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翻訳の問題を報告
Yeah, seems like Valve looked at the situation, and I can almost see the meeting room where everyone is like "Epic Games? Who's that? And they are doing what? Challenging us to a money-burning duel?". So, they decided to not play their game and just go on with their usual business.
Think about is what you want, but I think companies that are doing that to get leverage are just unethical trash. I tend to avoid making deals with them on general principle alone. They cannot be trusted.
At least MS and Sony did see the light and started porting games. I guess money did indeed talk.
I am more lenient towards companies like EA UBISOFT, MS and Sony because they make their own games and have the right to have them exclusive on their own shops, but that is not the case for EPIC games, maybe except for their Fortnite. Making other games their exclusives is just despicable.
Also despite assurance that 12% share will mean cheaper games on their store, it's exactly opposite. Pricing same as on Steam, overall functionality worse.
That said, I'm sure they would've had less detractors had they refrained from those aggressive exclusivity deals and didn't act as if they were heroes coming to save Pcgaming from the evil clutches of Steam.
Anheuser-Busch with Bud Light would like to disagree with you ... Just sayin' .
There is indeed destructive publicity. The thing about "no such thing as bad publicity" is a myth, taught by incompetent teachers. That will tank many companies in the future.
Right... always hide behind the circumstances of "valve never pay for exclusivity". While ignoring the fact that exclusives are the major reason why steam dominates pc gaming and it force people to use steam regardless if valve pay for the deals or not.
Microsoft porting games to steam just to make sure that Sony's lawyer won't have ammunition to accuse them with anti competitive suit so they could acquire activision blizzard. And Sony still hold their latest exclusives to PS 5.
Think of it this way : If I made a video game, and I want to sign exclusive deals with epic for whatever reason, what give you (an unknown people to me) the rights to complain? It is basically the same thing as I made epic the first party to distribute my games.
If you have a problem with that, feel free to make your own game and release it as steam exclusives.
I would happily welcome Epic Games Store as a competitor, but the problem with their current vision is that they just waste tons of money made from Unreal Engine games on short-sighted gains, as opposed to putting that money into innovating with hardware and software, like Valve is.
And that's where I feel that they are going to continue doing wrong, unless they come to realize that innovation is the way forward. Their store is just in a perpetually inferior state otherwise. And it's not like Epic Games is unable to innovate. They made a cross-platform system at one point, so surely they have some capable minds over there.
It was a choice between facing the wrath of steam fanboys (who never had any intention of using epic anyway) vs gaining some users who don't care about launcher. And Epic made the right choice.
Actually, no one ASSURE that 12/88 share means cheaper games. Ironically no one but steam fanboys. You people wanted epic to fail so much that you keep spreading a promise that epic never made.
But hey let's ignore the fact that epic give free games every week, unlimited coupons during mega sales and winter sales, and their new 5% cashback policy.
But my point still stands. If they wanted to innovate with that innate amount of cash, they could. And in my opinion they absolutely should.
When they make additions to Unreal Engine about ways to simulate grass, dirt, whatever... that's actually genuinely cool tech, and it benefits everybody that they do that. I just wish that they made more of that, and less of the promoting-the-store stuff.
Let's also ignore that the free games are going to end in 2024 (fun fact: according to a leak, this year's Mega Sale was supposed to have 8 freebies, but it went back to 4 for unknown reasons);
That the coupons are temporary (I doubt they'll want to keep losing 13% of every coupon sale forever);
That their cashback is unsustainable with their cut (Tim Sweeney said that, after direct costs, they're left with 5% ~ 7% store revenue. With the cashback, their revenue goes down to 0% ~ 2%)
That the store has missed the revenue goals 3 years in a row.
But hey, free games! Everything else doesn't matter, right?
Disagree on this part - trying to "encourage" people to join your store/online service by buying out game exclusivity 2 weeks before its release (Exodus)?
It's simply bad move. Considering that they had money for exclusivity deal they should be able offer better price for potentional customers on EGS.
Shortly - allow game to be released here and there but offer better price.
https://arstechnica.com/gaming/2019/03/epic-ceo-youre-going-to-see-lower-prices-on-epic-games-store/
Speaking to Ars Technica, though, Epic co-founder and CEO Tim Sweeney says that players should look forward to paying less on the Epic Games Store in the future. While Epic leaves pricing decisions completely in developers' hands, Sweeney said, "after you go through several cycles of game developers making decisions, you're going to see lower prices as developers pass on the savings to customers, realizing they can sell more copies if they have a better price.
Free games won't create paying customers. If people are used to not paying for games, they won't suddenly start buying new ones.
5% cashback is great in theory but not so great in practice. If you want to have meaningful return (let's say 60$), you need to spend on EGS 1200$.
Unlimited coupons are great, that was without a doubt great idea.
Because every developer on earth would stop using Unreal the second Epic did that and started use some other engine that allowed them to release their game on Steam.