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I backed up that sh...t on kickstarter for a steam key and suddenly become EGS exclusive...
I never got my steam key... they didn't gave me my money back... Thanks Epic
Again, it doesn't matter how much money they have: I'm sure Epic could fund their store at loss with free games and coupons for years to come if they wanted, but I'm not sure they would be thrilled to do it without seeing significant improvement from it.
Yeah, they're really steady with their fight against the evil 30%... unless consoles are involved: apparently those don't need to reduce their cut at all. They didn't even make a peep about the crossplay tax Sony has.
Clearly that's because console are sold at loss and they need to recoup the costs, not because Playstation and Xbox are the biggest source of Fortnite revenue
Fanboy is an insult, though: you're basically telling those people they're so in love with Steam that they can't talk about it objectively.
Same goes for shill: calling you that means that it's impossible to have a conversation with you about Epic, since you'll be just praising it while ignoring its issues altogether.
I don't call people with those terms, since it doesn't lead to a civil discussion and usually devolves in pointless mud-slinging.
-'Stealing exclusives': The fact Epic started 'buying exclusives' (because they lacked dev muscle to release their own) was a way to damage other services and business models. And I'm not considering that much Epic taking exclusives off Steam (EA did it first with BF3) but with Epic taking Kickstarter projects off to the Epic store against those games roadmaps, in which people had invested money. That was a jab at the public trust of Kickstarter.
-'Messing with Epic devs pricing': Epic's tagging their own discount on top of the developer's one during their first sale was a gigantic disrespect to their partners. It's also the kind of mistake that's taught not to commit at Business 101, which either paints Epic as a gigantic dumb business-wise or as a malicious actor.
-'Dev revenue share false debate': All the debate about revenue share was imposted and another jab at the rest of the industry. There's people old enough around to recognize the reasoning and how's been used in the past to mislead customers.
-'Mobile lawsuit': This one, although sold as a liberating move for developers was made for nothing short of self interest. Only the big devs are going to implement their own payment processors over the mobile storefronts. For the regular dev, going through the appstores is still the most business-wise option. Again trying to mislead the public through PR stunts.
-'Free giveaways': Every new store has made it in some sort or another to get the ball going. Steam, GOG, Origin... Only Epic has lengthened that much. It's going to devaluate game value, just like deep Steam sales did in the past
There's more but i don't have time to elaborate more on it. TLDR: I don't trust Epic with my money. As I didn't trust Origin for years and didn't with Stadia either.
So you basically narrow it down to if you like Epic games it must be a paid influencer or incredibly suspicious to you. gotcha. lol People can like Epic games over another platform. Every platform will have it's pros and cons and thats basically just a fact of life to everything. There is always a give and take.
I would think Steam would be a bit more competitive if they actually cared to stop these exclusivity deals but they're not until it effects their wallet like everything else in this world.
Maybe, maybe not. They seems happy with the progress of freeloaders conversion to paying customers so far. They keep adding new features like cashback and wallet. So I more reasons to use epic.
Anything can happen in the future, maybe epic will fail, maybe steam will fail, maybe when epic fail all my free + cheap games can be converted to steam or vice versa. Who knows.
Epic is smart here, they choose their enemies carefully. If epic win against apple and google, maybe they can use the case to win against Playstation and Xbox in the next lawsuit? Who knows.
I mean, Aren't they?
I mean they are okay with game developers put their games exclusive on steam but they are not okay with game developers put their games on epic.
These people keep ignoring two facts (at least) regarding epic VS steam exclusive :
1. Regardless valve is paying for exclusives or not, customers are still being forced to use steam for many 3rd party games like elden rings, resident evil, valheim, etc.
2. Game developers/publishers are the one who make decision whether they want the games to be steam or epic exclusives. If they choose steam over epic, who knows maybe they like the simplicity of release only on steam, or whether they like the players here, or the features or maybe valve offering them something they can't refuse in the back room. Same thing with epic maybe they need the money or they want 12/88 to become the new industry standard. But regardless of reasons and platforms, exclusivities are all game developers/publishers CHOICE.
But no, epic bad steam good. There is a reason why I keep calling you guys hypocrites.
Regarding kickstsrter. There is always a risk in backing up a crowd funding projects. Including some change in final product (sometimes even failure). I think all backers should be aware of that before backing any crowd projects like these.
And in epic case, you received the same game only different platforms, unless you're loyal to steam (and that's on you btw), there shouldn't be a problem with the game itself.
Right for a few weeks 4 years ago, and they stopped doing that. They instead use coupons and cashback system to replace it. What's the problem today? It's not like game developers themselves never messing up with the price on steam or epic.
