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When I buy new game, I always like to practice with bots first before playing multiplayer, so when I start playing multiplayer I'm prepared and know where to go and what to do.
I noticed that there's no way to figure out from the store page, does multiplayer game have bots.
I had game called Storm United in my library but I haven't tried it immediately. But when I downloaded and launched it, I got greeted with endless "Connecting to servers"
Now that game is completely useless because it's impossible to get past by connecting to servers screen.
Since then, before purchasing games I always first look does game requires connection to game servers and does it have bots for solo playing.
Because multiplayer games are easier to make.
You make a map and it can be played millions of times. But in single player game devs have to create detailed levels and players would go through there just once.
And in multiplayer games you don't have to program AI, write story, create cutscenes, pay professional voice actors, etc.
Or you make your game.... PROCEDURAL!!!
Kind of ironic how despite being a field that has made outrageous advances in other fields of CS, AI has been forgotten and tossed aside by most of the gaming industry.
And if you read into it, most of the highly praised AIs games had in the past worked basically through Smoke and mirrors.
You don't need an advanced AI in order to look like it works as an advanced AI.
People still praise F.E.A.R. AI as pretty damn good one. But most of what made it works is mostly based on how their behavior is presented to you. In that regard all the Radio chatter of FEAR's AI plays a huge role on how it feels so lively and great (Something HL2 AI also did at its time)
There's some interesting reads out there about how HL2 and FEAR AIs work if you are interested in the subject.
Also (another argument usually brought against the use of bots in games) they do not need to equate to a human counterpart. They're there to fulfill a role and fill a void. Not to be a replacement for a human player.
Speaking of which and going back to the wishlist discussion. Is the reason why instead of putting it on my wishlist I placed PAYDAY2 on my following list for more than a year.
The devs decided than -unlike the previous games- This one wouldn't have any kind of solo play or bots at all. Only wishlisted it after they changed their minds and added single player gamemode with bots.
Wishlist is the place where I have the games I've already made a (positive) purchase decision and only pricing and priorities are factors to account. My followed list is the place for 'Still missing features/development' storage room.
So I put games on my wishlist that I'm mildly interested in then compare the various games to determine which is the best value since I'm nowhere near interested enough to buy all of them. Most games just get deleted from my list after awhile.
Otherwise for games I actually am seriously interested in I use the wishlist to monitor their prices, development and reviews.
Wishlisting is like bookmarking for me and makes it easier to find and actually purchase later.
I also move games around and games where I loose interest move down and games that are on the bottom are the games that I most probably won't purchase and I will remove first.
If a game I wishlisted is later known to have Denuvo, it is removed instantly and also put on ignore.
If I purchased a game I wishlisted on another platform (Xbox One X) because it had Denuvo or wasn't available on Steam because of Epis exclusivity, I also remove it but then put it on Ignored (played on another platform) instead.
So the number one reason I don't purchase games on Steam that were on my wishlist is definitely Denuvo.
Another reason is that I simply lose interest, but those normally slowly move down in the list first until I eventually remove them.
I just felt like wishlist was not proactive enough, and that I should actually reach out to the publishers. Might they find my low cash offers offensive? Sure! But if I don't try, I will never know.
I guess what you did counts as an "offer" technically. Not like people would usually call it such, but yeah. I mean, I had the mental image of you being a commodities trader making an "offer" to buy up something as a business deal, so lol
I did get the fairly decent support guy to say he doesn't believe that Ubisoft recognizes Haggling, and that's about what I expected. I'm willing to pay $20, their "sale price" is $49.99, and current price is $119.00.
I would absolutely accept a "You're Crazy" from Ubisoft. But I'm being honest. $20 is my price point.
I mean I picked up FC3 for 2.99 at goodwill, but that's secondary market, 360 platform, and it's not like I can cross platform it.
FC4 looks amazing, but I've never played it.
FC5 is outside my system performance, that's why the gold pack was attractive to me.
Ever since I got mad at Sega for the Sonic Mania preorder mess, I'm not in a mood to prepurchase games.
Just like I want Assassins' Creed 2, but I'd buy it for two dollars, to complete the trilogy.
or how I pointlessly wait for MW2 to hit five dollars. No interest in the third, just want MW2 to match COD4 on steam. It will never happen.
I don't play MP ever. I'd buy SP clients at a lower price happily, but I realize they'd probably cut SP if they could.