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Fordítási probléma jelentése
Before too long, at the rate Steam is going, it won't take too much effort for a place like GOG to reach out to the masses of legitimate, disgruntled developers and start marketing the good games that slip through the cracks.
Furthermore, as much as I like DRM-free gaming, GOG's insistence on this does mean some publishers are averse to putting much on their store. Large publishers cocnerned about piracy would probably just shift to something like Origin or Uplay instead.
Ironically it was a unified hardware (the personal computer) jumping into the game market what set the last mail on the coffin.
Nothing of that comes close to the actual scenario. The boom of 3rd party devs making games has more to do with the lowered entry barrier of software development (something that happens equally in every other creative industry right now) than with happened on the 83.
Hardware platforms are mature and settled in (way unlike the 83)
What you see as a sign of a second crash is the effect of just another content industry becoming more accessible to content creators.
When you've lived through three decades of the same song it gets old fast.
https://www.theverge.com/2018/6/10/17446628/microsoft-xbox-game-streaming-cloud-service-next-xbox-teaser-e3-2018
https://www.extremetech.com/gaming/277982-google-announces-project-stream-a-game-streaming-service-for-chrome
https://www.techradar.com/news/playstation-now-three-years-on-is-sonys-streaming-service-for-games-worth-it
https://www.howtogeek.com/362411/the-best-cloud-gaming-services-for-streaming-video-games/
Sony, Microsoft and Google are far better situated with their finely meshed datacenters around the globe to deliver a game streaming service that actually works.
It wasn't quality either. . Granted a few flops like ET shook retailer confidence. You have to remember three things back then.
1.) There were a lot of competing systems back then. Just going by video game systems you had the atari 2600 & 5200, The intellivision, The Colecovision, The Odyssey, and one more i can't remember. Thats at least 5 different consoles...then you count things like the Home COmputer systems like the COmmodore, Spectrum and you realize that it was an inventory nightmare. Can you imagine what a game store would look like if it had 5 consoles each with rtheir ownincompatible libraries, peripherals and accessories?
2.) Retailers never considered hom,e gaming to be an industry, at the time it was essentially seen as a fad. Like Beanie Babies, Hula Hoops, etc. So Retailers were always looking and waiting for the optimal point to cash out.
3.) Nintendo really only got into retailer good graces initially via the Toy Aisle, rather than the home computing aisle. Have you ever really wondered why The Nes had so many odd peripherals Like ROB the Robot, the Zapper, The PowerPad, yet when you check the library the most supported of the peripherals (the zapper) had at best 10 games made for it.
WHat masses of disgruntled developers? The ones who don't bother to market their games, the ones who make games that can't stand out from the detritus. Old saying. If you can't stand out from ♥♥♥♥, it's because you're ♥♥♥♥.
Developers of actually decent games don't have that much of an issue, since they work to constantly promote their games and target trheir promotions to their identified audience. It's only the developers who's entire marketing strategy was to 'get on on steam' tI.e lazy asshats that have issues. It's like saying you only need to 'get a degree' to get a good job. No, you need to get your degree then start networking and putting out your resumes and beating the pavement.
And lets be clear. The NES had a lot of HSite titles , all of which bore the Nintendo Seal of Quality. ANy developer that bought their carts from nintendo got to slap that suymbol on their game.
In fact if you look at the total library for most every system you'll find that at least half the games aren't what most would consider good. THe only thing that has really changed is that its easier to get into development and users are actually aware of the full array of options and not the shortlists that magazines and physical stores used to create.
Just accounting ISPs into the equation makes game streaming services stand on a difficult balance. ISPs messing with competition services to boost their own ones (as already happens with video streaming services) overcharging for them or metered Internet connections pose a hurdle on these services success over the existing ones.
It's still easier to download one and play at will than turning gaming into another Internet data chewing application along music and TV.
Not to mention gaming portfolios attractive enough to get people to jump ships.
And where's the business for hardware manufacturers (AMD, NVIDIA, INTEL) if gaming just requires a screen and KB+M? That's a lot of money not being poured into game development. (Maybe games will be financed by LG & Razer instead?)
If anything Google has enough power to run a service at loss to get people in... I wouldn't bet hard on it either given Google's habit of dropping or changing services at the drop of a hat.
Still an interesting long ball worth watching.
how dare people like games you dont like
nice generalising there btw
Anyway, I've ignored the quantity so they won't show up - https://steamcommunity.com/sharedfiles/filedetails/?id=3290901579