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The point of making the content about the exploits is to gain visibility so that game devs and/or Valve would act on it quicker because there is no direct line to Valve other than the public forums.
But.
If I find a bug in steam today, I have no way to bring it to VALVe's attention.
If the only way is to clown on yuoutube, then I don't talk anymore.
If you are not already famous and want to use your clout, subscribers and viewers, you report it in the bug report forum.
Honestly, a button in the support with the words "report a bug" would be enough, to make the users of stems feel important and not just chickens to be plucked.
Why pester support with something that they can not assist with? All they can do is relay it up the chain until their boss sends it to Valve.
People can easily make a bug report where Valve will see it not long after they report it, https://steamcommunity.com/groups/SteamClientBeta/discussions/0/ .
The truth is that a youtube clown with millions of views, advertises a bug in the VALVe platform: he does it on purpose.
VALVe only fixes the bug because it has image damage. I want to remind you that many bugs that this clown publishes are specifically researched by him.
A normal steam user who logs in 5 hours a week, he would not see the bugs mentioned in normal steam use.
So these youtube clowns exploit other people's problems to make money: ethically incorrect.
Also there are countless bugs in the steam client under linux( one of which I also reported), which are totally ignored by VALVe:
Even the youtube clown doesn't report them because he can't make money.
So the youtube clown is useful only to himself and to the VALVe. This is to prevent the valve from being incompetent : But we keep the Linux problems of the Steam cleint because the most famous clown on YouTube doesn't mention them.
And Steam users are all stupid because they report problems and are ignored, because they are not professional clowns.
This one was relayed to him by a Steam user...
https://www.youtube.com/watch?v=l8mvWiNs30M
...that you can read here...
https://steamcommunity.com/groups/SteamClientBeta/discussions/0/3832045251558075386/
While Valve has a Linux forum, they moved bug reporting for the most part to github...
https://steamcommunity.com/app/221410/discussions/0/2860219962080763731/
He is not a Linux user that goes looking for generic bugs in Linux anyways.
There are plenty of creators on YT that do post videos on Steam for Linux issues.
Honestly, I don't believe it. In the end is that it is an alternative clown account? No one forbids me from thinking so.
The argument that there are countless YTs talking about steam and linux?
Great, but we are facing the dispersion of information!
Github? Another way of dispersing information.
I'm registered on Steam, I write on steam about the bug. All the information remains in a single place where everyone can participate.
Instead? It's better to disperse information on a thousand channels
-I have to record myself on youtube
-I have to become a follower of a YT clown
-I have to leave a comment in the video, hoping it will be read.
-I have to hope that the YT clown makes the video on the matter (Obviously if he thinks it profitable)
-Github I need to register
-I need to have a github-compatible browser
-You must have skills in the field which is predominantly aimed at developers.
INSTEAD OF posting a simple post on the linux steam forum, do I have to waste time on a thousand sites?
In my opinion, in the university course of computer engineering they should put a course in business administration on how not to disperse information.
See... https://steamcommunity.com/groups/SteamClientBeta/discussions/0/4336483474862150350/
I honestly think I've lost that enthusiasm for video games. The new generations who are coming into the development of video games are incapable.
These only have an interest in creating confusion and discrepancies.
They are polluting everything with twisted mindsets and corporate policies.
The old programmers were able to make masterpieces with totally inferior tools.
The old programmers only had in mind the video game to be created: and thanks to this they created masterpieces.
Today we have the state of the art of development tools and we do 💩.