Development and Creation ideas for New Games
So I made this topic for anyone who has an idea (like myself) about a game they would like to see built, but (like me) does not have the skill to make the game themselves.

It is my hope this topic will attract game developers, who might be looking for new ideas for creating new games.

(System Infrastructure deployment simulator)

So a game idea I would really like to see created by someone is a simulator that gives you the job role of building the IT systems for company.
This would involve, building computers to complete certain tasks that that the company gives you with the parts most appropriate to the task the computer is designed for.
Each computer receives a rating after the task is completed the higher the rating the more virtual currency and rep points you earn.
It involves building a network that is best suited to the goals of the company.
The company you work in the game would be like the chapter and rep points are an indication of how likely you are to get promoted to the next level within the company,
Everything is done in a linear, fashion.
Example

Each individual job an employee or device at a company does, requires certain hardware, you do not need an AMD Ryzen 9 CPU in a computer you or a set of peripheral's is using to just manage the air conditioning system.
You certainly would not need to consider air conditioning hardware if the company is just starting up and running from a home office or rented offices.

The way I imagine this as you progress through the chapters the locations of the company's would get bigger, bringing new technical problems for hardware design.

You don't need cable ducts in a company running from a home office.
Each company would be on a different area of a world map opening the possibility to a sequel
You build the computer and network systems for company's in the first game, and then in the sequel you have to maintain the systems and make sure they run correctly
and just to make it a trilogy,
in the third version you have to protect the company's from cyber security threats.
It is essentially in game education, about three job roles in IT
If there is a way to make app data accessible to all three games across all three games, so if you go through 4 chapters in the first game then play the third one for a while and decide you want another company in the third game, you can simply continue with the first one till you get to chapter 6 and then it would show up in both he second game and the third game in the series.
I have so many ideas for this but if I put them all down I would not be giving room for developers and game creators to have freedom when creating if they choose to do so.
I would only ask for realistic graphics when assembling and buying hardware.


(Scientific creation of the universe simulator)

I have seen several universe simulators and non of them include the full list of periodic elements created by various affects,

A universe creation simulator similar in design to games like rebuild the universe, or cell to singularity. However before you even get close to creating a planet, or a star, the hydrogen atoms, has to reach a certain level that it would start driving up the density.
As hydrogen occurs in elemental form when protons and neutrons join together hydrogen should be available after sufficient number of protons and neutrons are available.
A sufficient number is equivalent to a density change relative to an increase in gravity.

The way I imagine a universe simulator is that as the universe grows the map of it is generated by the game, showing where particle concentrations are highest / lowest and differences in the levels of the 4 forces (Gravity, Electromagnetic, Strong Nuclear and Weak Nuclear forces) Levels of quantum particles are relative to larger abnormality's, phenomenon objects
Example a main sequence star like our sun puts a small level of quantum particles out, compared to a quasar or a black hole. Most objects in space put different types of quantum particles out, and affect the 4 forces. The speed and quantities of particle growth should be relative what objects are on the map, even if those objects are not big enough to be pictured on the map, information about a group of particles, gasses, rocks, force interactions, etc could be accessed maybe.

The important thing to remember is the actual physics of the big bang and how objects like the sun, the moon, the pillars of creation, quasars, black holes, white holes, worm holes, heavy elements like oxygen or sulphur came to exist via big bang theory. Then incorporate the whole process in to the game.

(I would see DNA being a possible natural creation but I do not imagine life as part of a universe simulator. Rather DNA points, to open the the game up to a sequel that can use the universe created in the first game and the DNA points, to then evolve life in the second via scientific principal. also maybe different DNA types that may influence life evaluation in the second game again scientifically of course)

So each area on the map will have different unit growth rates, and units are local to each area on the map.
If you start in one area all units created in that area remain and grow as you unlock more options you get more units for that area. When you go to a new area you may already have quantum units that have travelled from large objects in surrounding areas
(think of it like a grid, the, eight squares that surround you and you are in the centre square quantum units can only travel from those eight squares around to the centre square where you are, regardless of where you are on the map that is the limit of quantum particle because without that the game is exponential)
Only quantum based units can travel across areas, however the 4 forces which can also affect multiple areas are not limited by range (this makes the game more realistic)

Example if you have a black hole in the centre square, that will create gravitational changes in all squares surrounding it, how for out that is depends on the size of the black hole that is in the centre square.

the aspect of this is that each particle can join with another depending on its type, to create a new kind, of particle.
Neutrons and Protons create Hydrogen
proton and electrons create neutrons

Once Fusion is started this should be applied also the creation of elements from the periodic table.
Not every star object is capable of fusing heavy elements, and this depends on the type of star / object, its size, density and stage in its life cycle.
(most main sequence stars are fusing hydrogen and smaller numbers of other light elements, when a main sequence star reaches the end of this cycle, it will either either collapse in to a much smaller but much denser star, or explode in to larger star type. Main sequence stars rarely collapse in to a black hole or go super-nova at the end of their cycle with out significant external influence. (Usualy a change in the 4 forces )

This is again education in a game.
The closer the simulation is to the real life science the more enjoyable it would be.

As to evolving life a scientifically accurate universe simulator that allows the creation of each particle, element, and every known object / event leading up to the cooling of the earths crust is what Im looking for.

The squeal for evolving life scientifically, a idea, but really their are more forms of life, that can be created in more possible ways than stars in the milky-way galaxy. I can not think of a way not to make such a sequel not be exponential and with infinite scroll in the possibilities options.
So im just putting that out their as an idea for anyone who wants to take on the idea for the universe simulator.
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Well done OP. You've mopre or less guaranteed no one will make this sort of game for another 10 or so years
Something people don't often seem to understand is, ideas aren't worth too much. Everyone has them all the time. And the real problem in this case is the people with the talent and the skill set to make games usually aren't so strapped for ideas that they need to troll for them on random forums.

There's a reason why you're not aware of any games where the designer has no skill or experience in the industry, and why you're not aware of games that originated from a random forum post. It's not absolutely impossible, but if it's something you want to see done, throwing your idea out in random places in the world hoping a developer will mosey by and pick it up is beyond wishful thinking.

Ultimately making games is work, and pitching ideas is part of that work. And generally you're going to need more than rambling forum posts to see any results for your ideas. If your idea isn't worth actual for to you, then it's not worth it for random "developers" to developer it.
Legutóbb szerkesztette: nullable; 2023. nov. 10., 6:22
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12/2 megjegyzés mutatása
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Közzétéve: 2023. nov. 10., 1:26
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