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Rapportera problem med översättningen
But to get the conversation going, it would be nice, if there was a game like Mordheim and Raid the Shadow legends mix, with various classes and heroes with various skills and aptitudes. However instead of pay to win, it would be nice for once, where devs actually develop a game that challenges the players to actually play the game to "enjoy" it, where the players are rewarded for completing a difficult challenge to win a certain item, but instead of paying random gacha or loot boxes, the players uses the in game currency that is earned in the game and rarer items like tickets are earned through a difficult challenges.
Lastly the genre would be rpg, turn based, tactical and in game reward system (that is not like the pay to win Gacha or loot boxes but uses in game currency that is earned in game).
This is the fundamental problem with major game publishers like Ubisoft, Activision and Bethesda (or the culture and the environment they created) then it shows how the quality of some of their games have turned to sh!t like Fallout 76, where everything literally fails to the horrible in game mechanics, due to heavy influence of monetizations thus the creativity and the content of game itself suffers or becomes boring, due to massive paywalls which becomes a repetitive nightmare that is just a boredom of hell.
What happened to the days where one buy and play the game to simply "enjoy" it? or the good ol DLC's that actually worth something.