Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
You don´t eliminate jails. You minimize the problem. For example, cuarantine now minimizes the covid-19 contagion, it doesn´t cure it; but at least you can control it easier.
It's not yet listed, it seems.
Please.... don´t give them ideas... I´m trying to make them understand that the games should have the core playing mechanics as a tag instead of "what you think the game is" tag
I thought you were implying an analogue to the issue you have in the aforequoted post.
what I´m trying to say is that if we know that we are doing something wrong, we will at least try to avoid doing it. Multiply the effect and many people will think twice before commiting the same error, thus the problem can be controlled. Of course we will always have the occational dumb, but hey nothing is perfect.
But you could also call it a puzzle game, perhaps?
It’s a really bad analogy, then, I wit.
"Accurate" deer simulation.
Look. I will write this only once:
Command & Conquer = [RTS], [Strategy]
Command & Conquer ≠ [Simulation]
Simcity = [City Builder] , [Strategy]
Simcity ≠ [Simulation]
Whatever_Tycoon_Game = [Strategy], [Management]
Whatever_Tycoon_Game ≠ [Simulation]
Euro Truck simulator 2090 = [Simulation], [Driving]
Euro Truck simulator 2090 ≠ [Strategy], [Management]
ARMA = [Simulation], [FPS]
ARMA ≠ [Strategy]
Even if some strategy is used during gameplay like in ARMA series, you can´t TAG it as Strategy or you will annoy a lot of people searching for isometric RTS, management strategy or city building games.
The core gameplay mechanics are what the game is for the most part. You MUST NOT tag e.g ARMA games as Strategy EVEN if it has some strategy in it.
You remind me of the people that tags music like "rock ballad heavy riffs with electro pop" ...what is the core music style? rock? ballad? pop? you have to mantain this in the most minimalistic description possible.
You would not say Led Zeppelin is a ballad band because they have some.
You can´t possibly say that a tycoon game is a simulator (again, even if you feel totally immersed in the game and think of this as a simulation of real life, the game has all the classic elements of a strategy game.)
I love you too, pal.
You can keep on trying to proclaim your opinion as truth, it doesn't make it true.
You remind me of the person with the soap box on the corner of the street, screaming all kinds of things yet everyone simply walks past him.
You are not the authority on what is considered a simulator. Any dictionary would show that you're wrong.
Lets take Merriam-Webster as an example and look at the words simulator, to simulate and simulation.
"Definition of simulator
: one that simulates
especially : a device that enables the operator to reproduce or represent under test conditions phenomena likely to occur in actual performance"
"Definition of simulate
transitive verb
1: to give or assume the appearance or effect of often with the intent to deceive : IMITATE
2: to make a simulation of (something, such as a physical system)"
"Definition of simulation
1: the act or process of simulating
2: a sham object : COUNTERFEIT
3a: the imitative representation of the functioning of one system or process by means of the functioning of another
a computer simulation of an industrial process
b: examination of a problem often not subject to direct experimentation by means of a simulating device"
Under those conditions a wide variety of games can be called simulators. SimCity simulates the functioning of several systems and processes for example.
Every physics based puzzle game is a simulator too. They all simulate phenomena likely to occur in actual performance.
Strategy games can be simulators. The whole idea of wargaming is to simulate different scenarios.