Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
That describes what NAT types are commonly defined by applications and how those NAT types map to real-world network topologies. Since you know your own network, you can tell which NAT type your app may report.
Basically use DMZ->go worry-free forever (if you practice some basic security hygiene, that is, a DMZ has, IN THEORY, security implications, although only under circumstances which would bite you sooner or later anyway).
If a game does not connect for any reason, read what ports it needs open ingoing.
UPnP exists entirely so that people dont have to fuss around with ports locally
Having the DMZ enabled is neither good/bad might waste some resources on the router but its probably negligible
Malware loves UPnP.
If you've got malware on your system uPnP is the least of your problems
If you dont want to run a server or play a game that did it wrong, you dont need any of them. Even if you can not open ports manually.
that's what you get for asking on steam forums =)