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it would be like playing a game of baseball with your friends and some idiot comes and starts doing all kinda of crazy sh*t, and then when you tell them...this isnt how u play baseball, they tell you " I can play how I want". As a hunter, the game was VERY coop oriented...YOU had to play as a team, or die. I've actually beaten REALLY bad monsters on my own, but its because they werent good or were very new, so it really doesnt count.
You had monsters that took advantage of how bad hunter teams were just to get an EASY "win" so they could brag to the one good hunter player to get a rise out of them. The game was amazing before the Stage 2 crap came out on PC. the game was at its best when they used the formula that drew everyone to watch them playing it as the were developing it. The monster was super hard and you had to be a team player as a hunter. I havent had so much fun playing an online competitive game since Socom was on the PS2, and I doubt it will ever happen again.
I'm part of a dying group of gamers that actually had good games to play and not gimmicks meant simply to make everyone feel like they could be an awesome gamer, and separate the money from your wallet. And for once when evolve was coming out and i was watching streams of them playing it, I was so excited...it was a solid game with unlimited potential for fun, if u had the right gamers...but there arent so many of us out there as gaming is being taken over by easily amused, sell me more skins and ill pay more for less game, kinda players...GO fornite and all the other gimmick games out there...they've turned video gaming into Vegas with no jackpot.
I played on XB1...Lazarus-I was #2, shoulda been first but the #1 Laz ONLY played Lazarus, I played everyone. Laz was my favorite player though. I was top 3, top 10, or in the top 100 for more than half the characters in the game. One of the rare instances were I was one of the best and of course it failed...because I was amazing at it...I understood it like no other game before or since, it just made sense to me. All the other games I had to come to terms with and accept not being the best and both games I've been amazing at died...and games like fornite that suck to me, are cash cows for simple novice gamers, with less time in gaming than i have for some games. Sometimes i wonder if Socom and Evolve died because i loved them...smh
Sounds good, but here's what you're asking:
They should invest more resources into a dead game. Spend thousands of dollars on development to implement private servers. And hope there's enough demand where people will buy, or re-buy the game. And of course if that initial release isn't perfect spend more on patches and further development.
Starts to sound less good for 2K and more of a risk. Not to mention they probably don't have some idle developers just sitting around for misc projects, so now we're talking about taking resources away from new projects to accomplish this or hiring some new developers.
I feel like people tend to think of a solution that's easy to say, and since they don't need to deal with the realities of what they're asking, they can't see the problems.
Issue is that no company want to invest in this game that flop, and fail to maintain a sustainable player base, it fail pretty quick across all playeforms after release date, and even after making it free to play, still fail to remain sustainable.
Dead my daylight manage to do things right for a 4v1.
Blow me.
If they were to bring it back, they should make it free, open the SDK and allow for private servers. Everyone knows it's done for though and that's why it'll likely never see the light of day ever again.
That's what you want to believe because it's convenient. It's not reality though. Customers will expect more even if you don't. They'll call it a scam and a money grab otherwise.
Makes you wonder why every developer doesn't do this, doesn't it?
Sure they do. But for most games that's super niche, couple dozen or hundred people in the whole world. Not something you'd rationally put development time towards.
It's pretty easy to imagine an amazing outcome when it's never going to happen and even if it did you don't really have to deal with the results or the consequences of being wrong. Just saying.
I could be wrong. I'm just saying there's some variables you're not accounting for with your boundless optimism. It's not the slam dunk you're angling towards and so I'm not going to be surprised when anyone making the decisions decides it's probably not worth the risk, time, money and effort or has already decided that.
And seeing as the game basically failed twice already, saying "third time is the charm" is a tough sell.
It's a fairly new concept, actually. THQ Nordic has done this for several of their games - Red Faction Guerrilla comes to mind. Sega has discovered it with Vanquish and Bayonetta.
I think a lot of games could be salvaged with some tlc. If there was no money in additional development for old games, remasters wouldn't be a thing.
Enjoy your frigid skepticism / pessimism. That's how nothing gets done.
I'm a human being who hasn't been in a coma for the last thirty years?
Re-releasing or remastering a successful game is one thing. But a game that failed to gain traction as a paid product and as F2P? That's a whole different animal and clearly has a higher probability to flop (again).
I'm saying there's risk, you can't just throw money at any project and expect to make it back, or have it generate revenue for decades.
Well someone needs to balance unbridled optimism. Takes both types (and more) to make the world go and not fall off the rails.
Due to our community effort in getting Evolve Legacy peer to peer back online, it appears 2k went a step further!
Evolve Stage Two now has an online peer to peer server again!
You can try to bring back this thread but you can't bring back that abomination of a game.