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What does it matter to know exactly which games with a Female Protagonist are crap quality- and story-vise and which are not?
What support do you have for those claims?
What support do you have that gamers make that difference between male and female protagonists?
What support do you have that gamers have EVER cared about if they play as a male or female main character?
I admit it is annecdotal, but I think most would say it is true. I mean if we want to be scientific about it, you and I could go through steam's 7000 game and find all the ones that only have a female or male protagonist then find the average user and metacritic score for female vs. male games, but I honestly don't care about it enough that's why I made the statement Fr every bad female game I could probably find 10 bad make games.
Sorry I'm not understanding what you are asking with that question
It is more annecdotal, but I am sure I can find some examples of games females wish they could play as their own sex, kind of like now how many games their have a romantic element are asked to include GLBT characters or how some gamers want characters tthey can select or make closer to their own race. If gamers didn't care about being able to play as the sex of their choice we would not see them rising in big game like the Mass Effect or Fallout series.
NOTE EDITED DUE TO FAIL AT PROPER FORMATTING.
I'm talking about the games marketed as revolutionary because they have a Female Main Character.
I'm talking about the games created to cater to the Feminists demands.
I'm talking about the games that has been released under the tag of "Female Protagonist" by companies to basically say "Please don't call us woman-haters!! Look! We made a game with a Female Main Character to play, so please don't hate us...".
I'm talking about the games made by indi-devs that think they are edgy because they won't "fall in line with the patriarchal games-industry that wants to portray women as weak"...
Samus Aran, Bayonetta, Lara Croft, Chell, and the myriad of playable female characters in the Resident Evil series have all been talked about by Feminists as negative portrayals of women by either needing constant help or by being portrayed as excessively and "un-womanly" sexual.
Red, the playable character in Transistor, proves what gamers(male and female alike) have been saying to Feminists from day, that we do not care if the Main Character is male, female, or some genderless slug, as long as the game is well made and the story is intriguing .. but that game and others like it have been completely ignored as if saying that it is irrelevant...
OP, I am convinced you are simply looking to piss people off right now. You want people that disagree with you to scream at.
Secondly, it is good that you admit that it is anecdotal.
Here's the thing, games are like books or movies, they are someone elses creating, someone elses attempt at telling a story, what gives you, me, or any one else the right to dictate to for example George R. R. Martin or J. K. Rowling how to write their protagonist, that their protagonists MUST be of this or that gender or sexuality.
If someone doesn't like that so many games have primarily male playable characters, then vote with your wallet, it's a free market, no one is forcing anyone to buy something against their will. And making demands of how someone should create their work of fiction is the way of tyrants and dictators.
..not to mention the fact that the vast majority of games with male protagonists give the playable character less personality and backstory than a doorknob...
Thirdly, if you had looked at how I had edited your comment you might have been able to understand my question.
Fourth, yes, you bring up even more anecdotal "evidence", all being proven untrue by the #NotYourShield campaign.
The people of color or of varying sexualities or genderdescriptions that also consider themselves gamers does not care about the gender, race, or sexuality of the main character, because they do NOT want games to be a reflection of their reality, they want to be immersed in another world, a world of their choosing, where they can be that futuristic super-soldier that doesn't force a personality onto the players experience, or where they can be that medieval thief that can steal the clothes off of the person wearing them...
The people complaining about the lack of option for gender, race, or sexuality are people that doesn't actually care about playing games in the first place...
How do I know this?
Simple. There has been 15+ years where people could have made their voices heard about their wish to have options or more "representation", but no one has ever said anything.
It is only these past 3 - 4 years where it has been an issue, an issue that conveniently started more or less at the same time as Feminists like Anita Sarkeesian started making a stink about "Video-games are sexist"...
Back in their school-years they found Gamers(nerds and geeks as we were called by them back then) to be disgusting losers that they kept bullying all through school, and now they have come back to keep bully us after school...
I added it back in because I thought the first part was helped preface and explain what I was about to say.
Yes I feel it is just as annecdotal as your post title "Why does almost all "Female Protagonist"-games suck??". I gave an example for how either of us could prove our claims with large amounts of data. If you have done or found other research to prove your claim empirically, I'm all ears.
I think we misunderstood each other because I agree with this completely. It is their art and it is their choice. If they want to include things like race sex or gender that's up to them whether they make that decision because the want to or in the search for more profits. I don't believe in forcing anything on acontent creator.
I did but I am unsure of what you are asking that I think users differenitiate between male/female protagonists.
Well video games are a reltively new medium. There were campaigns and battles to get African americans and women into leading movie roles. Pretty much the same with tv. I love lucy started it all as she forced her show on air due to a contractural clause and it became a hit. When Mary Tyler Moore was rumored to be canceled people rallied to keep the female lead show on in a medium dominated by men. Hell there's enough demand today for people that want relateable content that we have tv stations like Lifetime, Oxygen, Oprah's channel, or back to race BET or Univision/telemundo. If everyone was fine with the status quo then those would of never sprung up.
This thread is me putting words to something that has been bothering me for some time; the fact that most games with the tag "Female Protagonist" are of very poor quality and/or has a very lackluster story...
Because for feminists trying to defend these games the way Anita Sarkeesian did with Sword & Sworcery, they are basically shooting themselves in the foot and proving that they did not care about gaming in the first place, and all their attacks and threats was for nothing...
You are clearly not reading what I write, because you completely ignore everything and reply to things I have not stated.
So unless you are willing to actually read what I write instead of spouting of literal nonsense then you have nothing to contribute here.
Also, I suggest you read up on the "controversy" surrounding 'I love Lucy' which you brought up as an example, because you clearly do not know what it was about.