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报告翻译问题
If you have money then you can buy trainers from https://www.cheathappens.com/ -or- you can learn how to make your trainer though using something like Cheatengine https://www.cheatengine.org/. They are plenty of guides online and they are plenty of forums you can requests for a trainer.
Also it's best to play the game in Easy/Normal mode other modes can be hard to play.
Has for games that you could play without trainer/cheats. Atleast in my case. :-
https://store.steampowered.com/app/1356670/Sakuna_Of_Rice_and_Ruin/
https://store.steampowered.com/app/972660/Spiritfarer/
https://store.steampowered.com/app/599140/Graveyard_Keeper/
https://store.steampowered.com/app/418240/Shadow_Tactics_Blades_of_the_Shogun/
https://store.steampowered.com/app/610370/Desperados_III/
https://store.steampowered.com/app/205100/Dishonored/
https://store.steampowered.com/app/680360/Regions_Of_Ruin/
https://store.steampowered.com/app/206190/Gunpoint/
I appreciate you tried, but, yeah, I just can't do first person. Sucks, but it's the reality.
That said, I'm pretty sure I suck in a similar way anyway. I remember playing Age of Empires 2 and never getting past like the mid-to-high difficulty CPUs. And I just don't bother with power-playing stuff, in general, unless it's something I'm specifically very good at, which is very few things. So, I often ignore a lot of the more challenging achievements, preferring to play games on my own terms. And I have no problem with doing things like save-scumming or even save-editing single-player games if I feel like that's what makes me feel like I'm having fun -- but this also means I avoid it when I feel like not using it means I get more fun out of the experience without them, even when I can.
I've found that it's often the case that, sure, if I really put in the time to practice something and git gud at it, I could do very well at a given game, but it's just not worth the time if I don't actually find it find while developing the skill. After all, it's just a game -- the purpose of the game is to entertain me.
A good example of this is rhythm games. As a musician, I know that I can put in a ton of practice to get fluent at playing something, especially something that is a consistent, fixed set of timed inputs -- i.e. basically, music in general. But I'm not going to bother getting good at a song that I don't like. I don't care to. And even if it's not okay when I'm in the role of a music student or professional, it's definitely okay when it comes to gaming.
Anyway,...
You mention Starcraft, and that's an RTS game, but I wonder if you might want to try something more patient that'll give you more time to think through decisions. There are games that are real-time-with-pause, and there are turn-based games.
And even among them, they have different ways to tweak how much you want to challenge yourself. Difficulty settings are an obvious feature. And there are more subtle ways to tweak the challenge, such as how much you grind for levels in RPGs.
If you're into action-based games, there are a variety that aren't that hard on you even for button mashing. And don't be ashamed at credit-feeding into arcade-style games if that's what makes the game fun.
I haven't played anything like Ark, but to use a genre I'm slightly more familiar with, I'll talk about shmups. Shmups have a reputation for being difficult, and a lot of the gameplay footage on youtube is from highly-skilled players. But some of them provide features that make the games accessible to lower-level players. For example, Ether Vapor Remaster gives you more shields (up to a certain point) and more continues every time you get a game over. RefleX gives you more continues when you game over. This is actually really nice in my opinion because it incentivizes you to play the game again, but gives you an extra chance at seeing more of the game, at getting further. And as your interest in the story and your hope drives you to play again, you also gradually get better at the game. You won't be a grandmaster by the time you beat the game, but it'll be gratifying since you actually learned to play it and got better in the process, even if the game was nice to you along the way. It's still a journey you had to go through.
And on the other hand you have games like Raiden III which just outright give you a bunch of difficulty settings as well as number of starting lives and bombs (if I recall correctly). You can even turn off all the bullets so you can focus on where the enemies are. And I think the different difficulties even have each of their own leaderboards, but it's been a while since I played it.
Anyway, I also suggest you look into games with a story focus, rather than an action focus, if it's really true that you suck at games. There are some games with quite in-depth story lore, and it's not like the game is a pushover or a sad excuse for gameplay either. For this I generally recommend the Trails in the Sky series. You can start with the first game, which is the one without anything in the title after "Sky".
...whelp, I typed up a lot, haha.
lolwut?
I don't have a set genre. I can't figure out what "magic" things make me like a game. What I like is a little all over the map and I am sure Steam's algorithm is frustrated with me by now. :D
I like Ark, generally, because it has a nice mix of things I enjoy, so there's some variety, but aside from when I first got it, I've never played it all day, every day for months again.
