JCatali 25/set./2021 às 0:12
'Low Poly Style' tag advocacy thread
So, there are tons of tags on Steam, but I am surprised that there is no 'Low Poly Style' tag.

Low Poly style uses 3d modles that are deliberately very low poly. I mean very very low polygons. More low poly than most PS1 games. It's a shame that this style was not used in early consoles. Maybe because it requires good lighting to look beautiful? Who knows.

If you want to look at Low Poly art and how it looks, Synty Studio's art should give you an idea.

https://syntystore.com

https://www.youtube.com/watch?v=70CRnfbsk7Y

Early 3d games tried to cover up the low poly-ness of the graphics and tried to aim for realism(which made these games age badly), but the Low Poly style is a aesthetic where the triangles are made deliberately distinctive and it's an art style that has it's own charm. The charm of Low-poly graphics is they will probably never age. Low Poly and Voxel art are like the pixel art of 3d graphics. Pixel art never dies. Of course in the future lighting and shaders are going to get way better in games and that's going to make Low Poly games even more beautiful, but art style itself is going to be immortal.

So, now the problem at hand. I want to brigade for adding 'Low Poly Style' tag to all the Low Poly syle games. If you are a fan of Low Poly art style, please add the tag to this style of games you have in your library. I think 'Low Poly Style' is better than 'Low Poly' for this because all PS1 game graphics(For example crash bandiccoot) are technically Low Polygon graphics, but they try to emulate realistic style and are low poly because of the limitation and not by style and even these are not as low poly as the Low Poly style graphics. So to avoid confusion and avoid tag conflict with games made for old hardware I think 'Low Poly style' is a better tag

Here's some example games of this style.
Free:
https://store.steampowered.com/app/1339580/Fox_Hen_Bag/
https://store.steampowered.com/app/1072530/Sheaf__Together_EP/
https://store.steampowered.com/app/355230/Faceted_Flight/
https://store.steampowered.com/app/1241100/POLYGON_Multiplayer_Shooter/


Paid:
https://store.steampowered.com/app/331870/AER_Mem
https://store.steampowered.com/app/623640/Mulaka/
https://store.steampowered.com/app/1219480/Poly_Squad/
https://store.steampowered.com/app/661740/Morphite/
https://store.steampowered.com/app/853550/Equilinox/
https://store.steampowered.com/app/1076230/OmniFootman/
https://store.steampowered.com/app/711540/Lonely_Mountains_Downhill/
https://store.steampowered.com/app/1048100/Peekaboo/
https://store.steampowered.com/app/609920/Hotshot_Racing/
Última edição por JCatali; 25/set./2021 às 0:25
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Exibindo comentários 17 de 7
MadBone12 25/set./2021 às 3:48 
Tags are user-generated. So start tagging.
AustrAlien2010 25/set./2021 às 3:55 
...or not, because 'low' is subjective, and therefore unspecific. The idea of 'low' can be entirely different from someone else's perception of 'low'.
Última edição por AustrAlien2010; 25/set./2021 às 4:16
Escrito originalmente por AustrAlien2010:
...or not, because 'low' is subjective, and therefore unspecific. The idea of 'low' can be entirely different from someone else's perception of 'low'.
Pretty much every tag on the store is subjective. That was the point of it being left up to the community in the first place.
nullable 25/set./2021 às 9:45 
Escrito originalmente por Cart:
So, there are tons of tags on Steam, but I am surprised that there is no 'Low Poly Style' tag.

Low Poly style uses 3d modles that are deliberately very low poly. I mean very very low polygons. More low poly than most PS1 games. It's a shame that this style was not used in early consoles. Maybe because it requires good lighting to look beautiful? Who knows.

StarFox wasn't low poly enough for you?

Well I think your first problem is you're mistaking a blocky looking game for having a low polygon count. Most of those games you listed are pushing more polys on screen than the PSOne is capable of rendering.

And it was a different time with different expectations. From consumers, console makes, publishers and developers.

Escrito originalmente por Cart:
Early 3d games tried to cover up the low poly-ness of the graphics and tried to aim for realism(which made these games age badly), but the Low Poly style is a aesthetic where the triangles are made deliberately distinctive and it's an art style that has it's own charm. The charm of Low-poly graphics is they will probably never age. Low Poly and Voxel art are like the pixel art of 3d graphics. Pixel art never dies. Of course in the future lighting and shaders are going to get way better in games and that's going to make Low Poly games even more beautiful, but art style itself is going to be immortal.

