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Laporkan kesalahan penerjemahan
"Could not find required OpenGL entry point 'glDrawRangeElementsBaseVertex'! Either your video card is unsupported, or your OpelGL driver needs to be Updated.
I'm running OSX 10.6.8, with an ATI Radeon HD 4850 512mb with 8 GB ram. I just ran a software update, and restarted, but it didn't fix it.
As you can see, the extension ARB_draw_elements_base_vertex was added in 10.7 Lion to the legacy profile which Valve is using for their backend for DirectX -> OpenGL converter.
On OS X drivers are integrated into the OS versions. The only way to get a driver that supports this extension is to upgrade your operating system. Even then, I'm not positive that it will work as the 9400m is a very old card and NVidia may have stopped updating the drivers for them in subsequent MacOS X driver releases. I tried to find out, but was unable to locate it online.
Honestly, you guys should upgrade your operating system anyways (it's only $20). You're holding back adoption of the newer CORE profile which supports OpenGL 3.2 on 10.7 and 10.8 and OpenGL 4.1 on Mavericks (10.9).
The reason that you're able to run in Parallels/Bootcamp is that you are using Window's drivers for your graphics card. The Windows drivers are a lot more optimized/tested than the drivers that are put into OS X. They also tend to have better support for older hardware like the 9400 for including more up-to-date extensions and features. Even on Windows, hardware manufacturers stop updating the drivers for the hardware eventually. It just happens a lot more quickly on the OS X side of the equation.
Honestly, the native OS X version of DOTA 2 is still rough and not ready for prime time. Hopefully, by the time they release it proper some of the bigger frame rate issues have been fixed. As currently, people are getting better frame rate through parallels than with the native client.
Thanks Ferazel for the explanation and I'm glad to find other people who know about Ferazel's Wand!