1) There's combat (I like to just kill things sometimes - good for frustration)
2) There's detailed building - I place every item and can be very creative. I don't like building games where you place a bunch of pre-made buildings, I like to get really custom and creative.
3) The mounts! This is one reason I like Ark so much when there's much better games in terms of having a range of missions and detailed story. But the MOUNTS!
4) Open world to explore - go where I please, I as I please, do as I please.
5) Resource gathering and crafting: this can be tedious too, so it's a very fine line...Ark's mounts that gather make it generally more enjoyable for me.
Other things I like to have:
1) A range of missions/activities so you're never really bored because there's plenty to do and they are all different things.
2) A good story with a character arch. A really good story is sometimes the only thing I need.
3) Not really a fan of 8-bit, honestly. Doesn't have to be top of the line graphics, but I'm not into the ancient looking style either because:
4) Look. I love a beautiful and open world to explore in. Just walking around an outstanding map can be enjoyment enough for a considerable amount of time! But this can be a wide range. I love the looks of Ark and Portia, and they are very, very different.
Maybe I just don't have the patience to fart around with all the settings. Gaming is something I do sometimes. I find myself doing it more often because I am just emotionally spent and can't devote myself to my hobbies or even reading right now. I just want to kill some time and enjoy myself and I'm so BORED with most movies and TV these days and games offer me something new, unlike Hollywood.
But, yeah, I just suck. And maybe it's like you - I don't want to invest time or effort into getting good at something that is just supposed to be mindless FUN. I don't want to commit to games like I would other skills and hobbies, it's supposed to be mindless entertainment to kill time for me. If I'm not progressing (or something like Planet Zoo where I can make new things), I get bloody bored real quick. That's another reason I'd like a range of games, so I can hop around based on my mood.
I'm from the early days of gaming, sucking epic style at the old Nintendo games - there was just always a stuck point, and then it's not fun. I like simple cheat codes because it's straight forward, easy, and having something set on brutal in god mode is just more fun for having a wave of Zerg slaughter the Protoss, you know - there's more to kill on the map (which is my fav thing to do in a RTS game - destroy every living thing, every building, etc). I generally prefer RTS to turned based, actually, but while I have enjoyed games like C&C in the past, I like games removed from human reality more - fantasy, mythology, sci-fi. My fav RTS is Starcraft, but followed closely by Age of Mythology. But I don't care about playing those games right, having a range of units, blah, blah, blah, I like to build my fav units and just wipe out the computer slowly but surely. I think Spellforce is also considered RTS? You don't build units, but same basic idea. I'd be thrilled to play #3, but...no cheats. *sigh*
I actually like AoM better than Starcraft in terms of cheats and game play because there isn't a god mode in AoM. There's a heal power, so it's like god mode, but I can't just destroy everything in one hit (Warcraft 3 and Starcraft god cheats bother me for that reason - I don't want to die, but I don't want to be able to kill everything with a single peon in 4 seconds either). But, it let's me play, so cool.
I dunno. I appreciate everyone that has suggested games. What I normally do is see what's on sale and research the game a bit, but I tend to avoid games without cheats because I worry I'll not find out I can't do anything in it until after I can't return it. Only willing to take that risk if it's SUPER cheap (like I just got Aragami because it was cheap as all hell (under $5 is a win!) and I do love sneak murder games - LOL!
Thanks for letting me know it has mounts! I love mounts! :D
Sounds like me with music, for many years. Took me forever to figure out that I was paying attention to the harmony.
Based on this I have a feeling that you're mainly interested in something that basically functions like a "toy", or a selection of toys, just that instead of being a single physical object they're fully-featured interactive virtual playgrounds. By this I mean that you seem to have more of a focus being able to do a variety of things at your disposal. You did mention story once, but it seemed to take somewhat of a back seat to the rest of this.
(My use of the term "toy" isn't to criticize you for being childish. There's nothing wrong with wanting this, and many gamers these days are adults, complete with jobs and families.)
I don't really have much to add in the way of recs based on this, but I just thought it was interesting to make this comment. I think in this regard you've probably got more desire than I do to do stuff like character build tweaking, assuming you already know how to use it or how you want to use it.
I think this was a common experience, hence terms like "Nintendo hard".
Oh yeah I totally know what you mean. It's not about being able to win; it's about being able to tweak the difficulty, essentially.
Speaking of $5, FWIW there's a giant bundle of games on itch going for $5 right now. Not all of them are videogames, and few of them are likely to be something at the grand scope of a AAA game, but it might be of interest to you. I normally wait to buy games under $10 anyway, and I've definitely averaged under $5 unless you don't count my stuff in bundles.
