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Rim world, everything with your colony is up to you but lame dev choices hurt choices, such as bases not allowed on map edges.
Project zomboid as you can make a big variety of characters an pick all the sandbox options
Space engineers, go where you want, build what you want, fight what you want.
Basically sandboxes where you can do anything you want and what you do is totally up to you are the least linear.
Then next up are games where you can 'make your own destiny' . As an example I'd give TES. In TES games, you can do very well in setting to do things different. Don't follow the quests, instead gather ingredients and quickly become a master alchemist, excel at combat and all aspects of the game (get rich, improve skills) using potions. Or sneak up into a residence and steal high end items, wield them right away. Perhaps trade some things and become invincible by wealth - purchasing all the items from gear to potions and way through quests. Compare this to Witcher 3. Brilliant game, sure gives the feeling of freedom, but it no way allows for any of this. You can't get high end items, and if somehow you do they are level locked. Alchemy is there, but you can't make great potions, they require beasts you need to progress in story to encounter. Skills also, level as you progress with the story, mostly. And areas unlock similarly too. For that, TES is less linear than Witcher 3.
just look into it, once you know about 60% of the game you dont need to know 'why'