Όλες οι συζητήσεις > Φόρουμ Steam > Steam Community > Λεπτομέρειες θέματος
I hate 'Modern Gaming'
I'd say games started down the road we are currently on shortly around the time of 2012. That time period I feel as a gamer, is perhaps where the metaphorical 'boat' ♥♥♥♥♥♥♥ tipped.

That fact that we Laud a game for being 'feature complete' sings all the points I've made about the route that gaming has taken over the years. I do praise and enjoy Baldur's Gate 3, but it isn't perfect by any means. No game is. But as advertised, it's a ♥♥♥♥♥♥♥ Video Game. Not a cash shop teaser. The fact that Destiny 2... Exists as it does. And people are proud of that baffles me.

I don't want to play that game anymore. I don't want that to be the norm at all. Ever.

You used to just be able to unlock a sick piece of cosmetic gear/skill/etc through sheer skill alone for example. That core demographic of the average Joe who just wants to relax once in a while. Nope. Now half the games have Ads in them. Many game companies instead focus on the less skilled, mentally vulnerable people and choose to employ gambling and sly marketing tactics and squeeze them for as much money as they can using ♥♥♥♥ like FOMO.

No longer does a game need to deliver on its promises to make money, it can simply dangle the carrot, and play the majority like fools. It can just pull the ol' Madden Card and recycle ♥♥♥♥ and pray nobody notices and it works year after year.

Its studios like CD Project, Larian, and Kojima to name a few who don't prey on their audience like vultures. Are they perfect, NO, but I sure as hell want more of them in this industry.

Passion is what drives innovation, not greed.
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Εμφάνιση 16-30 από 31 σχόλια
Αναρτήθηκε αρχικά από yesskillch:
Αναρτήθηκε αρχικά από xBCxRangers:
I just long for the days, i can buy a disc, put it in my PS2, and play it. I come from a generation there was no MP, no dlc, no gimmicks, no broken games out the box needing to be fixed. A time where you can imagine you were a character in a game, doing something you can never do.

I can never land on Normandy. Or fly an aircraft, or be a spy behind enemy lines. Gaming at the time, was like watching a movie, where YOU were the character playing the part. It all went downhill, with MP gaming, and competition took the place of quality.
Back when big studios didn't need to pour their budget into graphics and cute little animations for every single action. Instead prioritizing convenience, AI, mission design, scriptwriting, etc.

We'll NEVER see that again. A big studio releasing a game with more focus on anything other than graphics and realism or Multiplayer would be unthinkable.

Yep, you're right. And back then, everyone was competing. EA, Ubi, Activision etc, they were all grasping for business. They were trying to create the best product, and competing for our business. And boy did they get it.

Those older developers are now the big honchos. And today, quality SP games don't make the money more competitive games today do. Graphics, cinematics, bizarro, licensing, mtx, all took the place of quality.

And you are correct, we will never see it again. I was glad to be a part of it though, and enjoyed many hours of those games.
Αναρτήθηκε αρχικά από Kargor:
Αναρτήθηκε αρχικά από Grimsdottir:

You used to just be able to unlock a sick piece of cosmetic gear/skill/etc through sheer skill alone for example.

Yeah, in the games I'm playing, gear and skills are unlocked through progress.

It's really up to you. You just keep playing the stuff you... like? Don't like? I can't really tell -- you seem to be playing games that you don't like?

Αναρτήθηκε αρχικά από xBCxRangers:
Gaming at the time, was like watching a movie, where YOU were the character playing the part. It all went downhill, with MP gaming, and competition took the place of quality.

Yeah, which is why I don't play multiplayer games. Or, if I do (which happens very rarely), I play them solo.

Again, you play what you like. Don't like a game? Don't play it.

See I understand what you mean. "stop complaining if you keep playing it" sorta line. How about... No.

How many times have my friends and I bought a game only for the devs to shovel in the store a short stint after launch and then 'welp now it's turned into this'? One Example being Destiny 2 which I know most people are familiar with. Another is Halo. Battlefield? Cod?

Its quite hard to avoid given its become.. well 'THE NORM'. I avoid the shops entirely but that doesn't stop the games from shoveling 'buy the this.. bobble!! You unlocked things for the battlepass! Or for a game you don't own! But you COULD! Omg look at this offer!

After a while. It gets grating.

Its kinda hard retreating to some of the best older titles too when the devs shut down the services or cannibalize the game entirely like OW2. Or they die off playerbase wise because everyone goes to these games. They're the place to be for multiplayer.

I can partake in something and still be critical of it.
Αναρτήθηκε αρχικά από talemore:
DungeonOfNaheulbeuk doesn't take it serious, in fact the opposite, the stats is as much just mumble jumble they put into the game since all doing it.

DungeonOfNaheulbeuk plays like a D&D while Baldurs Gate 3 pretend to act as one


They both play like DnD.
Αναρτήθηκε αρχικά από xBCxRangers:
Αναρτήθηκε αρχικά από yesskillch:
Back when big studios didn't need to pour their budget into graphics and cute little animations for every single action. Instead prioritizing convenience, AI, mission design, scriptwriting, etc.

We'll NEVER see that again. A big studio releasing a game with more focus on anything other than graphics and realism or Multiplayer would be unthinkable.

Yep, you're right. And back then, everyone was competing. EA, Ubi, Activision etc, they were all grasping for business. They were trying to create the best product, and competing for our business. And boy did they get it.

Those older developers are now the big honchos. And today, quality SP games don't make the money more competitive games today do. Graphics, cinematics, bizarro, licensing, mtx, all took the place of quality.

And you are correct, we will never see it again. I was glad to be a part of it though, and enjoyed many hours of those games.
Yep.

Lately I've been spending more and more on GOG...my library looks like 1995 to 2005, but the games are a lot of fun.