FWIW, I don't think cheats are necessarily that easy to come by but difficulty settings might be more a more common features.
Also, I think 100%ing games that reward exploration with minor upgrades tends to lead to easier gameplay in general. It's nice how they basically have an optional challenge condition that doesn't require high-skill gameplay, but just requires curiosity, observantness, and a desire to explore. (My experience with such games is largely older 2D games, generally with sprite graphics, so probably not your thing, but I can imagine you might enjoy stuff like the Metroid Prime series?)
My Time at Portia has a lot of the Ark features in terms of exploring, resource gathering, crafting, customize character, decorating (it's not building entirely, but you can set up your yard and home), interaction with other characters is a HUGE part of the game, and there's a a number of story lines with main and side quests. I ADORE this game. Starcraft I love for story FIRST, game play second. I am utterly ADDICTED to Kerrigan's story. Fantastic! The Monkey Island games are also really great: puzzle, thinking, hilarious, story. Great games. Plan to get them on here when they have a good deal. I am looking forward to playing through again.
But I can also just want to play a game sometimes where I just kill everything and the story doesn't matter. It entirely depends on my mood.
Currently playing Spirit of the North and enjoying it just fine. It's not going to get a lot of long game play out of it, but I only paid $10, and that's fine, I'm enjoying myself. Probably should have waited for a $5 sale, but, meh.
I don't know what the Metroid Prime series is. I did love the original Metriod...I just sucked. :D But I see it's for the game cube. I only play PC. I have an old PS2 I ONLY have for the Xena: Warrior Princess game, which, thankfully has cheats. ;) But I prefer PC. Not going to buy a bunch of consuls - I don't play that often. JUST getting into using Steam. Before it was rare for me to buy games, and usually would use... "other" means to play as I didn't often, but I've got all those games I liked on here now, plus other old ones I liked (OMG...I wish they had Torin's Passage on Steam, since they have Monkey Island. There's a game I'd love to play again!)
Yeah, definitely agreed. When giving recs I prefer not to ask people "what do you like" but "what are you in the mood for".
The original NES Metroid did indeed suck, and I don't think anyone really thinks otherwise. It's a great idea in concept, but it lacks the polish of the later Metroid games, the kind of polish that really shined well starting with the SNES's Super Metroid.
The Prime trilogy (not including side-games like Federation Force or Hunters or Pinball) is an FPS trilogy, setting the Metroid universe in 3D for the first time. Was developed by Texas-based Retro Studios. The first Prime game especially is very, very well-regarded.
It does have re-releases on newer Nintendo systems, but I don't think I'm allowed to mention anything beyond that.
I do wonder whether you'd like various 3D action-exploration games for PC. I'm less well-versed in this department, as I rarely play 3D games (especially first-person ones), but a friend of mine recently played through Control and I think it's pretty cool. I also know of Gurumin, which is much less recent. (Both of these are third-person.)
That's fair; I'm basically a former console gamer who's ended up on PC due to practicality but still has tastes for old console games instead.
That said, you need not limit yourself to just Steam; there's GOG, which has a variety of older games (often more updated for modern PCs), itch.io, which has a bunch of western indie games, and various other stores like Humble and GamersGate and Fanatical which carry mostly the same variety of big names plus indies but can offer alternative sales periods. You can price-track your favorite games on many of them (the legit stores, that is, not counting the non-legit key resellers) on IsThereAnyDeal.
Though, if you don't play very often, I guess this might be a bit too much info for you. Don't worry too much, though -- the price of any given game only ever trends downward anyway, so the longer you wait the better a deal you're likely to get.
With people recommending, it's on me to find what I like, but it helps with SO MANY GAMES, if people can point out games where there's cheats, you can't die, or like Portia - basically anyone could play it successfully.
> you can't die
This makes me think of a variety of games that use death as an extra mechanic.
* Verge
* One Way Heroics
* Rogue Legacy (I didn't enjoy this as much as I'd hoped)
* there are a bunch more but I can't think of them right now for whatever stupid reason. For some reason I remember recently running across a game where when you die you leave something that lets you use your previous dead body as a resource when you respawn, or something like that.
Also, interesting, a number of games that are considered to be very difficult have very fast respawn times -- e.g., checkpoints all over the place. They're designed so that death isn't as big of a deal. I still don't necessarily enjoy them, but I can see why they're designed like that.
They are still annoying, if you have to retry the same stupid thing again and again and again until you luck out at some point and reach the next checkpoint to repeat the same.
That's not fun.