Here is one example :
https://www.sportskeeda.com/esports/playstation-increases-prices-horizon-zero-dawn-days-gone-pc-months-release
So what? When steam launched, it damages the industry of physical retailers like gamestop with their online DRM. Many people praised steam that 30% is more generous than ~50% from physical retailers. And thanks to the nature of online DRM (no physical disk, modern pc no longer have cd/dvd drive), it literally destroyed the pc physical retailers.
Why steam can get away with literally destroying an industry but epic can't with just damaging (probably just denting) the industry?
Well it will liberate developers in some regions like EU. I mean developers always have a choice to sell their games on the official app store, but now they will have another one, in some regions. I think it's not so bad.
I don't know about steam deep sales so I Google it and found article from 2012 :
https://www.gamedeveloper.com/business/steam-sales-how-deep-discounts-i-really-i-affect-your-games
According to the article, developers love steam sales because it attracts more customers, generate revenue and added new life into aging games.
Maybe you want to provide some real facts instead of using the same narrative based on personal feelings or experience?
1 - Filling a niche or creating a new business model.
-Steam found the niche of digital sales when they weren't still popular also offered a framework for devs to work with (Steamworks)
-GOG for example found the niche of breeding life into old games and providing DRM-Free games.
-Humble made a business model out of the PWYW indie game bundles and added the funding charities aspect.
2 - Doing what everyone else is doing.
-That'd be Origin or Uplay or the Rockstar client. You make your own store to sell your stuff like others do.
-That'd also apply at every other indie bundle store that popped up around The Time Humble did.
3 - Disrupting things and messing everyone else's business model.
- And that'd be Epic. They brought nothing new to the table, they weren't filling any niche, had no new business model. They also didn't have anything of their own to offer to customers. They also got into gigantic fights with everyone at the business.
For starters I don't trust whoever comes from that third route with my money. And I don't need 'real facts' to support my decision. As it roots from the belief they haven't proved to me they're here for the long run and my money won't go poof tomorrow morning.
Same why I didn't trust Origin for years (I already had seen EA trying their own take at having a Steam enviroment, failing and taking my account with it) or Why I never trusted a dime to Stadia (given Google's track of leaving proyects die at the ditch whenever they got bored out of it, as it finally happened with Stadia)
Trust is earned. Steam earned it over the years. As other services did. Some never did and I'm still on the fence on Epic five years after they released.
It's been more than a decade from that article. And fact is the sales no longer work the way they did back then. Ten years is a long time to reshape people's perception.
Over the years sales shaped how people bought games on Steam, eventually people's perception became. The same advices could be heard over and over every sale.
-"Don't buy unless 75% off or flash sale"
-"Base price is 75% off sale price"
And while back then flash sales brought a large surge of sales, devs started to realise the number of games you can sell over the years is kind of a finite ammount and they were giving away their copies far too cheap.
Devs started to react to that and sale prices started to level accordingly. 'Flash deals' slowly stopped being so large (going from 50% regular -> 75% flash to 40% regular -> 60% Flash sale)
That, amongst other factors:
-Visibility moving away from the Steam Store to Youtube, Twitch and Streamers, making less of a need a sale race to the bottom to get front-page visibility on Steam.
-Proliferation of other digital stores, allowing for separate marketing strategies, giving more windows of visibility
-Models like the $1 PWYW indie bundle assimilating the deeper end of sale discounts.
Ultimately made the 'deep sale discount' model obsolete.
I gave three reasons why people might be fans of Epic.
What's suspicious are people who proclaim that Epic is the greatest thing while Steam is evil and bad, on Steam. They spend a ton of time on Steam specifically talking up a competitor while putting down the very platform they spend a ton of time on.
And for the record, I think Valve is doing the smart thing by not responding to Epic's anti-consumer moves. Responding is what Epic wants Valve to do. A response would give Epic's actions an air of credibility which they could use as leverage to try and dislodge Valve's position in the market. Valve stays the course while Epic tries to be disruptive, throwing Fortnite money down the bottomless money hole. This is something they can't sustain forever.
You can see them related to any big services (Steam, Google, Apple, Microsoft) being bitter at what they assumed was a relation in different terms.
I'd say you'll eventually see them in Epic too. But then they'd have to have forums for them to complain. Pretty sure once the faucet of free games stops you may see the first of them.
go and share your opinion on Epic Games forums!
My advice: never support any of them.
Holy ♥♥♥♥♥♥♥ ♥♥♥♥, I really need that "humans are weird" T-shirt...
They really are. Especially gamers that hate a games seller