安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
You make it sound like the game isn't complete without the mTX. Then again if the game wasn't a complete experience witrhout MTX I doubt anyone would actually buy the game let alone the MTX.
And lo and behold I can thusly choose not to buy said game. Anyone (who wassmart wenough to not rush out to buy the game on day 1) has ability and even those who were silly can simply decide not to keep playing the game and move on to other games having learned a lesson.
S.x.
and as long as they don't become the high majority of gamers we will be able to play good games without microtransactions
Voting doesn'tr really do much ifd you're in the miunority and this is after all a plutocracy. Those that spend have louder voices than those that don't.
Which means it's going to be very hard for your not spending to register on a Developer's radar. You have a set of people who will spend monbey on your game and the MYX, that's who you're going to try to please.
I mean making changes that hurt your bottom line in order to please people who weren't buying your stuff anyway doesn't really work. I mean look at what all that SJW'ing did to Marvel.
Well here's the thing if they're making more mony from MTX games than non MTX games then they're gonna keep pushing that.. Of course if you don't buy MTX games then they just figure you wren'ta gamer any way and continue cattering to the people with the deep wallets.
Yes - but 10% of customers paying on average double the value of the game on microtransactions doesn't balance out 50% of your customers not buying the game at all.
Consumer power exists - if we are not daunted by the voices saying "it cannot be done".
S.x.
If they're not buying , They aren't your customers are they? Again it creates the dichotomy. You can either work to please a smaller but inherently more lucrative group, or try to cater to alarger audience.
Strangely enough, a business can do either and be quite successful, so itg boils down to ... which is easier for the business. If 1-0% paying double over the course of time for mtx and you have another 30% that are just happy to play the game sans mtx. well then . Who should the business steer towards. Those trhat might spend the money if they made the changs, or those that are spending the money .
You may have a smaller base but it's a base that can be cultivated over time.
Even that 1% is likely not to stick around if the game has a bad reputation. "Bling" always means (and usually costs) more in popular games.
Notably all your arguments are based purely on immediate money to the company and nothing about long term reputation (which can really affect the bottom line) or quality of games.
S.x.
they are testing how far they can go ,and games with microtransactions will increase ,but we will always be able to play good games without microtransactions
come on ,how many ppl can be happy to pay that much for one videogame
most p2w games already have horrible ratings and reviews ,and there are a lot of awesome new games without microtransactions every year