Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unfortuntately, both class-less systems, as well as systems that just level the skill that you're using, are not very popular for some reason.
I know, it's such a shame :( I really like this system more
You asked for singleplayer, Skyrim has already been mentioned, Mount&Blade you knew about, you could try Kenshi.
And I can't resist to remind you of Ultima Online, there is now a free to play (= demo) version, so there is no reason to not try it.
FWIW, this sometimes happens in JRPGs too, most notably Final Fantasy II (J).
It more commonly shows up as a "use skills to level them up" where skill effectiveness is still tied to a level of some sort, just not charcter level. This happens in Secret of Mana for example, as well as games with RPG elements such as Castlevania Portrait of Ruin.
it's not very popular way of game designing because it's a huge pain to balance such games. all the possibilities must be thought out very carefully to prevent players from "ruining their builds", and everything must be filled with activities and choices to make game not boring and linear. even if done properly, in the end majority of players won't even notice all the work put into balance... i would say, such games are not possible to develop by small teams, probably that's why they are not so popular in indie scene...
and it's not really a genre or subgenre. in rp games it's called character progression/leveling systems.
But trust me, that system becomes quite burdensome, like some skills progress at different rates, like generally athletics being slow to level regarless of the lots of sprinting in the open world you do and certain skills like acrobatics get very little actual use to train them on, and having high acrobatics enabling you to get to higher places in select areas is pretty useful, meaning you end up being forced to do the silly nonsense of holding the jump button and just bunnyhop going from A to B instead of walking or sprinting.
And esentially once you have some gold you can actually just buy those skills up to max level from vendors if you have their governing stats high enough.