Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Calmly report the cheater and move on. I play TF2 a lot and their new policy of having the enemy team kick the cheater is lazy and frustrating. Though i understand having the entire server vote kick someone instead of the team they are on can lead to 'good' players being wrongfully kicked this method is still ♥♥♥♥♥ driven in the least. Sadly to say, people will always cheat to win no matter where they are or what they are playing. Stay strong battle brother!
please remove this is not the right section..reported
A lot of the game's processing is done on the client side (i.e. your computer) to reduce the game server's workload. With a packet interceptor etc it is not that hard to modify the data to cheat in the game.
This is more like a hardware limitation than a software limitation.
Also, VAC works by detecting cheats which are already on the database of current cheats. So it is going to take some time before new cheats are added to that database to become detectable.
https://partner.steamgames.com/doc/features/anticheat/vac_integration