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I don't argue against that. I guess my issue is people think that because it would take some time, that therefore it's a gimmick. It's not "3D". People thought VR was a gimmick and now some games are practically based around it. But while VR is a niche thing, RTX looks to be promising and actually change the way games are developed as well as how graphics are delivered. And I'm not saying games don't look good without it.
I just feel like brushing it off as a "new lighting scheme" is what makes people think and say it's a gimmick. It's a new technology (as far as gaming and GPUs are concerned) in the early stages. I say, give it some time and a chance, and I think people will come around. I certainly wouldn't go by the current 2000X RTX series GPUs though as a marker of how well it performs and how good it can look. No one denies that Nvidia jumped the gun just to try to sell the 2000X series over their 1000X series, which is probably what put people off of RTX.
And what qualifies you to declare it as the future? I mean even the graphics department at my university says (in terms of gaming - important to mention) RayTracing is nothing but a nice little candy where you take a few bites and eventually your stomach will hurt. Even one of my professors says that - side note: he (or his research group) is directly partnered with Nvidia.
So do YOU see something even scientists and developers don't see then? If yes then enlight us please because from what I see about your post is basically the blurred view of an impressed person that got overwhelmed by the fresh graphics and nothing more.. no offense really.
That is partially true. Of course lighting is mathematically speaking way easier to realize than with pre-rendered stuff or anything but in order to achieve this you balance on a small degree where one mistake in your optimizations causes the differences between cinematic experience, playable and flip-book art. Sure you could use pre-built APIs and renderers but that way you will sacrifice multi-plattform support. And therefore ditch a huge amount of playerbase
You mentioned Metro Exodus... yes it looks very impressive yet still there is no support for either Linux or MacOS and the reason obviously is not because they changed anything severely since it is the very same engine they used.
RTX is no where near to be anything of a "future" for gaming
No need for the snark. I wasn't being insulting or somehow saying that it must be the future. You assume I'm somehow so amazed and mesmerized by RTX that I can't see it's shortcomings or that I think it's perfect. I don't. And your claim about your professor is one anyone can make. It doesn't exactly have any more merit than my argument. The point is, current support for it is only low because the industry standard is always based on what consoles can accomplish.
Now, if the next generation consoles adopt it, and it becomes more mainstream, then we shouldn't be surprised to see more mainstream support for it and it being available on more games. Even Physx software is now included with every Nvidia driver update, whether games even use Physx or not (and some probably do, just not active "advanced physx" like Metro but as part of the engine.
i quote your first Post, ok?
"RTX is not a gimmick
Honestly, I'm sick and tired of hearing some people say this. RTX has been around for a while. It's just that we didn't have capable GPUs that could run it without greatly sacrificing performance.
However, I can definitely see it as the future of rendering lighting and shadows, "
do you need more Hint were you say stuff?
Physx is a perfect example. And lets be real. RTX looks great but thats all. Iooks great, has a massive performance hit and is expensive. Until two of those things change its going to be about as mainstream as VR.
And this also screams gimmick, btw.
But honest question, OP. Why does it matter how other people see it?
But honest question, OP. Why does it matter how other people see it? [/quote]
I guess it doesn't, but everyone is entitled to their opinion, right? I was just wondering what other people thought and whether RTX can be adopted on a more mainstream level. After all, one of the selling points that the new generation consoles wants to use is their ability to have RTX, especially since they're using AMD hardware, despite no AMD cards yet supporting it.
But most of the "great advances with RTX" have nothing to do with RTX