Limited Run games recently opened pre-ordereds for Quake II, and I jumped all over the ultimate edition.

The only new releases I've gotten lately are STALKER 2 (pre ordered on GOG), because, well...it's STALKER, and Dead Island 2 (Epic), which turned out to be a great game.....oh yeah, and Trepang on GOG.

Other than that, it's mostly GOG or a newer title on sale for at least 50% off.

I also get some newer titles on PS5, which is nice considering there is a used game market.
I got deathloop shortly after release, used, for 20€ including shipping.
Τελευταία επεξεργασία από AROCK!!!; 20 Αυγ 2023, 23:38
There's a kajillion of studios not preying on their audience. There's way more of those than studios that do prey. Stop going after big-name games with marketing budgets overshadowing development, problem solved.
Αναρτήθηκε αρχικά από ReBoot:
There's a kajillion of studios not preying on their audience. There's way more of those than studios that do prey. Stop going after big-name games with marketing budgets overshadowing development, problem solved.
Don't forget the small / indie guys that release an EA game and then abandon it, or the small guys that release something clearly copied from something else, or the games that are such crap, that even if given away for free would still be considered overpriced.


It's not just the big names, it's the whole damn industry.
Τελευταία επεξεργασία από AROCK!!!; 20 Αυγ 2023, 23:45
Αναρτήθηκε αρχικά από ÁROCK!!!:
Αναρτήθηκε αρχικά από ReBoot:
There's a kajillion of studios not preying on their audience. There's way more of those than studios that do prey. Stop going after big-name games with marketing budgets overshadowing development, problem solved.
Don't forget the small / indie guys that release an EA game and then abandon it, or the small guys that release something clearly copied from something else, or the games that are such crap, that even if given away for free would still be considered overpriced.


It's not just the big names, it's the whole damn industry.
Yes, there's corrupt (or whatever you may want to call them) indies, I ain't gonna deny that. My initial statement stands though, there's a kajillion of studios not preying on their audience.
Αναρτήθηκε αρχικά από ÁROCK!!!:
Don't forget the small / indie guys that release an EA game and then abandon it,

Oh, another EA thread...

or the small guys that release something clearly copied from something else, or the games that are such crap, that even if given away for free would still be considered overpriced.

Again, don't buy them?

It's not just the big names, it's the whole damn industry.

We've always had bad games.
Τελευταία επεξεργασία από Kargor; 21 Αυγ 2023, 0:35
Αναρτήθηκε αρχικά από Kargor:
Αναρτήθηκε αρχικά από ÁROCK!!!:
Don't forget the small / indie guys that release an EA game and then abandon it,

Oh, another EA thread...

or the small guys that release something clearly copied from something else, or the games that are such crap, that even if given away for free would still be considered overpriced.

Again, don't buy them?

It's not just the big names, it's the whole damn industry.

We've always had bad games.
Lol....talk about "missing the point".
Αναρτήθηκε αρχικά από C²C^Guyver |NZB|:
You can blame gamers themselves...not game makers.

Day of Defeat Source was the first Steam game to have achievements. Then TF2. Then TF2 was the first to have a market. CS:GO gamers said, we don't need or want a market......now look.

$2000 knives. If the community wasn't sucking this stuff up like a vacuum, it wouldn't exist.
While I don't disagree that gamers are culpable (to a degree), the studios and developers still hold some if not most of the responsibility.

I'll bet dollars to dog turds that anyone spending more than a few dollars, much less $2000 on items has deeper issues, and these studios and developers are taking advantage of that.

Just because you can do something, doesn't mean you should, there are afterall things such as, proper judgment, responsibility, integrity and ethics.
Τελευταία επεξεργασία από AROCK!!!; 21 Αυγ 2023, 1:08
Αναρτήθηκε αρχικά από ReBoot:
Αναρτήθηκε αρχικά από ÁROCK!!!:
Don't forget the small / indie guys that release an EA game and then abandon it, or the small guys that release something clearly copied from something else, or the games that are such crap, that even if given away for free would still be considered overpriced.


It's not just the big names, it's the whole damn industry.
Yes, there's corrupt (or whatever you may want to call them) indies, I ain't gonna deny that. My initial statement stands though, there's a kajillion of studios not preying on their audience.
I wasn't saying you were wrong...just that there is more to it.

Along with what we've mentioned, it's also the soul of games that's been lost.


When I look at the games in my libraries that I replay over and over, it's almost all older games...90s to mid 2000s...and I still play them because they are still fun.

I could play Half-life and Opposing Force blindfolded....I know where everything and everyone is, what is going to happen, where it will happen, and who or what it will be...but they are still great games that I love playing.

Same goes for the early C&C games, Doom, Quake, etc.

Even the first two MW games had outstanding SP campaigns that I still play...The Bog, Warpig and Whisky Hotel are, imo, 3 of the best SP missions of any game ever.


Games today (at least the vast majority) lack whatever it is that makes them stand the test of time....I call it a soul, but whatever you choose call it, it seems to be gone.
Τελευταία επεξεργασία από AROCK!!!; 21 Αυγ 2023, 3:47
Modern gaming ddefinied as AAA games from a select few publishers. And no BG3 was not released ina feature complete state.

Thing is OP> AAA accounts for at best 10$ of the game releases. Plenty of great games come out from small and mid tier studios every month.
Αναρτήθηκε αρχικά από Grimsdottir:
Passion is what drives innovation, not greed.
Here is the key point to this life message...
Αναρτήθηκε αρχικά από Wynters:
Αναρτήθηκε αρχικά από Grimsdottir:
Passion is what drives innovation, not greed.
Here is the key point to this life message...

But, you're not going to get far if your product doesn't sell.
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