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Αναφορά προβλήματος μετάφρασης
You never own any IP you use. For videogames, you own the physical media, but you do not own the game thats on it.
It's the same for movies on dvd, blu Ray, vhs, betamax etc.
It's the same for music on cd, tape, vinyl etc.
You own the dvd, but not the movie. You own the record, but not the song, and you own the disc or cartridge, but not the game. The actual IP is owned always by the people who made it, or agents for them.
All you ever owned and ever will own is the physical media and the license to use the information on it for its intended purpose.
You are allowed to back up data to preserve the original, but not distribute copies to anyone else to use. One user, one license.
All the advent of digital stores has done is make it easier to enforce the above, by way of tying a license to an account.
DRM had existed in many forms for decades, such as code wheels, games pausing to ask you a question where the answer is in the manual. It's always been illegal to distribute copies of games, it's just never been easily enforceable.
Piracy was a plague in the 80s and 90s, hence the decades long struggle to put an end to it, and digital DRM is just the latest step.
Not quite, when comes to physical things, you kind of do own it since that what sold to consumer since it's a physical product, of course I don't mean IP rights to making the product you still don't own rights to that lol, but you can do almost anything to it really like sell it off, borrow, gifting, and so on, the only issue that be is what in the physical product such as media content for games, movies, OS, etc software, those are content you can't really own and are often bound to said physical product, meaning can't just make a copy, and gift / sell it. Even with games that say on the box not for resale that doesn't mean consumer can't resell it that just for store partnership with said company to not accept those games for resale like Gamestop, walmart, or etc... Now of course if those stores chooses not to make partnership agreement with said company, normally ma and pa shops they can just take it, and resell it.
Anyways it's just comes down how licenese are setup, how you can access, and use the content.
Excellent explanation.
Now, just hope readers will stay humble, and try to read-learn-understand on the real facts, before start posting.
LOL!
Please elaborate.
Isn't a f2p is just another business model?
It is kind of you pay early, suffer early but enjoy later.
But if you enjoy early, you pay later and still suffer but later...
And when the guy sells you an account Valve has 0 knowledge if that account is sold or not
And since you mentioned it is forbidden to borrow accounts, that's just plain stupid and it should be removed from ToS. Firstly, they aren't going to find out about it, secondly it isn't end of the world if i give my brother my account to try some games for example
Doesn't matter being amateur, or not the fact is the rules doesn't change, nor do they stop existing, and scammer do this to con people to buying account, as it's not hard to recover when have original ownership info hence the point why scammers do it. Doesn't take a rocket science to figure out what can go wrong.
They can know if support get involved checking the account if they believe there conflicts answers to their questions such as recovery, or how often account has to be recovered. There other methods as well but that can vary.
For starters yes they can know if there activities with account such as multiple locations sign in across the globe/regions, they can know when multiple people fighting to sign in from multiple devices on different networks at same time, and they can know base on the devices account signs into.
The point of this is to deter those from trying to abuse service to make profit from it, and to scam others that what you failed to understand of the TOS, this is to protect business against abusive consumers, but also protect consumers from making bad decisions.
Nope.
"The disc itself is yours. But copyright law says that while the actual disc is yours (the metal and plastic you hold in your hand), you do not own the music which is contained on the disc. That is owned by the copyright holders and performers whose performance and music are on the disc."
https://trademarks.justia.com/owners/dvd-format-logo-licensing-corporation-3439152/
The problem to most is that everything online is beyond your control. If for whatever reason the wish to revoke your access they can do.
Something that isn't realistically possible on hard media. Sure you can revoke the license but it doesn't get the content out of the users hands.
Against my better judgement I've just spent 10 minutes googling trying to fact check that and come up with zip.
Regardless we're talking about games, not DVD movies.
The difference now is that publisher have now the tools to revoke this licence in case of piracy or
other problems and that we can no more sell the games . But an era of digital copies selling
used games would be a disaster for publishers, developpers , games selling platforms and finally
for consummers .
And for paying full prices there is still the sales that are numerous and usually important.