Well try running your favorite low poly games in 320x240 in 16 bit color. At lowest possible graphics options. Make sure to cap it at 30FPS. Does that art style still translate as well?

I don't think the problem was early 3D games trying to cover up the low polygons. That wasn't the issue. The hardware they were working with offered them vastly more polygons than the previous hardware could manage. They could do more than ever before. And there weren't decades of newer games to compare the visuals too. Mario64 and Crash Bandicoot were jaw dropping to behold, they only look dated now because we have better examples of those games.

Sure some art styles age more gracefully. But at the same time people want to make all sorts of different games with different themes and maybe the low poly style doesn't work all that well. It wouldn't have twenty-five years ago either. Resident Evil might not have gripped people with a different art style.

I mean there's nothing wrong with low poly. It's just not a golden hammer for designers either.
JCatali 16/out./2021 às 0:11 
Escrito originalmente por Snakub Plissken:
Escrito originalmente por Cart:
So, there are tons of tags on Steam, but I am surprised that there is no 'Low Poly Style' tag.

Low Poly style uses 3d modles that are deliberately very low poly. I mean very very low polygons. More low poly than most PS1 games. It's a shame that this style was not used in early consoles. Maybe because it requires good lighting to look beautiful? Who knows.

StarFox wasn't low poly enough for you?

Well I think your first problem is you're mistaking a blocky looking game for having a low polygon count. Most of those games you listed are pushing more polys on screen than the PSOne is capable of rendering.

And it was a different time with different expectations. From consumers, console makes, publishers and developers.

Escrito originalmente por Cart:
Early 3d games tried to cover up the low poly-ness of the graphics and tried to aim for realism(which made these games age badly), but the Low Poly style is a aesthetic where the triangles are made deliberately distinctive and it's an art style that has it's own charm. The charm of Low-poly graphics is they will probably never age. Low Poly and Voxel art are like the pixel art of 3d graphics. Pixel art never dies. Of course in the future lighting and shaders are going to get way better in games and that's going to make Low Poly games even more beautiful, but art style itself is going to be immortal.

Well try running your favorite low poly games in 320x240 in 16 bit color. At lowest possible graphics options. Make sure to cap it at 30FPS. Does that art style still translate as well?

I don't think the problem was early 3D games trying to cover up the low polygons. That wasn't the issue. The hardware they were working with offered them vastly more polygons than the previous hardware could manage. They could do more than ever before. And there weren't decades of newer games to compare the visuals too. Mario64 and Crash Bandicoot were jaw dropping to behold, they only look dated now because we have better examples of those games.

Sure some art styles age more gracefully. But at the same time people want to make all sorts of different games with different themes and maybe the low poly style doesn't work all that well. It wouldn't have twenty-five years ago either. Resident Evil might not have gripped people with a different art style.

I mean there's nothing wrong with low poly. It's just not a golden hammer for designers either.
Sorry never played N64.
And from PS1 I only remember Crash Bandicoot which tries to look high poly
MonkehMaster 16/out./2021 às 8:28 
steam needs to remove the allowance of user tags, way to many nonsense tags being added to games, not including trollish, meme, ect.. tags from people adding tags to game(s) that arent for said game(s).

also, reporting tags across steam and its games is not only tedious and annoying, but all together plain "work" in general.

in the end, game tags should be left up to the devs only, not users.
Última edição por MonkehMaster; 16/out./2021 às 8:28
nullable 16/out./2021 às 9:41 
Escrito originalmente por Cart:
Sorry never played N64.
And from PS1 I only remember Crash Bandicoot which tries to look high poly

Well my response doesn't depend on you playing the N64... and I provided plenty of context for the time period. The low poly art style you like just wouldn't have been popular because we'd seen it for years from games and systems that literally couldn't do more. Now there's hardware that can do more, the expectation is you'll do visually amazing things with it.

No one looked at Crash Bandicoot in 1996 and said it's low poly trying to look high poly. In 1996 it was high poly, and it looked high poly. And in general the concern for games is not how they'll look in twenty years, but how well they sell on release.

Game that looked better than anything you've ever seen had a strong selling point.

And again. Take a modern low poly game that you like. Run it at 320x240 in 16 bit color, on the lowest settings. And see how timeless it looks then. The art style might not translate all that well under 1995ish conditions.
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