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Zgłoś problem z tłumaczeniem
they did that with EA and look where that ended up.
DLC is popular
People buy DLC
Yet they are the ones contributing the most to new games being made, due to revenues.
They are the heroes in this story, yet as you said, if playing at release, might be getting a slightly inferior version of the game, rather than waiting for it to get patched.
Incidentally, what you described, is why I don't like to buy Early Access games.
It might seem savvy, but most people cannot wait that long, and it contributes far less to the making of new games or creative content than you would imagine.
Avoiding it altogether means not playing some outstanding games. It's a choice, but not really for avid gamers.
Checking the net EA's decision was far more about straight money than quality issues. Running their own website (Origin) may firstly save them a substantial amount on retail costs (not everything - keeping the site up will cost a significant amount of money). They're also hoping that their customers won't be asking why their games are 50% - 100% more expensive than other similar games that they couldn't avoid if they were on Steam.
S.x.
I agree with you rojimbo that it is the customers who pay top dollar on the game's release that are key to its success - which is why the industry should be treating them better than they are.
S.x.
i dont think activision or sega would be thrilled to discuss such a thing with valve.
you really have to contact the publishers as a consumer and have many behind you with the same philosophy to encourage them to changes their ways. until you get people to stop buying crap dlc, this will only stay the same.
Still, developing a game, especially for the PC, means bugs. It's the ultimate truth. You will ALWAYS have bugs.
Seeing as that is a fact, I don't see why we should penalise them further by not buying their games and DLC, seeing as most bugs eventually get fixed, or penalising our gaming addictions and waiting for X number of years to pick up a game from the bargain bin. At this stage, the developers have possibly put out another game, no thanks to you.
Though the long-tail IS becoming more significant with digital sales.
But either way, a fool and his unearned disposable income are easily parted.
I accept bugs are inevitable. Indeed even the EU does - their regulations on the sale of downloaded electronic games expressly cover that. But in relation to Mass Effect Andromeda the problems weren't minor glitches uncovered as people did the unexpected - they were very clear and unsubtle problems on the main route through the game.
Seeing as how I've bought circa 250 games on Steam alone I'm one of the loyal and honest gamers that make the industry functional. Money from the "tail" sales probably goes to fund the third game.
But I think we both accept that it's the early purchasers at high prices that are critical to the industry's success - and that's why I believe that the industry needs to put giving them a good experience at the top of their development targets rather than monetising DLC - often by withholding what ought to have been part of the game as DLC.
S.x.
You're not going to sell DLC without selling the game first. You're not going to sell the game, eventually, if it's a shoddy, half complete product primarily intended to sell DLC.
S.x.
Taking a step back and looking at the industry as a whole, we can see that since the introduction of the 3D graphics accelerators and their rapid pace of evolution, production costs have skyrocketed because with every new generation you have to redo all the models, textures, animations, update the engine and so on. Those costs, which were growing almost exponentially, have been dealt with through multiple means:
Take one or more tools out of that box, and you leave the publishers with only the most basic option, increasing the base price of the game.
If you don't like DLC, and don't want to pay for it, you already live in the very world in which it would be banned. Buy the base game and enjoy it. The content the DLC offers, wouldn't exist in DLC-free world anyway, because it wouldn't be in the budget at the $60 base price. If it did exist, you'd be paying a $100 by now just to buy a regular game. Which you are, if you buy the DLC!
If you take a look at gross revenue vs profit, the ratios haven't changed all that much over the years.
And no it's not an money issue for me at all, but i do think games should spend more in development time, but each to their own, :)