Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Time to move on to a newer OS.
Steam has no longer support XP since 2019, forever.
A. It's ancient.
B. Less than half a percent of users were still using at the time Steam ended support.
C. Systems running XP would have to be old or otherwise extremely limited, so not exactly a cash cow. Probably that 0.48% of XP users weren't bringing in 0.48% of revenue.
I mean OS'es get old, the world moves on, and legacy support is time consuming and expensive. Unless legacy users are extremely valuable, which usually they're not, it makes sense to end support for ancient things. Steam ended support for Win98 in 2007. XP did last much longer if that's any consolation.
Imagine using an OS for 1983 for gaming in 2001... a little silly. Same for Windows XP in 2019.
If Steam were my project, platform independence would be a primary concern -- and having an XP client that is "stuck" at some old feature set would just be another platform. As long as a client can do downloads and DRM, things are fine; everything else is pretty much optional anyway.
Depending on what Steam does, this could even be a common library, and there would just be two UIs -- one that still runs on XP, and one that has more features and doesn't work on XP.
I never cease to be surprised how impossibly lazy programmers and companies are. Kinda makes you wonder why no one willing to work or do things right ever succeeds.
But people on the sidelines have no problem imagining they could do it right and it would be trivial and wouldn't cost a dime.
https://support.steampowered.com/kb_article.php?ref=1558-AFCM-4577
But without that connectivity, I can still use my installed XP games in a pinch. it's crap, but... oh well, it's not my only option and I feel sorry for folks who made the mistake of not paying attention when this was all going down more than a year ago.
If the game client (e.g. the Steam client) that's required to start the game doesn't run on an older OS then that is a pretty legitimate problem. (And one that should be solved by getting the game DRM-free, so it doesn't require a client to run.)
So if OP has a WinXP system I'd first suggest trying to see if the game can run without Steam.
We weren't expecting modern software platforms to support those old OS'es though. You couldn't play Quake 3 on a 18 year old OS in 2001. Whatever exceptions or edge cases you can find still don't change the reality that you can't be rocking an 18 year old OS and expect the world to revolve around you, or practically anything current to support it.
Well there's no obligation on Steam's end to support or accommodate XP users. And this has already been settled over a year ago.
Clearly as long existing web services continue to chug along there will be an expectation for users to stay updated on their end and meet gradually evolving requirements. We're just not going to live in a world where someone could buy a PC in 2001 and reasonably expect support and accommodations in perpetuity. So good luck arguing otherwise and getting results.
Sure, there are some DRM free games on Steam, so it can't hurt.
Time doesn't automatically obsolete things. It's people's actions that do that.
I don't think "support" in terms of "helping out the customer to make stuff work" should be expected, but stuff should not be made to break just because it's old and outdated.
Unfortunately, Steam by its very nature requires an obligatory client software that allows for an interruption-of-service problem to arise when the Steam client becomes unable to runeven if the game itself can.
Your mistake if you tie your old software functionality expectations to a constantly evolving and updating platform that has never proven itself willing to support outdated OS'es. IE See Win9x support ending in 2007.
Stuff shouldn't be handcuffed to the past because some people can't or won't move on. If having games run on their original hardware and OS'es forever is your primary concern, Steam is not the platform for you. Pretty much no digital distribution platform outside of GoG supports that, and even then their client doesn't run on every OS their old games might support. And most of their spiel is fiddling with old games to run on modern systems...
Well Steam is by design, DRM, if you can't run the DRM that would tend to be a problem for running the software tied to it. If you don't want to run DRM, don't buy games from Steam. Or pretty much any triple A games for that matter.
GOG explicitly supports some older systems with their releases, and their client is optional, which makes them exceptionally good at serving older games.
But, more generally, if you take an old system out of decades-long storage then assuming the hardware is still intact it should still be able to run the old games that it was able to run when last used, even without official support.