolved. unfortunately among these the costs cut are for languages, but if the title, which should relax you, is not in your language, unfortunately it works less.
3) Nvidia wants to make money now more than NASA, it's pushing absurd video cards for AI, I don't want to keep the PC in the fridge to make it work, innovations are one thing, having fun is another, the market is in crisis because people don't have fun ?
Is it better to have the RTX 10090 to play Skyrim 2011 to be with the virtual boy or girl in AI?
and it doesn't matter the age of the game, if a title is picked up again, it means that it already works for other things, even if there have been no additions for years.
we can also choose a genre at random, and insert what we want to see in this title, see if anyone is interested in making it.
A game similar to Volcanoids with the possibility of moving not only with the character in Valheim style between the various worlds but taking your base with you, with division into increasingly harder biomes.
They are just skeletons of what you could start to put down, but if you know what you are looking for as an outline, the time to create the titles can only shorten, instead of remaining there for years in early access.
Fuyunny thing is you're talking about a MINORITY of the games released and even there you don't have to run them at ultra resolutions at ridiculous frame rates with all the graphics settings pushed to 11.
But the thing is. people are buying these new fancy cards and they WANT games to take advvatage of them so they don't feel like they wasted money on the cards. They want games to validate their hardware purchases.
I don't buy those games, and neither do a lot of people. Plenty of games on the lower end