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What do you mean by Monster_NPC exactely ? base your code on the monster_generic entity ? i haven't check out what the monstergeneric entity is coded, but i suppose it entity is based on the AIbaseNpc class.
So it cannot give you an "Unique AI" as it the main classes that all npc used in HL2.
Also what type of npc, what anatomic constraint you rnpc will have. because it very important in your choice, to built your own NPC for Source engine.
Maybe you could start your studies on the AI with some simple Npc as the bird/crow code.
it surely not the best exmaple to understand how to work the ground navigation , but it a good start.
the antlion class is very intersting too for the next step.