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翻訳の問題を報告
Best way I can see of getting what we want, as far as handling cheaters, is that people that dont cheat, just stop playing the game, boycott it until it is fixed. easy.
The next best thing is to report every case. Supply evidence and so on.
You mean to tell me the guy that sold me a gun isnt responsible for how I handle my weapon? /s
If you think that steam should be held accountable, then you are just another snowflake in a blizzard of ♥♥♥♥♥♥♥♥. It is the blaming the gun sales man for a crime committed by someone he sold a gun to, or arresting a car salesman for selling a car to someone that ran another person over. Its just not a thing.
If you bought a car, and decide that the car is made cheaply, you would naturally not buy from that company again, and you would tell others that this car is crap, leading others to probably not buy that car. You are essentially boycotting the product. They have your money, but your future choices make a difference.
Same goes with video games.
They already have your money; however, if you stopped playing it because of cheaters you are making the choice to boycott the game.
I rarely play the game anymore because it is getting dull... Winning just isnt super satisfying and encountering cheaters makes it less enjoyable.
If like minded people like me just stopped, the numbers will drop, cheaters will become more saturated in the game. More non-cheating people will encounter more cheaters, then they will stop playing, until most people that play, will be cheaters. Bluehole will have to make a choice, their game that they worked so hard to become an esport will diminish, losing sponsors. Losing sponsers = losing money.
In a buinsess sense, then they will take hard action. soaking their current resources into the game to fix it, hoping to get a return.
edit-- you have 105 hours in the game. You have paid 28.5 cents an hour to play...
I have spent 6.3 cents an hour playing this game.
To think you are owed a refund for the time you have put into this game, well, you are crazy.
To tell me that you have not enjoyed this game at all, would be a bold face lie.
No one was lied to. You cannot anticpate the amount of cheaters. People can cheat in every single game ever made. If it is multiplayer, then the chances are higher that a cheater will be present, if it is a game where money can be made then that statistic go up.
The game itself is not broken. It is not the devs fault that people want to cheat in this game, for that you can blame our community.
What you are asking for is insane. You cannot give a real valid reason as to why it is PURELY blueholes fault that people cheat in this game.
Imagine you are a teacher. You are administrating a mandatory (a test that HAS to be taken) test. at one table, you have two students. One is taking the test and the other is cheating. you take away the students test, and give him another test, because he has to take it. He continues to cheat. No matter where you move him, he cheats.
By your logic, it is the teachers fault he is cheating. There is only so many things you can do to prevent cheating. it is an on going battle and it is always uphill for game developers.
You car emissions example is not very good in comparison to this situation.
No man's sky is a better example. A game that had false promises that once discovered steam issued a full refund to anyone who wanted it.
This is a game riddled with cheaters because cheaters what to cheat in this game. Not because bluehole wants them to cheat. there is more money to be made if cheaters do not constantly re buy the game and as a buinsess they are fully aware of that.
Look at games like league of legends. They make a ♥♥♥♥ load of money, people cheat in that game and people get their accounts banned. People make new accounts and buy their champions and cheat again. it is a cycle. an unavoidable cycle for any popular game.
However a game like league has a great ROI (return on investment) Free to play game, makes money on micro transactions, has an esport that promotes the game and has others who watch want to play, sponsors that pay to have their product used etc etc.
If a winning team of league makes 1 million dollars, you have to consider how much riot is getting.
a game like dota is a bad example as that is a crowd funded pot the winners take home.
i can think of 25 million dollars they make straight away you pleb
ROI > money they make straight away.
edit--
pleb.