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It is not?
I'm referring to this:
link[en.wikipedia.org]
You could brute force things with Gmod, Minecraft, or other such open-world persistent or player-driven content.
But getting the kind of licensing that Rifts has, .... hell Palladium Games doesn't even own the rights to most of their published (in the past) stuff any more. It's expensive.
Lego Dimensions, however, is an *astonishingly good* game, given that it's legos - but the properties that they do cover are done hilariously well, and surprisingly deeply for some.
Take Neptunia. While the franchise has "dimensions" firmly embedded in its lore, at least two games spanning multiple dimensions (Ultradimension, Zerodimension and Heartdimension, in addition to the regular Hyperdimension that the series is based in), and one NPC that can freely travel between dimensions (Croire), they are just areas that are initially difficult/impossible to access (characters end up there via some means that they have no control over, and will have to find a way back during the story), but eventually a portal will be established. Other than that, those dimensions are just different places for story parts to take place in, sometimes similar to the Hyperdimension (Ultradimension), sometimes completely distinct (Zero and Heart dimensions).
I can't say I've played every game in existence, but I'd say "dimensions" are rare, and they are more of a plot-term than an actual mechanic where you can freely play in slightly different versions of the same game world.
I suspect that a lot of writers default to "dinosaurs must be in the distant past!" and "spaceships are in the future!" .... It's pretty sad, honestly.
Also, this is a feature in some Zelda games, if you consider those RPGs. (They're typically not called RPGs these days but they used to be called such.)
You may want to check the video game listings on this trope page, and the lists for its subtropes: https://tvtropes.org/pmwiki/pmwiki.php/Main/AlternateUniverse