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번역 관련 문제 보고
I would probably still start with this as a baseline, although "quality of life"-features might be factored into it -- like whether you can actually progress, or whether it's just too slow to be viable.
Same applies to some non-free games. Currently I'm playing "The Secret World" -- which is a "buy once, no subscription" MMO"RP"G. It has a cash shop, but I don't have much of an issue with that since the grinding is not really caused by a lack of cash features.
What about a game like Overwatch or CS:GO? Sure, you can earn the extra content for free, but you can also pay for it too.
Would it be fair to say that OW or CS:GO has "a ton of skins and you can get all of them for free"?
I mean, it's unrealistic right? You could grind until you get every skin. At the same time, the results are random. At some point you'll need to trade or purchase skins if you want them all.
Note: This isn't about CS:GO or OW. I'm just using it as an example.
The Secret World is very much up-front about their content and policy.
"No membership required. Purchase the game and experience The Secret World without a monthly fee. Optional membership and in-game services offer tons of Loyalty Rewards and more! "
There is wholly optional content, and you can purchase it. That's fine.
What I'm saying is...
What if there are 2 options? You can get the content for free, but you also have the option to buy it outright.
Would it be okay to advertise that content as "free"?
Further, would it be acceptable if that content wasn't available to the average player? Like... if you had to be one of the top players on the server in order to get anything for free. Would it be okay to say that "content is free" for your game?
I mean I think people appreciate (and often expect) that in-game transactions are noted up-front, so if there are items that are available both by playing and through purchase, it's pretty normal for devs to say so. Not sure I've ever encountered a game with that kind of free-or-paid item that ignores the fact that they can be paid for and just says "these items are free" - because what would be the point? You'd be going out of your way to not address community (or perhaps legal) expectation of disclosure of purchase options, and it sounds really weird to boot.
By "sounds really weird", what I mean is, it's entirely normal for games to feature items/abilities/levels etc that you earn access to by playing the game. That's called playing the game. I don't need Blizzard to tell me that Diablo 2's high-level unique items, or, say, the Meteor spell, are free - why wouldn't they be? If a dev goes out of their way to say something is free it makes me instantly skeptical: "okay, that's free, so what, you're saying some things aren't?". So surely that'd be awful marketing; I don't play a lot of games with purchase options, but from my possibly-naive perspective, it doesn't seem like there's too much to worry about here.